mirror of
https://gitlab.com/2009scape/2009scape.git
synced 2025-12-10 10:20:41 -07:00
Dialogues updated for non-quest NPCs in Burthorpe:
Breoca Ceolburg Hygd Ocga Penda Wistan the shopkeeper Servant
This commit is contained in:
parent
2a3ac5ffab
commit
30c9a752bf
17 changed files with 378 additions and 489 deletions
|
|
@ -16,7 +16,7 @@
|
|||
}
|
||||
],
|
||||
"charm": [],
|
||||
"ids": "1,2,3,16,24,170,351,359,663,726,727,728,729,730,1086,2675,3223,3224,3225,3915,5923",
|
||||
"ids": "1,2,3,16,24,170,351,359,663,726,727,728,729,730,1084,1085,1086,1087,1088,1089,2675,3223,3224,3225,3915,5923",
|
||||
"description": "",
|
||||
"main": [
|
||||
{
|
||||
|
|
|
|||
|
|
@ -11097,18 +11097,36 @@
|
|||
"attack_level": "1"
|
||||
},
|
||||
{
|
||||
"examine": "A citizen of Burthorpe.",
|
||||
"melee_animation": "422",
|
||||
"magic_level": "1",
|
||||
"respawn_delay": "60",
|
||||
"defence_animation": "425",
|
||||
"death_animation": "836",
|
||||
"name": "Ocga",
|
||||
"defence_level": "1",
|
||||
"name": "Breoca",
|
||||
"defence_level": "3",
|
||||
"safespot": null,
|
||||
"lifepoints": "10",
|
||||
"strength_level": "3",
|
||||
"id": "1084",
|
||||
"range_level": "1",
|
||||
"attack_level": "3"
|
||||
},
|
||||
{
|
||||
"examine": "A citizen of Burthorpe.",
|
||||
"melee_animation": "422",
|
||||
"strength_level": "1",
|
||||
"magic_level": "1",
|
||||
"respawn_delay": "60",
|
||||
"defence_animation": "425",
|
||||
"death_animation": "836",
|
||||
"name": "Ocga",
|
||||
"defence_level": "3",
|
||||
"safespot": null,
|
||||
"lifepoints": "10",
|
||||
"strength_level": "3",
|
||||
"id": "1085",
|
||||
"range_level": "1",
|
||||
"respawn_delay": "60",
|
||||
"attack_level": "1",
|
||||
"defence_animation": "425"
|
||||
"attack_level": "3"
|
||||
},
|
||||
{
|
||||
"name": "Man",
|
||||
|
|
@ -11123,46 +11141,52 @@
|
|||
"attack_level": "1"
|
||||
},
|
||||
{
|
||||
"examine": "A citizen of Burthorpe.",
|
||||
"melee_animation": "422",
|
||||
"magic_level": "1",
|
||||
"respawn_delay": "60",
|
||||
"defence_animation": "425",
|
||||
"death_animation": "836",
|
||||
"name": "Penda",
|
||||
"defence_level": "1",
|
||||
"defence_level": "3",
|
||||
"safespot": null,
|
||||
"lifepoints": "10",
|
||||
"melee_animation": "422",
|
||||
"strength_level": "1",
|
||||
"strength_level": "3",
|
||||
"id": "1087",
|
||||
"range_level": "1",
|
||||
"respawn_delay": "60",
|
||||
"attack_level": "1",
|
||||
"defence_animation": "425"
|
||||
"attack_level": "3"
|
||||
},
|
||||
{
|
||||
"examine": "A citizen of Burthorpe.",
|
||||
"melee_animation": "422",
|
||||
"magic_level": "1",
|
||||
"respawn_delay": "60",
|
||||
"defence_animation": "425",
|
||||
"death_animation": "836",
|
||||
"name": "Hygd",
|
||||
"defence_level": "1",
|
||||
"defence_level": "3",
|
||||
"safespot": null,
|
||||
"lifepoints": "10",
|
||||
"melee_animation": "422",
|
||||
"strength_level": "1",
|
||||
"strength_level": "2",
|
||||
"id": "1088",
|
||||
"range_level": "1",
|
||||
"respawn_delay": "60",
|
||||
"attack_level": "1",
|
||||
"defence_animation": "425"
|
||||
"attack_level": "3"
|
||||
},
|
||||
{
|
||||
"examine": "A citizen of Burthorpe.",
|
||||
"melee_animation": "422",
|
||||
"magic_level": "1",
|
||||
"respawn_delay": "60",
|
||||
"defence_animation": "425",
|
||||
"death_animation": "836",
|
||||
"name": "Ceolburg",
|
||||
"defence_level": "1",
|
||||
"defence_level": "3",
|
||||
"safespot": null,
|
||||
"lifepoints": "10",
|
||||
"melee_animation": "422",
|
||||
"strength_level": "1",
|
||||
"strength_level": "2",
|
||||
"id": "1089",
|
||||
"range_level": "1",
|
||||
"respawn_delay": "60",
|
||||
"attack_level": "1",
|
||||
"defence_animation": "425"
|
||||
"attack_level": "3"
|
||||
},
|
||||
{
|
||||
"examine": "The knight seems to be watching something.",
|
||||
|
|
|
|||
|
|
@ -2685,7 +2685,7 @@
|
|||
},
|
||||
{
|
||||
"npc_id": "1084",
|
||||
"loc_data": "{2915,3549,0,0,0}"
|
||||
"loc_data": "{2915,3549,0,1,0}"
|
||||
},
|
||||
{
|
||||
"npc_id": "1085",
|
||||
|
|
@ -2697,15 +2697,15 @@
|
|||
},
|
||||
{
|
||||
"npc_id": "1087",
|
||||
"loc_data": "{2911,3540,0,0,7}"
|
||||
"loc_data": "{2911,3540,0,1,7}"
|
||||
},
|
||||
{
|
||||
"npc_id": "1088",
|
||||
"loc_data": "{2918,3545,0,0,0}"
|
||||
"loc_data": "{2918,3545,0,1,0}"
|
||||
},
|
||||
{
|
||||
"npc_id": "1089",
|
||||
"loc_data": "{2919,3529,0,0,0}"
|
||||
"loc_data": "{2919,3529,0,1,0}"
|
||||
},
|
||||
{
|
||||
"npc_id": "1090",
|
||||
|
|
|
|||
|
|
@ -1,65 +0,0 @@
|
|||
package content.region.asgarnia.burthorpe.dialogue;
|
||||
|
||||
import core.game.dialogue.DialoguePlugin;
|
||||
import core.game.dialogue.FacialExpression;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.plugin.Initializable;
|
||||
import core.game.node.entity.player.Player;
|
||||
|
||||
/**
|
||||
* Represents the breoca dialogue plugin.
|
||||
* @author 'Vexia
|
||||
* @version 1.0
|
||||
*/
|
||||
@Initializable
|
||||
public final class BreocaDialogue extends DialoguePlugin {
|
||||
|
||||
/**
|
||||
* Constructs a new {@code BreocaDialogue} {@code Object}.
|
||||
*/
|
||||
public BreocaDialogue() {
|
||||
/**
|
||||
* empty.
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@code BreocaDialogue} {@code Object}.
|
||||
* @param player the player.
|
||||
*/
|
||||
public BreocaDialogue(Player player) {
|
||||
super(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DialoguePlugin newInstance(Player player) {
|
||||
return new BreocaDialogue(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean open(Object... args) {
|
||||
npc = (NPC) args[0];
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Hi!");
|
||||
stage = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handle(int interfaceId, int buttonId) {
|
||||
switch (stage) {
|
||||
case 0:
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Hello stranger.");
|
||||
stage = 1;
|
||||
break;
|
||||
case 1:
|
||||
end();
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getIds() {
|
||||
return new int[] { 1084 };
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,48 @@
|
|||
package content.region.asgarnia.burthorpe.dialogue
|
||||
|
||||
import core.api.isQuestComplete
|
||||
import core.api.toIntArray
|
||||
import core.game.dialogue.DialoguePlugin
|
||||
import core.game.dialogue.FacialExpression
|
||||
import core.game.node.entity.player.Player
|
||||
import core.plugin.Initializable
|
||||
import core.tools.END_DIALOGUE
|
||||
import core.tools.START_DIALOGUE
|
||||
import org.rs09.consts.NPCs
|
||||
|
||||
/**
|
||||
* Breoca Dialogue
|
||||
* @author 'Vexia
|
||||
* @author ovenbread
|
||||
*/
|
||||
@Initializable
|
||||
class BreocaDialogue(player: Player? = null) : DialoguePlugin(player) {
|
||||
override fun handle(interfaceId: Int, buttonId: Int) : Boolean {
|
||||
if(isQuestComplete(player!!, "Death Plateau")) {
|
||||
when (stage) {
|
||||
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..3).toIntArray().random() }
|
||||
1 -> npcl(FacialExpression.HAPPY, "I heard about what you did, thank you!").also { stage = END_DIALOGUE }
|
||||
2 -> npcl(FacialExpression.HAPPY, "Thank you so much!").also { stage = END_DIALOGUE }
|
||||
3 -> npcl(FacialExpression.HAPPY, "Surely we are safe now!").also { stage = END_DIALOGUE }
|
||||
}
|
||||
} else {
|
||||
when (stage) {
|
||||
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..3).toIntArray().random() }
|
||||
1 -> npcl(FacialExpression.FRIENDLY, "Hello stranger.").also { stage = END_DIALOGUE }
|
||||
2 -> npcl(FacialExpression.FRIENDLY, "Hi!").also { stage = END_DIALOGUE }
|
||||
3 -> npcl(FacialExpression.FRIENDLY, "Welcome to Burthorpe!").also { stage++ }
|
||||
4 -> playerl(FacialExpression.FRIENDLY, "Thanks!").also { stage = END_DIALOGUE }
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
override fun newInstance(player: Player?): DialoguePlugin {
|
||||
return BreocaDialogue(player)
|
||||
}
|
||||
|
||||
override fun getIds(): IntArray {
|
||||
return intArrayOf(NPCs.BREOCA_1084)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,65 +0,0 @@
|
|||
package content.region.asgarnia.burthorpe.dialogue;
|
||||
|
||||
import core.game.dialogue.DialoguePlugin;
|
||||
import core.game.dialogue.FacialExpression;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.plugin.Initializable;
|
||||
import core.game.node.entity.player.Player;
|
||||
|
||||
/**
|
||||
* Rerpesents the dialogue plugin used for the celburg npc.
|
||||
* @author 'Vexia
|
||||
* @version 1.0
|
||||
*/
|
||||
@Initializable
|
||||
public final class CeolburgDialogue extends DialoguePlugin {
|
||||
|
||||
/**
|
||||
* Constructs a new {@code CeolburgDialogue} {@code Object}.
|
||||
*/
|
||||
public CeolburgDialogue() {
|
||||
/**
|
||||
* empty.
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@code CeolburgDialogue} {@code Object}.
|
||||
* @param player the player.
|
||||
*/
|
||||
public CeolburgDialogue(Player player) {
|
||||
super(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DialoguePlugin newInstance(Player player) {
|
||||
return new CeolburgDialogue(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean open(Object... args) {
|
||||
npc = (NPC) args[0];
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Hi!");
|
||||
stage = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handle(int interfaceId, int buttonId) {
|
||||
switch (stage) {
|
||||
case 0:
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Trolls!");
|
||||
stage = 1;
|
||||
break;
|
||||
case 1:
|
||||
end();
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getIds() {
|
||||
return new int[] { 1089 };
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,47 @@
|
|||
package content.region.asgarnia.burthorpe.dialogue
|
||||
|
||||
import core.api.isQuestComplete
|
||||
import core.api.toIntArray
|
||||
import core.game.dialogue.DialoguePlugin
|
||||
import core.game.dialogue.FacialExpression
|
||||
import core.game.node.entity.player.Player
|
||||
import core.plugin.Initializable
|
||||
import core.tools.END_DIALOGUE
|
||||
import core.tools.START_DIALOGUE
|
||||
import org.rs09.consts.NPCs
|
||||
|
||||
/**
|
||||
* Ceolburg Dialogue
|
||||
* @author 'Vexia
|
||||
* @author ovenbread
|
||||
*/
|
||||
@Initializable
|
||||
class CeolburgDialogue(player: Player? = null) : DialoguePlugin(player) {
|
||||
override fun handle(interfaceId: Int, buttonId: Int) : Boolean {
|
||||
if(isQuestComplete(player!!, "Death Plateau")) {
|
||||
when (stage) {
|
||||
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..3).toIntArray().random() }
|
||||
1 -> npcl(FacialExpression.HAPPY, "I heard about what you did, thank you!").also { stage = END_DIALOGUE }
|
||||
2 -> npcl(FacialExpression.HAPPY, "Thank you so much!").also { stage = END_DIALOGUE }
|
||||
3 -> npcl(FacialExpression.HAPPY, "Surely we are safe now!").also { stage = END_DIALOGUE }
|
||||
}
|
||||
} else {
|
||||
when (stage) {
|
||||
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..3).toIntArray().random() }
|
||||
1 -> npcl(FacialExpression.FRIENDLY, "Hello stranger.").also { stage = END_DIALOGUE }
|
||||
2 -> npcl(FacialExpression.FRIENDLY, "Hi!").also { stage = END_DIALOGUE }
|
||||
3 -> npcl(FacialExpression.FRIENDLY, "Welcome to Burthorpe!").also { stage++ }
|
||||
4 -> playerl(FacialExpression.FRIENDLY, "Thanks!").also { stage = END_DIALOGUE }
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
override fun newInstance(player: Player?): DialoguePlugin {
|
||||
return CeolburgDialogue(player)
|
||||
}
|
||||
|
||||
override fun getIds(): IntArray {
|
||||
return intArrayOf(NPCs.CEOLBURG_1089)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,89 +0,0 @@
|
|||
package content.region.asgarnia.burthorpe.dialogue;
|
||||
|
||||
import core.game.dialogue.DialoguePlugin;
|
||||
import core.game.dialogue.FacialExpression;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.plugin.Initializable;
|
||||
import core.game.node.entity.player.Player;
|
||||
|
||||
/**
|
||||
* Represents the histan dialogue plugin.
|
||||
* @author 'Vexia
|
||||
* @version 1.0
|
||||
*/
|
||||
@Initializable
|
||||
public final class HistanDialogue extends DialoguePlugin {
|
||||
|
||||
/**
|
||||
* Constructs a new {@code HistanDialogue} {@code Object}.
|
||||
*/
|
||||
public HistanDialogue() {
|
||||
/**
|
||||
* empty.
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@code HistanDialogue} {@code Object}.
|
||||
* @param player the player.
|
||||
*/
|
||||
public HistanDialogue(Player player) {
|
||||
super(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DialoguePlugin newInstance(Player player) {
|
||||
return new HistanDialogue(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean open(Object... args) {
|
||||
npc = (NPC) args[0];
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Hi!");
|
||||
stage = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handle(int interfaceId, int buttonId) {
|
||||
switch (stage) {
|
||||
case 0:
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Welcome to Burthorpe Supplies. Your last shop before", "heading north into the mountains!");
|
||||
stage = 1;
|
||||
break;
|
||||
case 1:
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Would you like to buy something?");
|
||||
stage = 2;
|
||||
break;
|
||||
case 2:
|
||||
interpreter.sendOptions("Select an Option", "Yes, please.", "No, thanks.");
|
||||
stage = 3;
|
||||
break;
|
||||
case 3:
|
||||
switch (buttonId) {
|
||||
case 1:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Yes, please.");
|
||||
stage = 10;
|
||||
break;
|
||||
case 2:
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "No, thanks.");
|
||||
stage = 20;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
end();
|
||||
npc.openShop(player);
|
||||
break;
|
||||
case 20:
|
||||
end();
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getIds() {
|
||||
return new int[] { 1083 };
|
||||
}
|
||||
}
|
||||
|
|
@ -1,65 +0,0 @@
|
|||
package content.region.asgarnia.burthorpe.dialogue;
|
||||
|
||||
import core.game.dialogue.DialoguePlugin;
|
||||
import core.game.dialogue.FacialExpression;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.plugin.Initializable;
|
||||
import core.game.node.entity.player.Player;
|
||||
|
||||
/**
|
||||
* Represents the hygd dialogue plugin.
|
||||
* @author 'Vexia
|
||||
* @version 1.0
|
||||
*/
|
||||
@Initializable
|
||||
public final class HygdDialogue extends DialoguePlugin {
|
||||
|
||||
/**
|
||||
* Constructs a new {@code HygdDialogue} {@code Object}.
|
||||
*/
|
||||
public HygdDialogue() {
|
||||
/**
|
||||
* empty.
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new {@code HygdDialogue} {@code Object}.
|
||||
* @param player the player.
|
||||
*/
|
||||
public HygdDialogue(Player player) {
|
||||
super(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DialoguePlugin newInstance(Player player) {
|
||||
return new HygdDialogue(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean open(Object... args) {
|
||||
npc = (NPC) args[0];
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Hi!");
|
||||
stage = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handle(int interfaceId, int buttonId) {
|
||||
switch (stage) {
|
||||
case 0:
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Hi!");
|
||||
stage = 1;
|
||||
break;
|
||||
case 1:
|
||||
end();
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getIds() {
|
||||
return new int[] { 1088 };
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,48 @@
|
|||
package content.region.asgarnia.burthorpe.dialogue
|
||||
|
||||
import core.api.isQuestComplete
|
||||
import core.api.toIntArray
|
||||
import core.game.dialogue.DialoguePlugin
|
||||
import core.game.dialogue.FacialExpression
|
||||
import core.game.node.entity.player.Player
|
||||
import core.plugin.Initializable
|
||||
import core.tools.END_DIALOGUE
|
||||
import core.tools.START_DIALOGUE
|
||||
import org.rs09.consts.NPCs
|
||||
|
||||
/**
|
||||
* Hygd Dialogue
|
||||
* @author 'Vexia
|
||||
* @author ovenbread
|
||||
*/
|
||||
@Initializable
|
||||
class HygdDialogue(player: Player? = null) : DialoguePlugin(player) {
|
||||
override fun handle(interfaceId: Int, buttonId: Int) : Boolean {
|
||||
if(isQuestComplete(player!!, "Death Plateau")) {
|
||||
when (stage) {
|
||||
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..3).toIntArray().random() }
|
||||
1 -> npcl(FacialExpression.HAPPY, "I heard about what you did, thank you!").also { stage = END_DIALOGUE }
|
||||
2 -> npcl(FacialExpression.HAPPY, "Thank you so much!").also { stage = END_DIALOGUE }
|
||||
3 -> npcl(FacialExpression.HAPPY, "Surely we are safe now!").also { stage = END_DIALOGUE }
|
||||
}
|
||||
} else {
|
||||
when (stage) {
|
||||
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..3).toIntArray().random() }
|
||||
1 -> npcl(FacialExpression.FRIENDLY, "Hello stranger.").also { stage = END_DIALOGUE }
|
||||
2 -> npcl(FacialExpression.FRIENDLY, "Hi!").also { stage = END_DIALOGUE }
|
||||
3 -> npcl(FacialExpression.FRIENDLY, "Welcome to Burthorpe!").also { stage++ }
|
||||
4 -> playerl(FacialExpression.FRIENDLY, "Thanks!").also { stage = END_DIALOGUE }
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
override fun newInstance(player: Player?): DialoguePlugin {
|
||||
return HygdDialogue(player)
|
||||
}
|
||||
|
||||
override fun getIds(): IntArray {
|
||||
return intArrayOf(NPCs.HYGD_1088)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,56 +0,0 @@
|
|||
package content.region.asgarnia.burthorpe.dialogue;
|
||||
|
||||
import core.game.dialogue.DialoguePlugin;
|
||||
import core.game.dialogue.FacialExpression;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.plugin.Initializable;
|
||||
import core.game.node.entity.player.Player;
|
||||
|
||||
/**
|
||||
* Handles the OcaDialogue dialogue.
|
||||
* @author 'Vexia
|
||||
*/
|
||||
@Initializable
|
||||
public class OcaDialogue extends DialoguePlugin {
|
||||
|
||||
public OcaDialogue() {
|
||||
|
||||
}
|
||||
|
||||
public OcaDialogue(Player player) {
|
||||
super(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DialoguePlugin newInstance(Player player) {
|
||||
|
||||
return new OcaDialogue(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean open(Object... args) {
|
||||
npc = (NPC) args[0];
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Hi!");
|
||||
stage = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handle(int interfaceId, int buttonId) {
|
||||
switch (stage) {
|
||||
case 0:
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Hello stranger.");
|
||||
stage = 1;
|
||||
break;
|
||||
case 1:
|
||||
end();
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getIds() {
|
||||
return new int[] { 1085 };
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,59 @@
|
|||
package content.region.asgarnia.burthorpe.dialogue
|
||||
|
||||
import core.api.isQuestComplete
|
||||
import core.api.toIntArray
|
||||
import core.game.dialogue.DialoguePlugin
|
||||
import core.game.dialogue.FacialExpression
|
||||
import core.game.node.entity.player.Player
|
||||
import core.plugin.Initializable
|
||||
import core.tools.END_DIALOGUE
|
||||
import core.tools.START_DIALOGUE
|
||||
import org.rs09.consts.NPCs
|
||||
|
||||
|
||||
/**
|
||||
* Ocga Dialogue
|
||||
* @author 'Vexia
|
||||
* @author ovenbread
|
||||
*/
|
||||
@Initializable
|
||||
class OcgaDialogue(player: Player? = null) : DialoguePlugin(player) {
|
||||
override fun handle(interfaceId: Int, buttonId: Int) : Boolean {
|
||||
if(isQuestComplete(player!!, "Death Plateau")) {
|
||||
when (stage) {
|
||||
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..5).toIntArray().random() }
|
||||
1 -> npcl(FacialExpression.HAPPY, "I heard about what you did, thank you!").also { stage = END_DIALOGUE }
|
||||
2 -> npcl(FacialExpression.WORRIED, "The White Knights are still going to take over.").also { stage = END_DIALOGUE }
|
||||
3 -> npcl(FacialExpression.PANICKED, "I hear the Imperial Guard are preparing an attack!").also { stage = END_DIALOGUE }
|
||||
4 -> npcl(FacialExpression.HAPPY, "Thank you so much!").also { stage = END_DIALOGUE }
|
||||
5 -> npcl(FacialExpression.HAPPY, "Surely we are safe now!").also { stage = END_DIALOGUE }
|
||||
}
|
||||
} else {
|
||||
when (stage) {
|
||||
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..12).toIntArray().random() }
|
||||
1 -> npcl(FacialExpression.ANGRY, "Let me at 'em!").also { stage = END_DIALOGUE }
|
||||
2 -> npcl(FacialExpression.ANGRY, "Trolls? Schmolls!").also { stage = END_DIALOGUE }
|
||||
3 -> npcl(FacialExpression.PANICKED, "The trolls are coming!").also { stage = END_DIALOGUE }
|
||||
4 -> npcl(FacialExpression.PANICKED, "The trolls took my baby son!").also { stage = END_DIALOGUE }
|
||||
5 -> npcl(FacialExpression.PANICKED, "Trolls!").also { stage = END_DIALOGUE }
|
||||
6 -> npcl(FacialExpression.FRIENDLY, "Hello stranger.").also { stage = END_DIALOGUE }
|
||||
7 -> npcl(FacialExpression.ANGRY, "Go away!").also { stage = END_DIALOGUE }
|
||||
8 -> npcl(FacialExpression.PANICKED, "Run!").also { stage = END_DIALOGUE }
|
||||
9 -> npcl(FacialExpression.FRIENDLY, "Hi!").also { stage = END_DIALOGUE }
|
||||
10 -> npcl(FacialExpression.SAD, "The Imperial Guard can no longer protect us!").also { stage = END_DIALOGUE }
|
||||
11 -> npcl(FacialExpression.WORRIED, "The White Knights will soon have control!").also { stage = END_DIALOGUE }
|
||||
12 -> npcl(FacialExpression.FRIENDLY, "Welcome to Burthorpe!").also { stage++ }
|
||||
13 -> playerl(FacialExpression.FRIENDLY, "Thanks!").also { stage = END_DIALOGUE }
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
override fun newInstance(player: Player?): DialoguePlugin {
|
||||
return OcgaDialogue(player)
|
||||
}
|
||||
|
||||
override fun getIds(): IntArray {
|
||||
return intArrayOf(NPCs.OCGA_1085)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,56 +0,0 @@
|
|||
package content.region.asgarnia.burthorpe.dialogue;
|
||||
|
||||
import core.game.dialogue.DialoguePlugin;
|
||||
import core.game.dialogue.FacialExpression;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.plugin.Initializable;
|
||||
import core.game.node.entity.player.Player;
|
||||
|
||||
/**
|
||||
* Handles the PendaDialogue dialogue.
|
||||
* @author 'Vexia
|
||||
*/
|
||||
@Initializable
|
||||
public class PendaDialogue extends DialoguePlugin {
|
||||
|
||||
public PendaDialogue() {
|
||||
|
||||
}
|
||||
|
||||
public PendaDialogue(Player player) {
|
||||
super(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DialoguePlugin newInstance(Player player) {
|
||||
|
||||
return new PendaDialogue(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean open(Object... args) {
|
||||
npc = (NPC) args[0];
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Hi!");
|
||||
stage = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handle(int interfaceId, int buttonId) {
|
||||
switch (stage) {
|
||||
case 0:
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "The trolls are coming!");
|
||||
stage = 2;
|
||||
break;
|
||||
case 2:
|
||||
end();
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getIds() {
|
||||
return new int[] { 1087 };
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,47 @@
|
|||
package content.region.asgarnia.burthorpe.dialogue
|
||||
|
||||
import core.api.isQuestComplete
|
||||
import core.api.toIntArray
|
||||
import core.game.dialogue.DialoguePlugin
|
||||
import core.game.dialogue.FacialExpression
|
||||
import core.game.node.entity.player.Player
|
||||
import core.plugin.Initializable
|
||||
import core.tools.END_DIALOGUE
|
||||
import core.tools.START_DIALOGUE
|
||||
import org.rs09.consts.NPCs
|
||||
|
||||
/**
|
||||
* Penda Dialogue
|
||||
* @author 'Vexia
|
||||
* @author ovenbread
|
||||
*/
|
||||
@Initializable
|
||||
class PendaDialogue(player: Player? = null) : DialoguePlugin(player) {
|
||||
override fun handle(interfaceId: Int, buttonId: Int) : Boolean {
|
||||
if(isQuestComplete(player!!, "Death Plateau")) {
|
||||
when (stage) {
|
||||
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..3).toIntArray().random() }
|
||||
1 -> npcl(FacialExpression.HAPPY, "I heard about what you did, thank you!").also { stage = END_DIALOGUE }
|
||||
2 -> npcl(FacialExpression.HAPPY, "Thank you so much!").also { stage = END_DIALOGUE }
|
||||
3 -> npcl(FacialExpression.HAPPY, "Surely we are safe now!").also { stage = END_DIALOGUE }
|
||||
}
|
||||
} else {
|
||||
when (stage) {
|
||||
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage = (1..3).toIntArray().random() }
|
||||
1 -> npcl(FacialExpression.FRIENDLY, "Hello stranger.").also { stage = END_DIALOGUE }
|
||||
2 -> npcl(FacialExpression.FRIENDLY, "Hi!").also { stage = END_DIALOGUE }
|
||||
3 -> npcl(FacialExpression.FRIENDLY, "Welcome to Burthorpe!").also { stage++ }
|
||||
4 -> playerl(FacialExpression.FRIENDLY, "Thanks!").also { stage = END_DIALOGUE }
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
override fun newInstance(player: Player?): DialoguePlugin {
|
||||
return PendaDialogue(player)
|
||||
}
|
||||
|
||||
override fun getIds(): IntArray {
|
||||
return intArrayOf(NPCs.PENDA_1087)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,64 +0,0 @@
|
|||
package content.region.asgarnia.burthorpe.dialogue;
|
||||
|
||||
import core.game.dialogue.DialoguePlugin;
|
||||
import core.game.dialogue.FacialExpression;
|
||||
import core.game.node.entity.npc.NPC;
|
||||
import core.plugin.Initializable;
|
||||
import core.game.node.entity.player.Player;
|
||||
|
||||
/**
|
||||
* Handles the ServantDialogue dialogue.
|
||||
* @author 'Vexia
|
||||
*/
|
||||
@Initializable
|
||||
public class ServantDialogue extends DialoguePlugin {
|
||||
|
||||
public ServantDialogue() {
|
||||
|
||||
}
|
||||
|
||||
public ServantDialogue(Player player) {
|
||||
super(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public DialoguePlugin newInstance(Player player) {
|
||||
|
||||
return new ServantDialogue(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean open(Object... args) {
|
||||
npc = (NPC) args[0];
|
||||
interpreter.sendDialogues(player, FacialExpression.HALF_GUILTY, "Hi!");
|
||||
stage = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handle(int interfaceId, int buttonId) {
|
||||
switch (stage) {
|
||||
case 0:
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Hi!");
|
||||
stage = 1;
|
||||
break;
|
||||
case 1:
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "Look, I'd better not talk. I'll get in trouble.");
|
||||
stage = 2;
|
||||
break;
|
||||
case 2:
|
||||
interpreter.sendDialogues(npc, FacialExpression.HALF_GUILTY, "If you want someone to show you round the castle ask", "Eohric, the Head Servant.");
|
||||
stage = 3;
|
||||
break;
|
||||
case 3:
|
||||
end();
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getIds() {
|
||||
return new int[] { 1081 };
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,35 @@
|
|||
package content.region.asgarnia.burthorpe.dialogue
|
||||
|
||||
import core.game.dialogue.DialoguePlugin
|
||||
import core.game.dialogue.FacialExpression
|
||||
import core.game.node.entity.player.Player
|
||||
import core.plugin.Initializable
|
||||
import core.tools.END_DIALOGUE
|
||||
import core.tools.START_DIALOGUE
|
||||
import org.rs09.consts.NPCs
|
||||
|
||||
/**
|
||||
* Servant Dialogue
|
||||
* @author 'Vexia
|
||||
* @author ovenbread
|
||||
*/
|
||||
@Initializable
|
||||
class ServantDialogue(player: Player? = null) : DialoguePlugin(player) {
|
||||
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
|
||||
when (stage) {
|
||||
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage++ }
|
||||
1 -> npcl(FacialExpression.HALF_GUILTY, "Hi").also { stage++ }
|
||||
2 -> npcl(FacialExpression.HALF_GUILTY, "Look, I'd better not talk. I'll get in trouble.").also { stage++ }
|
||||
3 -> npcl(FacialExpression.HALF_GUILTY, "If you want someone to show you round the castle ask Eohric, the Head Servant.").also { stage = END_DIALOGUE }
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
override fun newInstance(player: Player): DialoguePlugin {
|
||||
return ServantDialogue(player)
|
||||
}
|
||||
|
||||
override fun getIds(): IntArray {
|
||||
return intArrayOf(NPCs.SERVANT_1081)
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
package content.region.asgarnia.burthorpe.dialogue
|
||||
|
||||
import core.game.dialogue.DialoguePlugin
|
||||
import core.game.dialogue.FacialExpression
|
||||
import core.game.node.entity.player.Player
|
||||
import core.plugin.Initializable
|
||||
import core.tools.END_DIALOGUE
|
||||
import core.tools.START_DIALOGUE
|
||||
import org.rs09.consts.NPCs
|
||||
|
||||
/**
|
||||
* Represents the Wistan dialogue plugin.
|
||||
* @author 'Vexia
|
||||
* @author ovenbread
|
||||
*/
|
||||
@Initializable
|
||||
class WistanDialogue(player: Player? = null) : DialoguePlugin(player) {
|
||||
|
||||
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
|
||||
when (stage) {
|
||||
START_DIALOGUE -> playerl(FacialExpression.FRIENDLY, "Hi!").also { stage++ }
|
||||
1 -> npcl(FacialExpression.FRIENDLY, "Welcome to Burthorpe Supplies. Your last shop before heading north into the mountains!").also { stage++ }
|
||||
2 -> npcl(FacialExpression.FRIENDLY, "Would you like to buy something?").also { stage++ }
|
||||
3 -> options("Yes, please.", "No, thanks.").also { stage++ }
|
||||
4 -> when (buttonId) {
|
||||
1 -> playerl(FacialExpression.FRIENDLY, "Yes, please.").also { stage = 5 }
|
||||
2 -> playerl(FacialExpression.FRIENDLY, "No, thanks.").also { stage = END_DIALOGUE }
|
||||
}
|
||||
5 -> npc.openShop(player).also { stage = END_DIALOGUE }
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
override fun newInstance(player: Player): DialoguePlugin {
|
||||
return WistanDialogue(player)
|
||||
}
|
||||
|
||||
override fun getIds(): IntArray {
|
||||
return intArrayOf(NPCs.WISTAN_1083)
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue