forked from 2009Scape/Server
Cracking safes the the Rogue's Den now repeats
The repetition will stop if you move away, get low health, or run out of inventory space.
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parent
579df71848
commit
dd35e479c1
1 changed files with 25 additions and 15 deletions
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@ -81,24 +81,33 @@ public class ThievingGuidePlugin extends OptionHandler {
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player.getDialogueInterpreter().sendDialogues(2266, null, "And where do you think you're going? A little too eager", "I think. Come and talk to me before you go wandering", "around in there.");
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break;
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case "crack":
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if (player.getSkills().getLevel(Skills.THIEVING) < 50) {
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player.getPacketDispatch().sendMessage("You need to be level " + level + " thief to crack this safe.");
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return true;
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}
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if (player.getInventory().freeSlots() == 0) {
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player.getPacketDispatch().sendMessage("Not enough inventory space.");
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return true;
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}
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final boolean success = success(player, Skills.THIEVING);
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player.lock(4);
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player.getPacketDispatch().sendMessage("You start cracking the safe.");
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player.animate(animations[success ? 1 : 0]);
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GameWorld.getPulser().submit(new Pulse(3, player) {
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@Override
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public boolean pulse() {
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if (player.getSkills().getLevel(Skills.THIEVING) < 50) {
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player.getPacketDispatch().sendMessage("You need to be level " + level + " thief to crack this safe.");
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return true;
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}
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if (player.getInventory().freeSlots() == 0) {
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player.getPacketDispatch().sendMessage("Not enough inventory space.");
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return true;
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}
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if (player.getSkills().getLifepoints() <= 6) {
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player.getPacketDispatch().sendMessage("You're too injured to be dealing with traps right now.");
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return true;
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}
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if (player.getLocation().getDistance(node.getLocation()) >= 1) {
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return true;
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}
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final boolean success = success(player, Skills.THIEVING);
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//player.lock(4);
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player.getPacketDispatch().sendMessage("You start cracking the safe.");
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player.animate(animations[success ? 1 : 0]);
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if (success) {
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handleSuccess(player, (Scenery) node);
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return true;
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return false;
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}
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final boolean trapped = RandomFunction.random(3) == 1;
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if (trapped) {
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@ -109,11 +118,12 @@ public class ThievingGuidePlugin extends OptionHandler {
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@Override
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public boolean pulse() {
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player.animate(new Animation(-1, Priority.HIGH));
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return true;
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return false;
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}
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});
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}
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return true;
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return false;
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}
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});
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break;
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