Aggie is no longer looking so mean

This commit is contained in:
Bart Ribbers 2023-06-23 15:40:30 +00:00 committed by Ryan
parent e0f99de75b
commit 02e06a9591

View file

@ -152,7 +152,7 @@ public final class AggieDialogue extends DialoguePlugin {
stage = 30;
break;
case 5:
interpreter.sendDialogues(player, FacialExpression.FURIOUS, "Can you make dyes for me please?");
interpreter.sendDialogues(player, FacialExpression.ASKING, "Can you make dyes for me please?");
stage = 40;
break;
}
@ -247,13 +247,13 @@ public final class AggieDialogue extends DialoguePlugin {
stage = 30;
break;
case 4:
interpreter.sendDialogues(player, FacialExpression.FURIOUS, "Can you make dyes for me please?");
interpreter.sendDialogues(player, FacialExpression.ASKING, "Can you make dyes for me please?");
stage = 40;
break;
}
break;
case 40:
interpreter.sendDialogues(npc, FacialExpression.FURIOUS, "What sort of dye would you like? Red, yellow or blue?");
interpreter.sendDialogues(npc, FacialExpression.ASKING, "What sort of dye would you like? Red, yellow or blue?");
stage = 41;
break;
case 41:
@ -263,15 +263,15 @@ public final class AggieDialogue extends DialoguePlugin {
case 42:
switch (buttonId) {
case 1:
interpreter.sendDialogues(player, FacialExpression.FURIOUS, "What do you need to make red dye?");
interpreter.sendDialogues(player, FacialExpression.ASKING, "What do you need to make red dye?");
stage = 410;
break;
case 2:
interpreter.sendDialogues(player, FacialExpression.FURIOUS, "What do you need to make yellow dye?");
interpreter.sendDialogues(player, FacialExpression.ASKING, "What do you need to make yellow dye?");
stage = 420;
break;
case 3:
interpreter.sendDialogues(player, FacialExpression.FURIOUS, "What do you need to make blue dye?");
interpreter.sendDialogues(player, FacialExpression.ASKING, "What do you need to make blue dye?");
stage = 430;
break;
}
@ -281,7 +281,7 @@ public final class AggieDialogue extends DialoguePlugin {
stage = 431;
break;
case 431:
interpreter.sendDialogues(player, FacialExpression.FURIOUS, "Okay, make me some blue dye please.");
interpreter.sendDialogues(player, FacialExpression.NEUTRAL, "Okay, make me some blue dye please.");
stage = 432;
break;
case 432:
@ -304,7 +304,7 @@ public final class AggieDialogue extends DialoguePlugin {
stage = 421;
break;
case 421:
interpreter.sendDialogues(player, FacialExpression.FURIOUS, "Okay, make me some yellow dye please.");
interpreter.sendDialogues(player, FacialExpression.NEUTRAL, "Okay, make me some yellow dye please.");
stage = 422;
break;
case 422:
@ -327,7 +327,7 @@ public final class AggieDialogue extends DialoguePlugin {
stage = 411;
break;
case 411:
interpreter.sendDialogues(player, FacialExpression.FURIOUS, "Okay, make me some red dye please.");
interpreter.sendDialogues(player, FacialExpression.NEUTRAL, "Okay, make me some red dye please.");
stage = 412;
break;
case 412: