forked from 2009Scape/Server
Local tutorial completion (#58)
* Created Bank Array for easily adding items to the Player's bank Added Multiple lines of comments to easily distinguish sections of the code Removed a couple of unreferenced dialogue options Fixed a broken send option when talking to Skippy Added some dialogue to the Magic Instructor Added Send Dialogue to fix the npc chatbox from remaining until next login * Added Multiple lines of comments to easily distinguish sections of the code Removed a couple of unreferenced dialogue options Fixed a broken send option when talking to Skippy Added some dialogue to the Magic Instructor Added Send Dialogue to fix the npc chat box from remaining until next login Some other stuff
This commit is contained in:
parent
fd0ca73bf1
commit
704919d566
1 changed files with 172 additions and 95 deletions
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@ -30,7 +30,7 @@ public class TutorialCompletionDialogue extends DialoguePlugin {
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* The starter pack of items.
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*/
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private static final Item[] STARTER_PACK = new Item[] { new Item(1351, 1), new Item(590, 1), new Item(303, 1), new Item(315, 1), new Item(1925, 1), new Item(1931, 1), new Item(2309, 1), new Item(1265, 1), new Item(1205, 1), new Item(1277, 1), new Item(1171, 1), new Item(841, 1), new Item(882, 25), new Item(556, 25), new Item(558, 15), new Item(555, 6), new Item(557, 4), new Item(559, 2) };
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private static final Item[] STARTER_BANK = new Item[] { new Item( 995, 25)};
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/**
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* Represents the rune items.
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@ -70,6 +70,8 @@ public class TutorialCompletionDialogue extends DialoguePlugin {
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if (npc == null) {
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return true;
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}
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//Magic Instructor Dialogue
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if (npc.getId() == 946) {
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switch (TutorialSession.getExtension(player).getStage()) {
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case 67:
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@ -100,7 +102,10 @@ public class TutorialCompletionDialogue extends DialoguePlugin {
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stage = -2;
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return true;
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}
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} else {
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}
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//Skippy Dialogue used whenever the Player talks to Skippy during the tutorial
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else {
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "*psst.* Hey, do you want to skip the tutorial?", "I can send you straight to the mainland, easy.");
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stage = 1;
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}
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@ -109,126 +114,197 @@ public class TutorialCompletionDialogue extends DialoguePlugin {
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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//Final Dialogue from the either the Magic Instructor or Skippy
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if (npc.getId() == 2796 || TutorialSession.getExtension(player).getStage() >= 71) {
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switch (stage) {
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case -2:
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interpreter.sendOptions("Leave Tutorial Island?", "Yes.", "No.");
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stage = -1;
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break;
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case -1:
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switch (buttonId) {
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case 1:
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interpreter.sendDialogues(946, null, "When you get to the mainland you will find yourself in", "the town of Lumbridge. If you want some ideas on", "where to go next talk to my friend the Lumbridge", "Guide. You can't miss him; he's holding a big staff.");
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stage = 1;
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case -2: //Only used by the Magic Instructor
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interpreter.sendOptions("Leave Tutorial Island?", "Yes.", "No.");
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stage = -1;
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break;
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case 2:
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end();
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TutorialStage.load(player, 71, false);
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break;
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}
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break;
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case 1:
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interpreter.sendOptions("What would you like to say?", "<col=CC0000>Leave Tutorial Island.", "Can I decide later?", "I'll stay here for the Tutorial.");
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stage = 2;
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break;
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case 2:
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switch (buttonId) {
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case 1:
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npc("One more thing: Would you like to", "be an Ironman account?");
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stage = 501;
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if (!IRONMAN) {
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stage = 1200;
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case -1:
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switch (buttonId) {
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case 1:
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npc("One more thing: Would you like to", "be an Ironman account?");
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stage = 501;
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break;
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case 2:
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end();
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TutorialStage.load(player, 71, false);
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break;
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}
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break;
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case 2:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "I'll stay here for the Tutorial.");
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stage = 40;
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break;
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}
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break;
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case 40:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Very well. Have fun, adventurer.");
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stage = 99;
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break;
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case 22:
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interpreter.sendOptions("What would you like to say?", "Send me to the mainland now.", "Who are you?", "Can I decide later?", "I'll stay here for the Tutorial.");
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stage = 2;
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break;
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case 501:
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player.removeAttribute("ironMode");
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player.removeAttribute("ironPermanent");
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options("Yes, please.", "What is an Ironman account?", "No, thanks.");
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stage++;
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break;
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case 502:
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switch (buttonId) {
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//Dialogue used by Skippy to leave Tutorial Island
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case 1:
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player("Yes, please.");
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stage = 506;
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interpreter.sendOptions("What would you like to say?", "<col=CC0000>Leave Tutorial Island.", "Can I decide later?", "I'll stay here for the Tutorial.");
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stage = 2;
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break;
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case 2:
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player("What is an Ironman account?");
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stage = 530;
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switch (buttonId) {
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case 1:
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npc("One more thing: Would you like to", "be an Ironman account?");
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stage = 501;
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if (!IRONMAN) {
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stage = 1205;
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}
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break;
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case 2:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "Can I decide later?.");
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stage = 39;
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break;
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case 3:
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "I'll stay here for the Tutorial.");
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stage = 40;
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break;
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}
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break;
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case 3:
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player("No, thanks.");
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stage = 1200;
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case 39:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Yes. Talk to me at any point during this tutorial", "if you change your mind.");
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stage = 99;
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break;
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}
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break;
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case 506:
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interpreter.sendOptions("Select a Mode", "Standard", "<col=CC0000>Ultimate</col>", "Go back.");
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stage++;
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break;
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case 507:
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switch (buttonId) {
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case 1:
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case 2:
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npc("You have chosen the " + (buttonId == 1 ? "Standard" : "<col=CC0000>Ultimate</col>") + " mode.");
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player.setAttribute("ironMode", IronmanMode.values()[buttonId]);
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stage = 516;
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case 40:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "Very well. Have fun, adventurer.");
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stage = 99;
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break;
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case 3:
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//Continuation of Ironman Dialogues
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case 501:
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player.removeAttribute("ironMode");
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player.removeAttribute("ironPermanent");
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options("Yes, please.", "What is an Ironman account?", "No, thanks.");
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stage = 502;
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stage++;
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break;
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}
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break;
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case 516:
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player.getIronmanManager().setMode(player.getAttribute("ironMode", IronmanMode.NONE));
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MSPacketRepository.sendInfoUpdate(player);
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npc("Congratulations, you have setup your Ironman account.", "You will travel into the mainland now.");
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stage = 1200;
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break;
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case 530:
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npc("An Ironman account is a style of playing where players", "are completely self-sufficient.");
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case 502:
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switch (buttonId) {
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case 1:
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player("Yes, please.");
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stage = 506;
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break;
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case 2:
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player("What is an Ironman account?");
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stage = 530;
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break;
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case 3:
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player("No, thanks.");
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stage = 533;
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break;
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}
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break;
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case 506:
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interpreter.sendOptions("Select a Mode", "Standard", "<col=CC0000>Ultimate</col>", "Go back.");
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stage++;
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break;
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case 507:
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switch (buttonId) {
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case 1:
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case 2:
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npc("You have chosen the " + (buttonId == 1 ? "Standard" : "<col=CC0000>Ultimate</col>") + " mode.");
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player.setAttribute("ironMode", IronmanMode.values()[buttonId]);
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stage = 516;
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break;
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case 3:
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player.removeAttribute("ironMode");
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player.removeAttribute("ironPermanent");
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options("Yes, please.", "What is an Ironman account?", "No, thanks.");
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stage = 502;
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break;
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}
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break;
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case 516:
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player.getIronmanManager().setMode(player.getAttribute("ironMode", IronmanMode.NONE));
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MSPacketRepository.sendInfoUpdate(player);
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//Split Dialogue depending on if the Player is talking to the Magic Instructor or Skippy.
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if (npc.getId() == 946) {
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npc("Congratulations, you have setup your Ironman account.", "Let's continue.");
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stage = 1199;
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break;
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} else {
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npc("Congratulations, you have setup your Ironman account.", "You will travel to the mainland in a moment.");
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stage = 1204;
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break;
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}
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case 530:
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npc("An Ironman account is a style of playing where players", "are completely self-sufficient.");
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stage++;
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break;
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case 531:
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npc("A standard Ironman does not receive items or", "assistance from other players. They cannot trade, stake,", "receieve PK loot, scavenge dropped items, nor player", "certain minigames.");
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stage++;
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break;
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case 532:
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npc("In addition to the standard Ironman rules. An", "Ultimate Ironman cannot use banks, nor retain any", "items on death in dangerous areas.");
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stage = 501;
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break;
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case 533:
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// From saying no thanks to being an ironman.
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//Split Dialogue depending on if the Player is talking to the Magic Instructor or Skippy.
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if (npc.getId() == 946) {
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npc("Very well.", "Let's continue.");
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stage = 1199;
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break;
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} else {
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npc("Very well.", "You will travel to the mainland in a moment.");
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stage = 1204;
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break;
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}
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//Final Regards from the Magic Instructor
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case 1199:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "When you get to the mainland you will find yourself in", "the town of Lumbridge. If you want some ideas on", "where to go next talk to my friend the Lumbridge", "Guide. You can't miss him; he's holding a big staff with");
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stage++;
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break;
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case 531:
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npc("A standard Ironman does not receive items or", "assistance from other players. They cannot trade, stake,", "receieve PK loot, scavenge dropped items, nor player", "certain minigames.");
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stage++;
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break;
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case 532:
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npc("In addition to the standard Ironman rules. An", "Ultimate Ironman cannot use banks, nor retain any", "items on death in dangerous areas.");
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stage = 501;
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break;
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case 1200:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "a question mark on the end. He also has a white beard","and carries a rucksack full of scrolls. There are also","many tutors willing to teach you about the many skills","you could learn.");
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stage++;
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break;
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case 1201: //Needs to be the Lumbridge Guide Icon... Not sure of the ID or interface.
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interpreter.sendItemMessage(RUNES[1], "When you get to Lumbridge, look for this icon on you","mini-map. The Lumbridge Guide or one of the other","tutors should be near there. The Lumbridge","Guide should be standing slightly to the north-east of");
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stage++;
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break;
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case 1202: //Needs to be the Lumbridge Guide Icon... Not sure of the ID or interface.
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interpreter.sendItemMessage(RUNES[1], "the castle's courtyard and the others you will find","scattered around Lumbridge.");
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stage++;
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break;
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case 1203:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "If all else fails, visit the "+ GameWorld.getName()+ " website for a whole","chestload of information on quests, skills, and minigames","as well as a very good starter's guide.");
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stage++;
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break;
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//Final words, if using Skippy it should go straight to this
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//Could be removed to try and keep the 'nostalgic' feeling of Tutorial Island.
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case 1204:
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npc("Keep in mind: our server has more content than any other", "server ever released. There's hundreds of hours of", "exciting and flawless gameplay awaiting you, "+player.getUsername()+".", "Enjoy your time playing "+GameWorld.getName()+"!");
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stage = 7; //HOW DO WE CLOSE THIS DIALOGUE
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stage++;
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break;
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//End of Tutorial
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case 1205:
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stage = 7; //Next Stage force ends any conversations?
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//Removing Tutorial Island properties on the account (?) and sending the Player to Lumbridge
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player.removeAttribute("tut-island");
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player.getConfigManager().set(1021, 0);
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player.getProperties().setTeleportLocation(new Location(3233, 3230));
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TutorialSession.getExtension(player).setStage(72);
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player.getInterfaceManager().closeOverlay();
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//Clears and Resets the Player's account and focuses the default interface to their Inventory
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player.getInventory().clear();
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player.getEquipment().clear();
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player.getBank().clear();
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player.getInterfaceManager().restoreTabs();
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player.getInterfaceManager().restoreTabs(); //This still hides the Attack (double swords) in the player menu until Player wields a weapon.
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player.getInterfaceManager().setViewedTab(3);
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player.getInventory().add(STARTER_PACK);
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player.getBank().add(STARTER_BANK);
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//This overwrites the stuck dialogue after teleporting to Lumbridge for some reason
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//Dialogue from 2007 or thereabouts
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//Original is five lines, but if the same is done here it will break. Need to find another way of showing all this information.
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interpreter.sendDialogue("Welcome to Lumbridge! To get more help, simply click on the","Lumbridge Guide or one of the Tutors - these can be found by looking","for the question mark icon on your mini-map. If you find you are","lost at any time, look for a signpost or use the Lumbridge Home Port Spell.");
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//Appending the welcome message and some other stuff
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player.getPacketDispatch().sendMessage("Welcome to " + GameWorld.getName() + ".");
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player.getBank().add(new Item(121, 15), new Item(115, 15), new Item(133, 15), new Item(373, 50), new Item(2289, 25), new Item(7056, 25));
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player.unlock();
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TutorialSession.getExtension(player).setStage(TutorialSession.MAX_STAGE + 1);
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if (player.getIronmanManager().isIronman() && player.getSettings().isAcceptAid()) {
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@ -241,10 +317,9 @@ public class TutorialCompletionDialogue extends DialoguePlugin {
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if (slot < 0 || slot >= HintIconManager.MAXIMUM_SIZE) {
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break;
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}
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player.getInterfaceManager().setViewedTab(3);
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player.removeAttribute("tut-island:hi_slot");
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HintIconManager.removeHintIcon(player, slot);
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end();
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break;
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case 7:
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end();
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@ -256,6 +331,8 @@ public class TutorialCompletionDialogue extends DialoguePlugin {
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}
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return true;
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}
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//Magic Instructor Dialogue during the Tutorial, Repeated from above?
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switch (TutorialSession.getExtension(player).getStage()) {
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case 67:
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switch (stage) {
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