Made Miscellania accessible with completion of Fremennik Trials via the fairy ring
Locked Morytania locations behind Priest in Peril (both fairy ring and charter ship methods)
Corp now correctly only destroys summons that have entered the boss room
Corp destroys summons after exactly 10 seconds (source is cited on the line of code)
Corp now repeatedly fullheals if there's no players active in the room (meaning you cannot just cannon it to death)
You no longer get a grave if you die in the corp boss room
Set Hellhound Hard Clue DR to 1/64 (Was 1/8)
Set Saradomin Priest Hard Clue DR to 1/128
Set Blue Dragon Hard Clue DR to 1/128 (Was 1/200)
Set Red Dragon Hard Clue DR to 1/128 (Was 1/46)
Set Black Dragon Hard Clue DR to 1/128 (Was 1/200)
Set Bork Hard Clue DR to 1/128
Set Goblin Easy Clue DR to 1/128 (Was 1/55)
Set Al-Kharid Warrior Easy Clue DR to 1/128 (Was 1/37)
Set Zogre Easy Clue DR to 1/128 (Was 1/28)
Set Donny the Lad Easy Clue DR to 1/128 (Was 1/37)
Set Rusty Easy Clue DR to 1/128 (Was 1/27)
Set Vampire Medium Clue DR to 1/128 (Was 1/35)
Set Leech Medium Clue DR to 1/128 (Was 1/21)
Set Ork Legion Medium Clue DR to 1/128
Set Green Dragon Medium Clue DR to 1/128 (Was 1/200)
Added Corporeal Beast RDT to Loot Drop Pool
Rewrote graves from scratch using new systems and abundant unit testing
Fixed a race condition bug that would prevent classes implementing PersistWorld from properly... persisting
Fixed a bug where graves were (still) too generous
Fixed a bug where graves would not persist across server reboots
Fixed a bug where graves would not recognize a relogged player
Fixed numerous other bugs with graves, see the unit tests for complete coverage
Grave system now supports quest requirements
Implemented releasing bloated toads
Updated ContentAPI slightly so that removeAll has more similarity to removeItem function and can be called in the same way
Corrected Elemental rock npc out of combat ai
Players can no longer attempt to re-complete the quest
Fixed listeners from user comments
Added the elemental smithing animation and sound
Added more special interactions
Added author tags
Convert Lost City quest from Java to Kotlin
Fixed certain weapons not being properly locked behind Lost City quest
Fixed bugs in quest level requirements
Zanaris entry fairy ring now returns players to the shed when they use it
Warrior dialogue missing lines and facial expressions added in
Fixed warrior dialogue issue, you can now start the lost city quest
Fairy rings are now enabled when the lost city quest is complete and you are wielding a dramen staff or lunar staff
Added the ability to modify an individual user's credits (PMOD)
Added ContentAPI methods for working with credits
Corrected a source of syntactic confusion in the login decoder (no actual change in behavior)
Fixed the dupe in the ectofuntus by demoting the action pulses for grinding bones from world pulses to individual pulses, and correcting a bit of the logic
Added function to remove multiple attributes at once to the ContentAPI