Selecting "make 10 bars" in the smelting interface will now make 30, allowing a full inventory

This commit is contained in:
randy 2024-11-17 12:59:35 -07:00
parent ee6f83eb7e
commit 5319cabdae

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@ -49,7 +49,7 @@ public class SmeltingInterface extends ComponentPlugin {
* @author 'Vexia
*/
public enum BarButton {
BRONZE_1(16, Bar.BRONZE, 1), BRONZE_5(15, Bar.BRONZE, 5), BRONZE_10(14, Bar.BRONZE, 10), BRONZE_X(13, Bar.BRONZE, -1), BLURITE_1(20, Bar.BLURITE, 1), BLURITE_5(19, Bar.BLURITE, 5), BLURITE_10(18, Bar.BLURITE, 10), BLURITE_X(17, Bar.BLURITE, -1), IRON_1(24, Bar.IRON, 1), IRON_5(23, Bar.IRON, 5), IRON_10(22, Bar.IRON, 10), IRON_X(21, Bar.IRON, -1), SILVER_1(28, Bar.SILVER, 1), SILVER_5(27, Bar.SILVER, 5), SILVER_10(26, Bar.SILVER, 10), SILVER_X(25, Bar.SILVER, -1), STEEL_1(32, Bar.STEEL, 1), STEEL_5(31, Bar.STEEL, 5), STEEL_10(30, Bar.STEEL, 10), STEEL_X(29, Bar.STEEL, -1), GOLD_1(36, Bar.GOLD, 1), GOLD_5(35, Bar.GOLD, 5), GOLD_10(34, Bar.GOLD, 10), GOLD_X(33, Bar.GOLD, -1), MITHRIL_1(40, Bar.MITHRIL, 1), MITHRIL_5(39, Bar.MITHRIL, 5), MITHRIL_10(38, Bar.MITHRIL, 10), MITHRIL_X(37, Bar.MITHRIL, -1), ADAMANT_1(44, Bar.ADAMANT, 1), ADAMANT_5(43, Bar.ADAMANT, 5), ADAMANT_10(42, Bar.ADAMANT, 10), ADAMANT_X(41, Bar.ADAMANT, -1), RUNE_1(48, Bar.RUNITE, 1), RUNE_5(47, Bar.RUNITE, 5), RUNE_10(46, Bar.RUNITE, 10), RUNE_X(45, Bar.RUNITE, -1);
BRONZE_1(16, Bar.BRONZE, 1), BRONZE_5(15, Bar.BRONZE, 5), BRONZE_10(14, Bar.BRONZE, 30), BRONZE_X(13, Bar.BRONZE, -1), BLURITE_1(20, Bar.BLURITE, 1), BLURITE_5(19, Bar.BLURITE, 5), BLURITE_10(18, Bar.BLURITE, 30), BLURITE_X(17, Bar.BLURITE, -1), IRON_1(24, Bar.IRON, 1), IRON_5(23, Bar.IRON, 5), IRON_10(22, Bar.IRON, 30), IRON_X(21, Bar.IRON, -1), SILVER_1(28, Bar.SILVER, 1), SILVER_5(27, Bar.SILVER, 5), SILVER_10(26, Bar.SILVER, 30), SILVER_X(25, Bar.SILVER, -1), STEEL_1(32, Bar.STEEL, 1), STEEL_5(31, Bar.STEEL, 5), STEEL_10(30, Bar.STEEL, 30), STEEL_X(29, Bar.STEEL, -1), GOLD_1(36, Bar.GOLD, 1), GOLD_5(35, Bar.GOLD, 5), GOLD_10(34, Bar.GOLD, 30), GOLD_X(33, Bar.GOLD, -1), MITHRIL_1(40, Bar.MITHRIL, 1), MITHRIL_5(39, Bar.MITHRIL, 5), MITHRIL_10(38, Bar.MITHRIL, 30), MITHRIL_X(37, Bar.MITHRIL, -1), ADAMANT_1(44, Bar.ADAMANT, 1), ADAMANT_5(43, Bar.ADAMANT, 5), ADAMANT_10(42, Bar.ADAMANT, 30), ADAMANT_X(41, Bar.ADAMANT, -1), RUNE_1(48, Bar.RUNITE, 1), RUNE_5(47, Bar.RUNITE, 5), RUNE_10(46, Bar.RUNITE, 30), RUNE_X(45, Bar.RUNITE, -1);
/**
* Constructs a new {@code BarButton} {@code Object}.