* Fixes

Fixed #11 and implemented a beta command for testing (stops the need to go into database and manually change  when debugging, very slow, now one command in game, very fast)

* Space to continue

Does what it says on the tin!

* Fixes + more

What I've done this update:
- Fixed tutorial island's chef giving infinite amounts of buckets and water to players
- Fixed fishing without a tool.
- Added the wilderness teleport lever to Edgeville south of the bank (as some have requested)
- Added some useful tools for editing cache.

Enjoy!

* Important account register fix

It appears I broke this in a previous update fixing other errors, without realisng this causes massive issues when registering accounts. Whoops.
Here's the fix.
This commit is contained in:
Jamix77 2020-01-27 16:58:06 +00:00 committed by Daniel Ginovker
parent e1b665dca1
commit d87e0b0b42
2 changed files with 9 additions and 1 deletions

View file

@ -167,7 +167,7 @@ public class AccountRegister extends SQLEntryHandler<RegistryDetails> {
//If the management server's settings register new users with the server's clan chat
//I believe if there was no entry there would be errors during the registration, hence a null entry if the setting is off
statement.setString(7, "2009scape");
statement.executeUpdate();
SQLManager.close(statement.getConnection());
}

View file

@ -44,6 +44,14 @@ public class MasterChefDialogue extends DialoguePlugin {
break;
case 20:
if (player.getInventory().containsAll(1933,1929)) {
Component.setUnclosable(player, interpreter.sendDialogues(npc, FacialExpression.NO_EXPRESSION, "Mix together the flour and water to form a dough."));
stage = 1;
} else if (player.getInventory().containsItem(new Item(2307))) {
Component.setUnclosable(player, interpreter.sendDialogues(npc, FacialExpression.NO_EXPRESSION, "You already have some dough, no need", "to make more."));
stage = 1;
} else {
Component.setUnclosable(player, interpreter.sendDialogues(npc, FacialExpression.NO_EXPRESSION, "I see you have lost your pot of flour and bucket of water,", "No worries i will supply you with more."));
Component.setUnclosable(player, interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Mix together the flour and water to form a dough."));
stage = 1;