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Implemented a new playAudio function in ContentAPI.kt
Implemented a new Send function in AudioManager.java Implemented KBD lair teleport levers lever operating sound using the new playAudio function Implemented KBD lair teleport levers pulling animation
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3 changed files with 34 additions and 1 deletions
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@ -12,8 +12,9 @@ import core.game.world.map.Location;
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import core.game.world.update.flag.context.Animation;
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import core.plugin.Initializable;
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import core.plugin.Plugin;
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import org.rs09.consts.Sounds;
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import static core.api.ContentAPIKt.hasRequirement;
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import static core.api.ContentAPIKt.*;
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/**
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* Represents a plugin used to handle wilderness nodes.
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@ -120,6 +121,8 @@ public final class WildernessPlugin extends OptionHandler {
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switch (id) {
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case 1816:// kbd lever.
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if (player.getLocation().withinDistance(LOCATIONS[5])) {
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animate(player, 2140, false);
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playAudio(player, Sounds.LEVER_2400);
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player.getPacketDispatch().sendMessage("You pull the lever...");
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player.getTeleporter().send(LOCATIONS[4], TeleportType.NORMAL);
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player.getPacketDispatch().sendMessage("... and teleport into the lair of the King Black Dragon!", 5);
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@ -127,6 +130,8 @@ public final class WildernessPlugin extends OptionHandler {
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break;
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case 1817:
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if (player.getLocation().withinDistance(LOCATIONS[4])) {
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animate(player, 2140, false);
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playAudio(player, Sounds.LEVER_2400);
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player.getPacketDispatch().sendMessage("You pull the lever...");
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player.getTeleporter().send(LOCATIONS[5], TeleportType.NORMAL);
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player.getPacketDispatch().sendMessage("... and teleport out of the lair of the King Black Dragon!", 5);
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@ -818,6 +818,21 @@ fun playAudio(player: Player, audio: Audio, global: Boolean = false) {
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player.audioManager.send(audio, global)
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}
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/**
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* Plays the given Audio for the given Entity
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* @param player the player to play the audio for
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* @param audio the audio to play
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* @param volume the volume
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* @param delay the delay
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* @param global if other nearby entities should be able to hear it
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* @param location the location where the audio will play
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* @param radius the distance the audio can be heard from the given location
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*/
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@JvmOverloads
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fun playAudio(player: Player, audio: Int, volume: Int = 10, delay: Int = 0, global: Boolean = false, location: Location? = null, radius: Int = 15) {
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player.audioManager.send(audio, volume, delay, global, location, radius)
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}
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/**
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* Opens a dialogue with the given dialogue key or dialogue file, depending which is passed.
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* @param player the player to open the dialogue for
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@ -116,6 +116,19 @@ public class AudioManager {
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}
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}
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/**
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* Plays the given Audio for the given Entity.
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* @param audioId the audio to play.
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* @param volume the volume.
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* @param delay the delay.
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* @param global if other nearby entities should be able to hear it.
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* @param location the location where the audio will play.
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* @param radius the distance the audio can be heard from the given location.
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*/
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public void send(int audioId, int volume, int delay, boolean global, Location location, int radius) {
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send(new Audio(audioId, volume, delay, radius), global, location);
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}
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/**
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* Gets the player.
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* @return the player
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