The devices no longer need to be worn, completing the quest is enough. Also standardized arrow break rates to exactly 20% at all levels. Ava's devices will pick up 100% of the arrows that don't break.
Casting on an item will note all of the matching items in your inventory. 10% of the items (rounded down) are charged as a "tax" so that other remote deposit options are still competitive.
Since the leprechaun is right there and can do the same function, this just saves the annoying clicking of harvesting and using the produce on the leprechaun over and over.
Note that the other functions of the amulet of farming or amulet of nature are not implemented yet.
The random events came back for some characters, seems the timer got started somehow. This change should pause the timer every time it's registered, so it should never start again.
Changing the default exp rate to anything other than 5.0 causes the new rate to override the player's selection at tutorial island. I lowered the default just to reduce the amount of exp you gain during tutorial island, but with the new scaling exp rate that's no longer required.
The original change (fb2535e248) Says it requires a constlib update. From what I can tell, that is made here: https://gitlab.com/2009scape/tools/rs09-constants-library.
However, I have no idea how to actually get a new build of this. Perhaps the server files will be updated to include this in the future, but in the meantime I am changing this back so the server actually starts.
- Protection prayers are now all equal at 10 points per minute
- the 5%, 10%, and 15% bonus prayers now drain 1, 2, and 3 points per minute, respectively. Having all of them active at once is now a lower drain than Chivalry.
-- The attack and strength versions drain half of that, since you need two of them active.
- Chivalry and Piety now also boost magic and ranged at the same rate as attack, and have had their drain slightly lowered. (7.5 and 10 points per minute)
Dark core will no longer jump to players in safe area
Adjusted maximum attack hits
Protect from magic now blocks the big dart attack by 40%
Now resummons the dark core when it dies
Made the dark core respawn mechanics more authentic
Dark core now drops ashes
Refactored some construction code
Removed decorations and hotspots for "Menagerie" rooms, which seem to be inauthentic
Changed the following hotspots to be recursive: decoration, wall chart (study)
Corrected xp for a few construction items
The altar you are at will now give its multiplier to the combination runes crafted. This only saves essence, the opposing rune cost is multiplied as well. (If you get 10 air runes per essence, then making mist runes at the air altar will cost 10 water runes and 1 essence to give you 10 mist runes).