Adjusted some facial animations
Moved some of the code around to 'clean' it up
Adjusted some of the object ids to hopefully fix softlocks on the quest.
* Restored Feature to enable/disable the default clan when an account is registered.
* "Cleaned Up" the dialogue options for the Hairdresser
Added some facial animations other than HALF_GUILTY (Not sure if they are accurate)
Changed the interfaces the Hairdresser opens to the 2009 ones.
The Hairdresser will no longer cut the player's hair if the player is wearing a helmet, shield or sword
* Changed the code to use the 2008/2009 interfaces
made two methods two handle each gender interface
Buttons should work on each interface
Removed some redundant code
Added a //TODO for later
Added a facial expression to the dialogue the hairdresser says after confirming the hairstyles
* Added //TODO's for later
Added Facial Expressions other than HALF_GUILTY
Prep work for showing how old the player's account is
* Very minor id change
* "Cleaned Up" Thessalia's dialogue
Changed the menus the npc opens to the 2008/2009 interfaces
Added Facial Expressions other than HALF_GUILTY
Added ability to check if player is wearing any armour (if the player is wearing armour, Thessalia will tell the player to take it off)
Moved an argument to the ThessaliaInterface java class
Added comments tp separate sections of the code
* "Cleaned Up" the interface button code
Added a dialogue from Thessalia when the player accepts changes
Added a couple of arrays to properly change clothes to the correct ID
Added a variable to handle the clothing recolour stuff
Changed the interface components to the 2008/2009 menus
Redid all the case code executions
added a method that would handle clothing recolouring
Added comments to separate different sections of code
Redid the confirmation code to be similar to the hairdresser interfaces
* Added some comments to document and separate the code
Replaced some object ids to make the plugin work
adjusted a calculation to prevent the player from moving to the right pipe when clicking the left.
* Restored Feature to enable/disable the default clan when an account is registered.
* "Cleaned Up" the dialogue options for the Hairdresser
Added some facial animations other than HALF_GUILTY (Not sure if they are accurate)
Changed the interfaces the Hairdresser opens to the 2009 ones.
The Hairdresser will no longer cut the player's hair if the player is wearing a helmet, shield or sword
* Changed the code to use the 2008/2009 interfaces
made two methods two handle each gender interface
Buttons should work on each interface
Removed some redundant code
Added a //TODO for later
Added a facial expression to the dialogue the hairdresser says after confirming the hairstyles
* Added //TODO's for later
Added Facial Expressions other than HALF_GUILTY
Prep work for showing how old the player's account is
* Very minor id change
* "Cleaned Up" Thessalia's dialogue
Changed the menus the npc opens to the 2008/2009 interfaces
Added Facial Expressions other than HALF_GUILTY
Added ability to check if player is wearing any armour (if the player is wearing armour, Thessalia will tell the player to take it off)
Moved an argument to the ThessaliaInterface java class
Added comments tp separate sections of the code
* "Cleaned Up" the interface button code
Added a dialogue from Thessalia when the player accepts changes
Added a couple of arrays to properly change clothes to the correct ID
Added a variable to handle the clothing recolour stuff
Changed the interface components to the 2008/2009 menus
Redid all the case code executions
added a method that would handle clothing recolouring
Added comments to separate different sections of code
Redid the confirmation code to be similar to the hairdresser interfaces
* Fixes
Fixed#11 and implemented a beta command for testing (stops the need to go into database and manually change when debugging, very slow, now one command in game, very fast)
* Space to continue
Does what it says on the tin!
* Fixes + more
What I've done this update:
- Fixed tutorial island's chef giving infinite amounts of buckets and water to players
- Fixed fishing without a tool.
- Added the wilderness teleport lever to Edgeville south of the bank (as some have requested)
- Added some useful tools for editing cache.
Enjoy!
* Important account register fix
It appears I broke this in a previous update fixing other errors, without realisng this causes massive issues when registering accounts. Whoops.
Here's the fix.
* Cleaned up some of the dialogue options
Changed some dialogue expressions
Minor spelling or grammar changes
Added a missing dialogue or two
* Found some more missing Chat Head IDs
Refactored a few current Chat Head IDs (hence the many changes to other characters).
* Added some missing dialogues after completing Cook's Assistant
* Refactored the file from GrillieGroatsDialogue to GillieGroatsDialogue
Added some facialexpressions to Gillie
Removed some redundant code
* Found some more missing Chat Head IDs
Refactored a few current Chat Head IDs (hence the many changes to other characters).
Very minor spelling fixes in the file
* Refactored file from GrilieGroatsDialogue to GillieGroatsDialogue
* Removed Void Knight Spawn in Edgeville
Added Remaining Bankers and GrandExchangeClerks to the Grand Exchange
* Adjustments to the previous dialogue additions
* Fixes
Fixed#11 and implemented a beta command for testing (stops the need to go into database and manually change when debugging, very slow, now one command in game, very fast)
* Space to continue
Does what it says on the tin!
* Fixes + more
What I've done this update:
- Fixed tutorial island's chef giving infinite amounts of buckets and water to players
- Fixed fishing without a tool.
- Added the wilderness teleport lever to Edgeville south of the bank (as some have requested)
- Added some useful tools for editing cache.
Enjoy!
* Fixes
Fixed#11 and implemented a beta command for testing (stops the need to go into database and manually change when debugging, very slow, now one command in game, very fast)
* Space to continue
Does what it says on the tin!
* Player Count no longer shows bots
* Documentation on what each section of the EstateAgentDialogue is doing.
Commented out custom island code (from previous source users)
EstateAgentDialogue no longer locks up after asking for certain house configurations.
Added some missing dialogues for the Estate Agent
* Refactored Some Chat Heads
Removed some Duplicate Chat Head animations in the enum
Sorted each Chat Head ID numerically
Split the Chat Heads up depending on npc type.
* Researcher that I wanted to move to the Exam Centre has returned from the void (I added an extra 4 to the end of the X coordinate)
Replaced an accidental decimal on a Lumbridge Training dummy spawn. Should no longer give the server ArrayIndexOutOfBoundExceptions.
* Changed the Account Register submission to determine what the currentClan value should be for new players based on the Management Server name (it was previously hardcoded as "2009Scape"
* New Accounts will now automatically join the 2009Scape clan chat
Renamed the Server's account to '2009Scape' within the members table of the global.sql database
The automatic clan chat join can be toggled on or off on the Management Server's ServerConstants.java file
Added some text in the TutorialCompletionDialogue.java file to simulate joining the clan once the player has reached the mainland.
Added some comments along with my changes to properly denote what is happening.
Added spawns for Melee Dummy and Magic Dummy in the Lumbridge Combat Hall in the server.sql database.
* Re-enabling default clan since I forgot to after testing the feature.
* Removed GE bronze pickaxe/hatchet spawns
Relocated the Researcher to the Exam Centre
Removed Duplicate NPC's that were located at the GE
Added the Actual GE NPC's
Left the Imp at the GE
* Removed an extra imp.
Renamed the Server's account to '2009Scape' within the members table of the global.sql database
The automatic clan chat join can be toggled on or off on the Management Server's ServerConstants.java file
Added some text in the TutorialCompletionDialogue.java file to simulate joining the clan once the player has reached the mainland.
Added some comments along with my changes to properly denote what is happening.
Added spawns for Melee Dummy and Magic Dummy in the Lumbridge Combat Hall in the server.sql database.
* Created Bank Array for easily adding items to the Player's bank
Added Multiple lines of comments to easily distinguish sections of the code
Removed a couple of unreferenced dialogue options
Fixed a broken send option when talking to Skippy
Added some dialogue to the Magic Instructor
Added Send Dialogue to fix the npc chatbox from remaining until next login
* Added Multiple lines of comments to easily distinguish sections of the code
Removed a couple of unreferenced dialogue options
Fixed a broken send option when talking to Skippy
Added some dialogue to the Magic Instructor
Added Send Dialogue to fix the npc chat box from remaining until next login
Some other stuff
Fixed#11 and implemented a beta command for testing (stops the need to go into database and manually change when debugging, very slow, now one command in game, very fast)