World server now handles its own management-server-related functionality, a new management server will be written in the future to facilitate cross-world event syncing
World server now runs standalone, this requires the client to be configured to connect the world server port for the world list (world list was previously supplied by the management server on port 5555, which should be swapped to the world server port that is generally 43595 for world 1) work is in progress to update client launchers to make this as seamless as possible
This should resolve issues where players sometimes get a login error claiming they are already logged in
Improved GE threading, introduced locks fixing server lags and GE offers not executing
Moved player login hooks to the major update worker (from management server thread)
Fixed random events in rare circumstances causing noted item loss
Defined low alchemy value as item value * 0.4 unless override exists in config (authentic)
Defined high alchemy value as item value * 0.6 unless override exists in config (authentic)
Grand Exchange now uses the GE sqlite database's price index table to track price changes
Removed the old price index (confusingly called GrandExchangeDatabase.java)
Grand Exchange prices are now dynamic and influenced by trades (weighted stepping average price)
Fixed GE interfaces not loading on login
Servers in dev mode now have a no-auth equivalent that allows any user/pass combo without registration
Added a ban command
Added a mute command
Hooked up the mute functionality of the report screen (for pmods+)
Cleaned up all the now-unused classes for player SQL stuff
Player SQL stuff now uses entirely prepared statements
No longer storing PC name, MAC address, serial number as these are inauthentic components of the protocol Packet to be corrected in the future to allow closer compatibility with authentic clients
Used less threading for the SQL queries/updates as these were causing issues both with the old system and the new
Updated ::resetpassword and ::setpasswordother commands to use the new server authentication pipeline (to ensure things are always correctly set)
Refactored the login read event, now handles more exceptions and edge cases
fixed Family Crest bug where Dimintheis would give you infinite gauntlets (fixes#257)
fixed Family Crest bug where Dimintheis didn't check equipped gloves or second bank
fixed Family Crest bug where Dimintheis didn't remember which gauntlets you had
changing gauntlet enchantment now authentically costs 25k GP (and free the first time)
added content API function for checking if a player possesses any particular items anywhere
added content API functions for starting and finishing quests
Added a proper mock session that gets used for mock players in unit tests. Allows verifying that certain packets made it to the IoSession (the stage right before sending it to the client)
vials are now purchasable from Jatix
fishing trawler is now playable with supplies from Port Khazard General Store
removed unauthentic bucket of slime from Trader Stan's shop
deleted inaccessible and obsolete "donator store" from pre-2009scape era
Koschei boss fight sessions are now World Pulses instead of player pulses
Refactor TFTInteractionListener to use ContentAPI
Allow Neitiznot items to be equiped after Frem trials