Players can no longer enter with any items in inventory or equipped
The full vase is now removed from the player's inventory when placing it on the frozen table
Implemented a new Send function in AudioManager.java
Implemented KBD lair teleport levers lever operating sound using the new playAudio function
Implemented KBD lair teleport levers pulling animation
Implemented specific bucket water filling sound when filling from a well
Implemented emptying sounds for emptying vessels
Implemented cow milking sound
Implemented sound when smelting at a furnace
Implemented sound when smelting cannonballs at a furnace
Implemented sound when glassblowing
Fixed herb cleaning sound
Fixed regular wood door opening and closing sounds
Implemented metal door/gate opening and closing sounds
Implemented fence opening and closing sounds
Added Camelot castle main gate in door_configs.json
Fixed Sinclair mansion main gate to be a metal type door in door_configs.json
Implemented drinking sound when drinking from a waterskin in the desert
Implemented desert magic carpet travel take off and landing sound
Implemented desert magic carpet travel jingle/music
Fence around Falador cow farm is now properly identified as a fence and opens correctly
Fence id 34780 is now properly identified as a fence in door_configs.json so it opens correctly
Fence id 8810 is now properly identified as a fence in door_configs.json so it opens correctly
Fence id 2050-2051 is now properly identified as a fence in door_configs.json so it opens correctly
Fence id 1553 now has the correct open id in door_configs.json so it opens correctly
Fixed music tracks Relleka(289), Saga(290), and Borderlands(291) so they now play in their correct locations
Implemented jingle/music for sailing/chartering a ship(Trader crewmembers)
Implemented jingle/music for sailing/chartering a ship from/to Port Sarim/Karamja
Implemented jingle/music for sailing/chartering a ship from/to Port Sarim/Entrana
Implemented jingle/music for sailing/chartering a ship from/to Relleka/Neitiznot
Implemented jingle/music for sailing/chartering a ship from/to Relleka/Jatizso
Implemented jingle/music for sailing/chartering a ship from/to Ardougne/Brimmhaven
Implemented jingle/music for sailing/chartering a ship from/to Port Sarim/Pest control
Fixed the music player to be more authentic. Now when songs end they will repeat instead of playing a random inauthentic song. The loop function now works correctly so the currently playing song will play endlessly without changing as the player moves.
Implemented playJingle function in contentAPI.kt
Added missing requirements for items received from treasure trails
Delete unused range weapon configs
Fixed inverted requirements for enchanted hat and top
Implemented setup, dismantle, and catching sound for bird snares
Implemented setup, dismantle, and catching sound for box traps
Implemented setup, dismantle, and catching sound for net traps
Implemented setup, dismantle, and catching sound for dead falls
Implemented setup and dismantle sound for rabbit snares
Implemented butterfly net swing sound
Implemented falconry fly and catch sound
Implemented noose sound when catching kebbits
Implemented setup, dismantle, catching, teasing, jumping over, and npc jumping over pitfall sound to pitfalls
Implemented appropriate player lock time to setting up net traps and deadfalls to avoid players from interrupting the action
Implemented appropriate player lock time to dismantling bird snares, box traps, net traps, rabbit snares and deadfalls to avoid players from interrupting the action
Implemented a new function to play sound at a location
Hydra, Spirit Dagannoth, Unicorn Stallion, Wolpertinger, and Pack Yak pouches now consume pouches when created at an obelisk
Implemented the song Animal Apogee to play at Taverly summoning obelisk, Piscatoris summoning obelisk, Natures Grotto obelisk
Added access to fightslave conversation through the prison wall
Added drop for Khazard guards and General Khazard
Added face location for each npc
Added missing dialogues for each npc
Corrected the quest complete interface
Corrected quest journal text
Fixed barman who didn't sell Khali Brew after completing quest
Fixed center doors to arena (player no longer gets stuck in cutscene) and corrected walking through the door
Fixed small head in dialogues for General Khazard
Increased the time of dissapearing for Ogre, Scoprion and Bouncer 144 -> 300 ticks
Lazy guard falls asleep and leaves the keys after being given khali brew
Can get replacement keys if lost
Sped up the camera movement for the bouncer and scorpion cutscene
The sequence of entering the cell after the fight with the ogre has been sped up
Implemented the roaming Burthorpe soldiers dialogues, including random Latin insults
Implemented the other soldiers/sergeants/archers/guards busy messages.
All 10 soldiers in the square now face north towards their sergeant