Mob drops will go to a beast of burden inventory if there is room.
The Pack Yak, if it has Winter Storage scrolls in its inventory, will instead send drops straight to the bank at the cost of one scroll.
If the blessed silver sickle is in the player inventory (not equipped) and they have enabled the feature by using "cast bloom", bones will not drop and instead the player will directly get the prayer experience.
The reward formula double-dipped with exp multipliers. Corrected the formula to match the original 2009 version, then reduced to 1/5 to account for the increased points given for each round.
The increased points are meant to reduce the grind for the items, but not the purchasable exp.
The player.lock function doesn't run if the player has gloves on, since it prevents triggering the pickpocket action immediately afterwards. To avoid pickpocketing every tick, we check the game ticks if the player has gloves and only perform the action every other tick.
Testing indicates that manual pickpocketing can occur every 2 ticks, so the auto-repeat occurs at the same rate. If the player fails pickpocketing, the stun will prevent the auto-repeat from activating.
Each item's smithing level requirement has been lowered to match the level required to smith that bar. Adamant and Rune are lowered to 60 and 70 respectively.
Improved handling of random events when the location of the abducted player is missing from save file
Added per-tick auditing of data relating to player location
Adjusted max pulse count for bots from 50 -> 75
Adjusted max skill baseline by +4 for adventure bots to 69
Added 500 lines of unique
Added 45000 bot names
Added recovery methods for bots that get stuck
Added multiple random number functions to help add more variance
Added function to handle checking if a bot is near/in a Bank
Added function to handle getting a new city
Added function to add variability to locations given to bots
Added function to check if other players/bots are nearby
Added function to handle bots banking their inventories if a bank booth is nearby
Improved random number parameters
Improved how bots are spawned & added variance to spawn location
Improved how bots interact & handle the Grand Exchange location
Improved how bots handle starting in Lumbridge
Fixed bots referencing themselves in dialogue
Fixed bots talking when they are by themselves
Fixed multiple cases where bots would get stuck in a state
Fixed multiple logic errors
Fixed issues with bots banking but not switching states