New API will allow creating new global functions without conflicting with upstream changes.
Crumble undead now works on more undead, including Barrows brothers and revenants.
The "Level Order" button is the Modern spellbook, "Combat First" is Ancient, and "Teleports first" is Lunar.
This makes the ability to swap spellbooks with the Mage's book obsolete, so that feature has been removed.
Since player names are shorter than many item names, items will now be prevented from being looted if the beginning of the name is in the block list.
The blocklist now also prevents satchels and the ring of wealth from looting items, not just familiars as it did previously.
Experimental note spell that replaced low level alchemy was removed. Now, Low level alchemy casts faster and alchemizes 10 items per cast, making it a viable alternative to alchemize cheap items in bulk.
Both alchemy spells continuous cast time was reduced from 90 to 60 seconds, but can be refreshed at any time by manually casting again.
Explorer's ring was improved. It no longer has a dialogue prompt and also alchemizes 10 items per cast, same as the spell version.
The minimum damage is 10% of the max hit for each tick below scimitar speeds (rounded down). This leads to a maximum dps increase of 10% for 5 tick weapons, 22% for 6 tick, and 40% for 7 tick. Usually less though, due to the rounding.
Also added the formula to the ::calcmaxhit command so players can see the minimum hit in game.
This is shared with the Protect from Summoning prayer. In addition, the effect was improved so a hidden player cannot shield another player from aggro by standing between them and the NPC
Fixed missing animations and sounds for the Shadow Sword
Combination runes have been fixed. A spell using 1 air and 1 earth rune will now only use 1 dust rune instead of 2.
Rune satchel has been changed. Instead of allowing only catalytic runes, it now allows all runes but only has 6 slots. In addition, combination runes can be used from the satchel.
Can enter house from any house portal in the world, and can exit to any portal the owner has the construction level to move their house to.
Can enter house even if owner is not home. House is no longer unloaded when the owner leaves, instead is unloaded when the last player leaves. Guests are kicked when owner logs out.
Locking house persists after logout/login. Using the Building mode buttons when outside the house allows remotely locking/unlocking the house.
Teleport to House and Tablet now teleport to the last house that was entered through a house portal, if it is online and unlocked. Falls back to your own house if that fails.
Since hotspot upgrading is not in, they were requiring an unobtainable item in order to craft.
They now only require oak planks and steel bars. The ammounts have been increased to compensate for the lack of upgrade mechanic.
Improved the firemaking repeat pulse. Logs are now consumed after the space is verified, preventing loss of logs when running out of room. Additionally, the timing has changed to match the animation better.
Firemaking now also repeats when done by using a log on a pyrelord. This requires a tinderbox in your inventory, so that the pulse can be interrupted by dropping it.
Also fixed the bug where pyrelords could light logs you didn't have the firemaking level for.
As a temporary feature until making flatpacks is implemented, working at a workbench will simply consume planks for construction exp. Less clicking than creating and destroying tables over and over.
Each plank type requires a specific construction level and workbench tier to use.
Using any of the essence pouches on a bank booth, bank chest, or banker npc will refill all the pouches in the player inventory, as well as their familiar.
When runecrafting, if the player runs out of essence then essence will be withdrawn from the familiar and pouches.
Both of the previous functions only work on pure essence, not rune essence.
Also moved the Ourania teleport closer to the altar.
Interacting with the fancy dress box in the costume room of a player owned house will allow access to this extra storage.
Items stored in this bank count as "worn" when doing treasure trail emote clues.
Shoving coke no longer requires intense clicking, the player will keep shoveling until the stove is full.
Adding ore that requires coal to the conveyor belt will take the needed coal from the gold satchel, if carried.
Pouches are not consumed. Points are not lost when summoning. However, lifespan is directly tied to summoning points, and the familiar despawns at zero points.
Created a new pouch storage that can be accessed from the summoning tab by pressing "call pet" when no familiar is active. This allows freely switching familiars as long as points are maintained.
Special move points start at empty instead of full, and replenish 1 point every 3 ticks instead of 15 points every 50 ticks.
Only coal will be used from the satchel when smelting, the other ores must be in the inventory (to prevent smelting more than you can carry).
Bars and gems (cut and uncut) can now also be stored in the satchel.
When attacking a 2x2 or larger creature from the SW, attack range would be reduced. Most noticeable on halberds. Fixed by checking the closest tile when attacking from a distance.
Fixed the exp rate for mind and fire runes.
Combination runes now also get double exp like the rest of runecrafting, and all of them give the same exp as lava runes
Added a message when crafting combination runes without a binding necklace.