forked from 2009Scape/Server
Reverting sliding scale exp multiplier
Reverting manually instead of doing a git revert because this version of gitea has an error when attempting reverts. I still like how it reduced the early game boost, however it has some disadvantages. It's impossible to calculate the needed number of actions for a certain level, quest and minigame rewards get more valuable the longer you put them off, and some skills have no early game content and are a bit of a slog. Setting it back to a static multiplier.
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1 changed files with 1 additions and 6 deletions
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@ -290,12 +290,7 @@ public final class Skills {
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private double getExperienceMod(int slot, double experience, boolean playerMod, boolean multiplyer) {
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//Keywords for people ctrl + Fing the project
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//xprate xp rate xp multiplier skilling rate
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//Snowscape Custom: experience multiplier starts at 1x and scales to the selected multiplier as level incrceases
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double perLevel = (experienceMultiplier-1)/100;
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double finalMult = staticLevels[slot]*perLevel+1;
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return finalMult;
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//return experienceMultiplier;
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return experienceMultiplier;
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/*if (!(entity instanceof Player)) {
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return 1.0;
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