forked from 2009Scape/Server
Implemented proper probabilities when using the Ourania altar
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9143cd5f47
commit
3035aaa7e6
1 changed files with 36 additions and 1 deletions
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@ -217,7 +217,9 @@ public final class RuneCraftPulse extends SkillPulse<Item> {
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player.getPacketDispatch().sendMessage("You bind the temple's power into runes.");
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player.incrementAttribute("/save:" + STATS_BASE + ":" + STATS_RC, amount);
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for (int i = 0; i < amount; i++) {
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Rune rune = null;
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Rune rune = getOuraniaRune(player.getSkills().getLevel(Skills.RUNECRAFTING));
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/* Snowscape: removed this placeholder formula and implemented the real ourania probabilities. The multiplier on Orania runes is also a custom feature.
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Rune rune = null;
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while (rune == null) {
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final Rune temp = Rune.values()[RandomFunction.random(Rune.values().length)];
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if (player.getSkills().getLevel(Skills.RUNECRAFTING) >= temp.getLevel()) {
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@ -228,6 +230,7 @@ public final class RuneCraftPulse extends SkillPulse<Item> {
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}
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}
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}
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*/
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player.getSkills().addExperience(Skills.RUNECRAFTING, rune.getExperience() * 2, true);
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Item runeItem = new Item(rune.getRune().getId(),getMultiplier(rune));
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player.getInventory().add(runeItem);
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@ -396,6 +399,38 @@ public final class RuneCraftPulse extends SkillPulse<Item> {
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public boolean hasBindingNecklace() {
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return player.getEquipment().containsItem(BINDING_NECKLACE);
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}
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/**
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* Method used to get a random rune for the Ourania altar based on runecrafting level.
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* Todo: This should probably use a weighted table but I couldn't figure them out.
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* @return the randomly selected rune.
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*/
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public static Rune getOuraniaRune(int rcLevel) {
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int random = RandomFunction.random(10000);
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if (rcLevel >= 99) {
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if (random > 9100) { return Rune.SOUL; } else if (random > 7800) { return Rune.BLOOD; } else if (random > 6250) { return Rune.DEATH; } else if (random > 4800) { return Rune.LAW; } else if (random > 3450) { return Rune.NATURE; } else if (random > 2500) { return Rune.ASTRAL; } else if (random > 1900) { return Rune.CHAOS; } else if (random > 1400) { return Rune.COSMIC; } else if (random > 1000) { return Rune.BODY; } else if (random > 700) { return Rune.FIRE; } else if (random > 400) { return Rune.EARTH; } else if (random > 200) { return Rune.WATER; } else if (random > 100) { return Rune.MIND; } else { return Rune.AIR; }
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} else if (rcLevel >= 90) {
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if (random > 9350) { return Rune.SOUL; } else if (random > 8350) { return Rune.BLOOD; } else if (random > 6700) { return Rune.DEATH; } else if (random > 5250) { return Rune.LAW; } else if (random > 3900) { return Rune.NATURE; } else if (random > 2900) { return Rune.ASTRAL; } else if (random > 2200) { return Rune.CHAOS; } else if (random > 1600) { return Rune.COSMIC; } else if (random > 1100) { return Rune.BODY; } else if (random > 700) { return Rune.FIRE; } else if (random > 400) { return Rune.EARTH; } else if (random > 200) { return Rune.WATER; } else if (random > 100) { return Rune.MIND; } else { return Rune.AIR; }
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} else if (rcLevel >= 80) {
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if (random > 9600) { return Rune.SOUL; } else if (random > 9000) { return Rune.BLOOD; } else if (random > 7550) { return Rune.DEATH; } else if (random > 6100) { return Rune.LAW; } else if (random > 4750) { return Rune.NATURE; } else if (random > 3700) { return Rune.ASTRAL; } else if (random > 2900) { return Rune.CHAOS; } else if (random > 2200) { return Rune.COSMIC; } else if (random > 1600) { return Rune.BODY; } else if (random > 700) { return Rune.FIRE; } else if (random > 400) { return Rune.EARTH; } else if (random > 200) { return Rune.WATER; } else if (random > 100) { return Rune.MIND; } else { return Rune.AIR; }
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} else if (rcLevel >= 70) {
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if (random > 9800) { return Rune.SOUL; } else if (random > 9300) { return Rune.BLOOD; } else if (random > 8300) { return Rune.DEATH; } else if (random > 6500) { return Rune.LAW; } else if (random > 5000) { return Rune.NATURE; } else if (random > 3800) { return Rune.ASTRAL; } else if (random > 2900) { return Rune.CHAOS; } else if (random > 2200) { return Rune.COSMIC; } else if (random > 1700) { return Rune.BODY; } else if (random > 1300) { return Rune.FIRE; } else if (random > 900) { return Rune.EARTH; } else if (random > 600) { return Rune.WATER; } else if (random > 300) { return Rune.MIND; } else { return Rune.AIR; }
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} else if (rcLevel >= 60) {
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if (random > 9900) { return Rune.SOUL; } else if (random > 9700) { return Rune.BLOOD; } else if (random > 9300) { return Rune.DEATH; } else if (random > 8500) { return Rune.LAW; } else if (random > 6950) { return Rune.NATURE; } else if (random > 5550) { return Rune.ASTRAL; } else if (random > 4500) { return Rune.CHAOS; } else if (random > 3550) { return Rune.COSMIC; } else if (random > 2800) { return Rune.BODY; } else if (random > 2100) { return Rune.FIRE; } else if (random > 1500) { return Rune.EARTH; } else if (random > 950) { return Rune.WATER; } else if (random > 450) { return Rune.MIND; } else { return Rune.AIR; }
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} else if (rcLevel >= 50) {
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if (random > 9920) { return Rune.SOUL; } else if (random > 9750) { return Rune.BLOOD; } else if (random > 9400) { return Rune.DEATH; } else if (random > 8700) { return Rune.LAW; } else if (random > 7350) { return Rune.NATURE; } else if (random > 5850) { return Rune.ASTRAL; } else if (random > 4750) { return Rune.CHAOS; } else if (random > 3750) { return Rune.COSMIC; } else if (random > 3000) { return Rune.BODY; } else if (random > 2300) { return Rune.FIRE; } else if (random > 1650) { return Rune.EARTH; } else if (random > 1050) { return Rune.WATER; } else if (random > 500) { return Rune.MIND; } else { return Rune.AIR; }
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} else if (rcLevel >= 40) {
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if (random > 9960) { return Rune.SOUL; } else if (random > 9880) { return Rune.BLOOD; } else if (random > 9760) { return Rune.DEATH; } else if (random > 9500) { return Rune.LAW; } else if (random > 9000) { return Rune.NATURE; } else if (random > 8000) { return Rune.ASTRAL; } else if (random > 6000) { return Rune.CHAOS; } else if (random > 4500) { return Rune.COSMIC; } else if (random > 3500) { return Rune.BODY; } else if (random > 2700) { return Rune.FIRE; } else if (random > 1950) { return Rune.EARTH; } else if (random > 1250) { return Rune.WATER; } else if (random > 600) { return Rune.MIND; } else { return Rune.AIR; }
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} else if (rcLevel >= 30) {
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if (random > 9980) { return Rune.SOUL; } else if (random > 9940) { return Rune.BLOOD; } else if (random > 9880) { return Rune.DEATH; } else if (random > 9750) { return Rune.LAW; } else if (random > 9500) { return Rune.NATURE; } else if (random > 9000) { return Rune.ASTRAL; } else if (random > 8000) { return Rune.CHAOS; } else if (random > 6000) { return Rune.COSMIC; } else if (random > 4700) { return Rune.BODY; } else if (random > 3500) { return Rune.FIRE; } else if (random > 2400) { return Rune.EARTH; } else if (random > 1500) { return Rune.WATER; } else if (random > 700) { return Rune.MIND; } else { return Rune.AIR; }
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} else if (rcLevel >= 20) {
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if (random > 9992) { return Rune.SOUL; } else if (random > 9977) { return Rune.BLOOD; } else if (random > 9945) { return Rune.DEATH; } else if (random > 9890) { return Rune.LAW; } else if (random > 9780) { return Rune.NATURE; } else if (random > 9570) { return Rune.ASTRAL; } else if (random > 9150) { return Rune.CHAOS; } else if (random > 8350) { return Rune.COSMIC; } else if (random > 6750) { return Rune.BODY; } else if (random > 5250) { return Rune.FIRE; } else if (random > 3850) { return Rune.EARTH; } else if (random > 2500) { return Rune.WATER; } else if (random > 1200) { return Rune.MIND; } else { return Rune.AIR; }
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} else if (rcLevel >= 10) {
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if (random > 9997) { return Rune.SOUL; } else if (random > 9991) { return Rune.BLOOD; } else if (random > 9979) { return Rune.DEATH; } else if (random > 9955) { return Rune.LAW; } else if (random > 9915) { return Rune.NATURE; } else if (random > 9855) { return Rune.ASTRAL; } else if (random > 9775) { return Rune.CHAOS; } else if (random > 9600) { return Rune.COSMIC; } else if (random > 9000) { return Rune.BODY; } else if (random > 7800) { return Rune.FIRE; } else if (random > 5400) { return Rune.EARTH; } else if (random > 3300) { return Rune.WATER; } else if (random > 1500) { return Rune.MIND; } else { return Rune.AIR; }
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} else {
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if (random > 9998) { return Rune.SOUL; } else if (random > 9993) { return Rune.BLOOD; } else if (random > 9985) { return Rune.DEATH; } else if (random > 9970) { return Rune.LAW; } else if (random > 9940) { return Rune.NATURE; } else if (random > 9895) { return Rune.ASTRAL; } else if (random > 9835) { return Rune.CHAOS; } else if (random > 9750) { return Rune.COSMIC; } else if (random > 9600) { return Rune.BODY; } else if (random > 9300) { return Rune.FIRE; } else if (random > 8700) { return Rune.EARTH; } else if (random > 7500) { return Rune.WATER; } else if (random > 5000) { return Rune.MIND; } else { return Rune.AIR; }
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}
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}
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/**
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* Gets the altar.
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