There is no way to increase the limit past 31, but buckets are so cheap they are just an inconvenience. So now you can deposit and withraw any number of buckets, regardless of what is stored.
Reverting manually instead of doing a git revert because this version of gitea has an error when attempting reverts.
I still like how it reduced the early game boost, however it has some disadvantages. It's impossible to calculate the needed number of actions for a certain level, quest and minigame rewards get more valuable the longer you put them off, and some skills have no early game content and are a bit of a slog. Setting it back to a static multiplier.
Reverting manually instead of doing a git revert because this version of gitea has an error when attempting reverts.
I still like how it reduced the early game boost, however it has some disadvantages. It's impossible to calculate the needed number of actions for a certain level, quest and minigame rewards get more valuable the longer you put them off, and some skills have no early game content and are a bit of a slog. Setting it back to a static multiplier.
Added ::makeadmin command to promote accounts to admin
Added ::dropadmin command to demote accounts from admin
Added ::setpestpoints to set Pest Control points
Testing commands now take optional player name argument ::max, ::noobme, ::setlevel and ::addxp
Players can talk to a banker to enable clan banks. When enabled, any banking function will use the primary bank of the owner of the clan chat the player is in. This only works while the bank owner is online; if they are offline the player will fallback to their own bank.
Players can talk to a banker to enable clan banks. When enabled, any banking function will use the primary bank of the owner of the clan chat the player is in. This only works while the bank owner is online; if they are offline the player will fallback to their own bank.
Fixed players being able to attack hostile random events for other players
Hostile random events now authentically only reward 1/16th xp (except for pheasants, which give 0 xp)
Disabled the ability to select HCIM 10x xp rate
Existing HCIM will turn back to standard players after their next death (all permadeath rules still apply for that death)
Players on HCIM 10x will be reverted to 5x after their next death
If the player is in combat and disconnects via AFK timeout, then their forced logout timer has been reduced to 30 seconds from 15 minutes
If the player is in combat and x-logs or disconnects via network issues, then their forced logout timer has been reduced to 5 minutes from 15 minutes
Rewrote the permadeath code to more thoroughly wipe HCIM when they die
HCIM permadeath code destroys items dropped on death
Cleaned up redundant blast furnace player save code