Reverting sliding scale exp multiplier

Reverting manually instead of doing a git revert because this version of gitea has an error when attempting reverts.

I still like how it reduced the early game boost, however it has some disadvantages. It's impossible to calculate the needed number of actions for a certain level, quest and minigame rewards get more valuable the longer you put them off, and some skills have no early game content and are a bit of a slog. Setting it back to a static multiplier.
This commit is contained in:
randy 2025-02-11 10:23:06 -07:00
parent 7b5ac708dc
commit 5540febf6e

View file

@ -290,12 +290,7 @@ public final class Skills {
private double getExperienceMod(int slot, double experience, boolean playerMod, boolean multiplyer) {
//Keywords for people ctrl + Fing the project
//xprate xp rate xp multiplier skilling rate
//Snowscape Custom: experience multiplier starts at 1x and scales to the selected multiplier as level incrceases
double perLevel = (experienceMultiplier-1)/100;
double finalMult = staticLevels[slot]*perLevel+1;
return finalMult;
//return experienceMultiplier;
return experienceMultiplier;
/*if (!(entity instanceof Player)) {
return 1.0;