Updating Smithing levels

Each item's smithing level requirement has been lowered to match the level required to smith that bar. Adamant and Rune are lowered to 60 and 70 respectively.
This commit is contained in:
randy 2024-10-27 20:41:11 -06:00
parent ab78bce769
commit ea980fe909

View file

@ -26,122 +26,122 @@ public enum Bars {
/**
* Bronze Mace
*/
BRONZE_MACE(BarType.BRONZE, SmithingType.TYPE_MACE, 1422, 2),
BRONZE_MACE(BarType.BRONZE, SmithingType.TYPE_MACE, 1422, 1),
/**
* Bronze Medium helm
*/
BRONZE_MED_HELM(BarType.BRONZE, SmithingType.TYPE_MEDIUM_HELM, 1139, 3),
BRONZE_MED_HELM(BarType.BRONZE, SmithingType.TYPE_MEDIUM_HELM, 1139, 1),
/**
* Bronze Crossbow Bolt
*/
BRONZE_CROSSBOW_BOLT(BarType.BRONZE, SmithingType.TYPE_CROSSBOW_BOLT, 9375, 3),
BRONZE_CROSSBOW_BOLT(BarType.BRONZE, SmithingType.TYPE_CROSSBOW_BOLT, 9375, 1),
/**
* Bronze Sword
*/
BRONZE_SWORD(BarType.BRONZE, SmithingType.TYPE_SWORD, 1277, 4),
BRONZE_SWORD(BarType.BRONZE, SmithingType.TYPE_SWORD, 1277, 1),
/**
* Bronze Dart Tips
*/
BRONZE_DART_TIPS(BarType.BRONZE, SmithingType.TYPE_DART_TIP, 819, 4),
BRONZE_DART_TIPS(BarType.BRONZE, SmithingType.TYPE_DART_TIP, 819, 1),
/**
* Bronze Nails
*/
BRONZE_NAILS(BarType.BRONZE, SmithingType.TYPE_NAIL, 4819, 4),
BRONZE_NAILS(BarType.BRONZE, SmithingType.TYPE_NAIL, 4819, 1),
/**
* Bronze Wire
*/
BRONZE_WIRE(BarType.BRONZE, SmithingType.TYPE_WIRE, 1794, 4),
BRONZE_WIRE(BarType.BRONZE, SmithingType.TYPE_WIRE, 1794, 1),
/**
* Bronze Arrow Tips
*/
BRONZE_ARROW_TIPS(BarType.BRONZE, SmithingType.TYPE_ARROW_TIP, 39, 5),
BRONZE_ARROW_TIPS(BarType.BRONZE, SmithingType.TYPE_ARROW_TIP, 39, 1),
/**
* Bronze Scimitar
*/
BRONZE_SCIMITAR(BarType.BRONZE, SmithingType.TYPE_SCIMITAR, 1321, 5),
BRONZE_SCIMITAR(BarType.BRONZE, SmithingType.TYPE_SCIMITAR, 1321, 1),
/**
* Bronze Crossbow Limbs
*/
BRONZE_CROSSBOW_LIMBS(BarType.BRONZE, SmithingType.TYPE_CROSSBOW_LIMB, 9420, 6),
BRONZE_CROSSBOW_LIMBS(BarType.BRONZE, SmithingType.TYPE_CROSSBOW_LIMB, 9420, 1),
/**
* Bronze longsword
*/
BRONZE_LONGSWORD(BarType.BRONZE, SmithingType.TYPE_LONGSWORD, 1291, 6),
BRONZE_LONGSWORD(BarType.BRONZE, SmithingType.TYPE_LONGSWORD, 1291, 1),
/**
* Bronze ThrowingKnife
*/
BRONZE_THROWINGKNFIE(BarType.BRONZE, SmithingType.TYPE_THROWING_KNIFE, 864, 7),
BRONZE_THROWINGKNFIE(BarType.BRONZE, SmithingType.TYPE_THROWING_KNIFE, 864, 1),
/**
* Bronze Full helmet
*/
BRONZE_FULL_HELM(BarType.BRONZE, SmithingType.TYPE_FULL_HELM, 1155, 7),
BRONZE_FULL_HELM(BarType.BRONZE, SmithingType.TYPE_FULL_HELM, 1155, 1),
/**
* Bronze Square Shield
*/
BRONZE_SQUARE_SHIELD(BarType.BRONZE, SmithingType.TYPE_SQUARE_SHIELD, 1173, 8),
BRONZE_SQUARE_SHIELD(BarType.BRONZE, SmithingType.TYPE_SQUARE_SHIELD, 1173, 1),
/**
* Bronze Warhammer
*/
BRONZE_WAR_HAMMER(BarType.BRONZE, SmithingType.TYPE_WARHAMMER, 1337, 9),
BRONZE_WAR_HAMMER(BarType.BRONZE, SmithingType.TYPE_WARHAMMER, 1337, 1),
/**
* Bronze BattleAxe
*/
BRONZE_BATTLEAXE(BarType.BRONZE, SmithingType.TYPE_BATTLE_AXE, 1375, 10),
BRONZE_BATTLEAXE(BarType.BRONZE, SmithingType.TYPE_BATTLE_AXE, 1375, 1),
/**
* Bronze ChainBody
*/
BRONZE_CHAINBODY(BarType.BRONZE, SmithingType.TYPE_CHAINBODY, 1103, 11),
BRONZE_CHAINBODY(BarType.BRONZE, SmithingType.TYPE_CHAINBODY, 1103, 1),
/**
* Bronze KitShield
*/
BRONZE_KITESHIELD(BarType.BRONZE, SmithingType.TYPE_KITE_SHIELD, 1189, 12),
BRONZE_KITESHIELD(BarType.BRONZE, SmithingType.TYPE_KITE_SHIELD, 1189, 1),
/**
* Bronze Claws
*/
BRONZE_CLAWS(BarType.BRONZE, SmithingType.TYPE_CLAWS, 3095, 13),
BRONZE_CLAWS(BarType.BRONZE, SmithingType.TYPE_CLAWS, 3095, 1),
/**
* Bronze 2h
*/
BRONZE_TWO_HANDED(BarType.BRONZE, SmithingType.TYPE_TWO_HAND_SWORD, 1307, 14),
BRONZE_TWO_HANDED(BarType.BRONZE, SmithingType.TYPE_TWO_HAND_SWORD, 1307, 1),
/**
* Bronze PlateSkirt
*/
BRONZE_PLATE_SKIRT(BarType.BRONZE, SmithingType.TYPE_PLATE_SKIRT, 1087, 16),
BRONZE_PLATE_SKIRT(BarType.BRONZE, SmithingType.TYPE_PLATE_SKIRT, 1087, 1),
/**
* Bronze PlateLegs
*/
BRONZE_PLATELEGS(BarType.BRONZE, SmithingType.TYPE_PLATELEG, 1075, 16),
BRONZE_PLATELEGS(BarType.BRONZE, SmithingType.TYPE_PLATELEG, 1075, 1),
/**
* Bronze PlateBody
*/
BRONZE_PLATEBODY(BarType.BRONZE, SmithingType.TYPE_PLATEBODY, 1117, 18),
BRONZE_PLATEBODY(BarType.BRONZE, SmithingType.TYPE_PLATEBODY, 1117, 1),
/**
* Bronze Pickaxe
*/
BRONZE_PICKAXE(BarType.BRONZE, SmithingType.TYPE_PICKAXE, 1265, 5),
BRONZE_PICKAXE(BarType.BRONZE, SmithingType.TYPE_PICKAXE, 1265, 1),
/**
* Iron Dagger
@ -151,131 +151,131 @@ public enum Bars {
/**
* Iron Hatchet
*/
IRON_AXE(BarType.IRON, SmithingType.TYPE_AXE, 1349, 16),
IRON_AXE(BarType.IRON, SmithingType.TYPE_AXE, 1349, 15),
/**
* Iron Mace
*/
IRON_MACE(BarType.IRON, SmithingType.TYPE_MACE, 1420, 17),
IRON_MACE(BarType.IRON, SmithingType.TYPE_MACE, 1420, 15),
/**
* Iron Med Helm
*/
IRON_MED_HELM(BarType.IRON, SmithingType.TYPE_MEDIUM_HELM, 1137, 18),
IRON_MED_HELM(BarType.IRON, SmithingType.TYPE_MEDIUM_HELM, 1137, 15),
/**
* Iron Bolt
*/
IRON_BOLT(BarType.IRON, SmithingType.TYPE_CROSSBOW_BOLT, 9377, 18),
IRON_BOLT(BarType.IRON, SmithingType.TYPE_CROSSBOW_BOLT, 9377, 15),
/**
* Iron Sword
*/
IRON_SWORD(BarType.IRON, SmithingType.TYPE_SWORD, 1279, 19),
IRON_SWORD(BarType.IRON, SmithingType.TYPE_SWORD, 1279, 15),
/**
* Iron Dart Tips
*/
IRON_DART_TIPS(BarType.IRON, SmithingType.TYPE_DART_TIP, 820, 19),
IRON_DART_TIPS(BarType.IRON, SmithingType.TYPE_DART_TIP, 820, 15),
/**
* Iron Nails
*/
IRON_NAILS(BarType.IRON, SmithingType.TYPE_NAIL, 4820, 19),
IRON_NAILS(BarType.IRON, SmithingType.TYPE_NAIL, 4820, 15),
/**
* Iron Split
*/
IRON_SPIT(BarType.IRON, SmithingType.TYPE_SPIT_IRON, 7225, 16),
IRON_SPIT(BarType.IRON, SmithingType.TYPE_SPIT_IRON, 7225, 15),
/**
* Iron Arrow Tips
*/
IRON_ARROW_TIPS(BarType.IRON, SmithingType.TYPE_ARROW_TIP, 40, 20),
IRON_ARROW_TIPS(BarType.IRON, SmithingType.TYPE_ARROW_TIP, 40, 15),
/**
* Iron Scimitar
*/
IRON_SCIMITAR(BarType.IRON, SmithingType.TYPE_SCIMITAR, 1323, 20),
IRON_SCIMITAR(BarType.IRON, SmithingType.TYPE_SCIMITAR, 1323, 15),
/**
* Iron Crossbow Limbs
*/
IRON_CROSSBOW_LimbS(BarType.IRON, SmithingType.TYPE_CROSSBOW_LIMB, 9423, 23),
IRON_CROSSBOW_LimbS(BarType.IRON, SmithingType.TYPE_CROSSBOW_LIMB, 9423, 15),
/**
* Iron LongSword
*/
IRON_LONGSWORD(BarType.IRON, SmithingType.TYPE_LONGSWORD, 1293, 21),
IRON_LONGSWORD(BarType.IRON, SmithingType.TYPE_LONGSWORD, 1293, 15),
/**
* Iron Knife
*/
IRON_KNIFE(BarType.IRON, SmithingType.TYPE_THROWING_KNIFE, 863, 22),
IRON_KNIFE(BarType.IRON, SmithingType.TYPE_THROWING_KNIFE, 863, 15),
/**
* Iron Full Helm
*/
IRON_FULL_HELM(BarType.IRON, SmithingType.TYPE_FULL_HELM, 1153, 22),
IRON_FULL_HELM(BarType.IRON, SmithingType.TYPE_FULL_HELM, 1153, 15),
/**
* Iron Square Shield
*/
IRON_SQUARE_SHIELD(BarType.IRON, SmithingType.TYPE_SQUARE_SHIELD, 1175, 23),
IRON_SQUARE_SHIELD(BarType.IRON, SmithingType.TYPE_SQUARE_SHIELD, 1175, 15),
/**
* Oil Lantern Frame
*/
OIL_LANTERN_FRAME(BarType.IRON, SmithingType.TYPE_OIL_LANTERN, 4540, 26),
OIL_LANTERN_FRAME(BarType.IRON, SmithingType.TYPE_OIL_LANTERN, 4540, 15),
/**
* Iron WarHammer
*/
IRON_WARHAMMER(BarType.IRON, SmithingType.TYPE_WARHAMMER, 1335, 24),
IRON_WARHAMMER(BarType.IRON, SmithingType.TYPE_WARHAMMER, 1335, 15),
/**
* Iron Battleaxe
*/
IRON_BATTLEAXE(BarType.IRON, SmithingType.TYPE_BATTLE_AXE, 1363, 25),
IRON_BATTLEAXE(BarType.IRON, SmithingType.TYPE_BATTLE_AXE, 1363, 15),
/**
* Iron ChainBody
*/
IRON_CHAINBODY(BarType.IRON, SmithingType.TYPE_CHAINBODY, 1101, 26),
IRON_CHAINBODY(BarType.IRON, SmithingType.TYPE_CHAINBODY, 1101, 15),
/**
* Iron Kite Shield
*/
IRON_KITE_SHIELD(BarType.IRON, SmithingType.TYPE_KITE_SHIELD, 1191, 27),
IRON_KITE_SHIELD(BarType.IRON, SmithingType.TYPE_KITE_SHIELD, 1191, 15),
/**
* Iron Claws
*/
IRON_CLAWS(BarType.IRON, SmithingType.TYPE_CLAWS, 3096, 28),
IRON_CLAWS(BarType.IRON, SmithingType.TYPE_CLAWS, 3096, 15),
/**
* Iron 2H
*/
IRON_TWO_HANDED_SWORD(BarType.IRON, SmithingType.TYPE_TWO_HAND_SWORD, 1309, 29),
IRON_TWO_HANDED_SWORD(BarType.IRON, SmithingType.TYPE_TWO_HAND_SWORD, 1309, 15),
/**
* Iron PlateSkirt
*/
IRON_PLATESKIRT(BarType.IRON, SmithingType.TYPE_PLATE_SKIRT, 1081, 31),
IRON_PLATESKIRT(BarType.IRON, SmithingType.TYPE_PLATE_SKIRT, 1081, 15),
/**
* Iron PlateLegs
*/
IRON_PLATELEGS(BarType.IRON, SmithingType.TYPE_PLATELEG, 1067, 31),
IRON_PLATELEGS(BarType.IRON, SmithingType.TYPE_PLATELEG, 1067, 15),
/**
* Iron PlateBody
*/
IRON_PLATEBODY(BarType.IRON, SmithingType.TYPE_PLATEBODY, 1115, 33),
IRON_PLATEBODY(BarType.IRON, SmithingType.TYPE_PLATEBODY, 1115, 15),
/**
* Iron PickAxe
*/
IRON_PICKAXE(BarType.IRON, SmithingType.TYPE_PICKAXE, 1267, 20),
IRON_PICKAXE(BarType.IRON, SmithingType.TYPE_PICKAXE, 1267, 15),
/**
* Steel Dagger
@ -285,132 +285,132 @@ public enum Bars {
/**
* Steel Axe
*/
STEEL_AXE(BarType.STEEL, SmithingType.TYPE_AXE, 1353, 31),
STEEL_AXE(BarType.STEEL, SmithingType.TYPE_AXE, 1353, 30),
/**
* Steel Mace
*/
STEEL_MACE(BarType.STEEL, SmithingType.TYPE_MACE, 1424, 32),
STEEL_MACE(BarType.STEEL, SmithingType.TYPE_MACE, 1424, 30),
/**
* Steel Medium Helm
*/
STEEL_MED_HELM(BarType.STEEL, SmithingType.TYPE_MEDIUM_HELM, 1141, 33),
STEEL_MED_HELM(BarType.STEEL, SmithingType.TYPE_MEDIUM_HELM, 1141, 30),
/**
* Steel CrossBow bolts
*/
STEEL_CROSSBOW_BOLT(BarType.STEEL, SmithingType.TYPE_CROSSBOW_BOLT, 9378, 33),
STEEL_CROSSBOW_BOLT(BarType.STEEL, SmithingType.TYPE_CROSSBOW_BOLT, 9378, 30),
/**
* Steel Sword
*/
STEEL_SWORD(BarType.STEEL, SmithingType.TYPE_SWORD, 1281, 34),
STEEL_SWORD(BarType.STEEL, SmithingType.TYPE_SWORD, 1281, 30),
/**
* Steel Dart Tips
*/
STEEL_DART_TIPS(BarType.STEEL, SmithingType.TYPE_DART_TIP, 821, 34),
STEEL_DART_TIPS(BarType.STEEL, SmithingType.TYPE_DART_TIP, 821, 30),
/**
* Steel Nails
*/
STEEL_NAILS(BarType.STEEL, SmithingType.TYPE_NAIL, 1539, 34),
STEEL_NAILS(BarType.STEEL, SmithingType.TYPE_NAIL, 1539, 30),
/**
* Steel ArrowTips
*/
STEEL_ARROW_TIPS(BarType.STEEL, SmithingType.TYPE_ARROW_TIP, 41, 35),
STEEL_ARROW_TIPS(BarType.STEEL, SmithingType.TYPE_ARROW_TIP, 41, 30),
/**
* Steel Scimitar
*/
STEEL_SCIMITAR(BarType.STEEL, SmithingType.TYPE_SCIMITAR, 1325, 35),
STEEL_SCIMITAR(BarType.STEEL, SmithingType.TYPE_SCIMITAR, 1325, 30),
/**
* Steel Crossbow Limbs
*/
STEEL_CROSSBOW_LIMBS(BarType.STEEL, SmithingType.TYPE_CROSSBOW_LIMB, 9425, 36),
STEEL_CROSSBOW_LIMBS(BarType.STEEL, SmithingType.TYPE_CROSSBOW_LIMB, 9425, 30),
/**
* Steel LongSword
*/
STEEL_LONGSWORD(BarType.STEEL, SmithingType.TYPE_LONGSWORD, 1295, 36),
STEEL_LONGSWORD(BarType.STEEL, SmithingType.TYPE_LONGSWORD, 1295, 30),
/**
* Steel Knife
*/
STEEL_THROWING_KNIFE(BarType.STEEL, SmithingType.TYPE_THROWING_KNIFE, 865, 37),
STEEL_THROWING_KNIFE(BarType.STEEL, SmithingType.TYPE_THROWING_KNIFE, 865, 30),
/**
* Steel Full Helm
*/
STEEL_FULL_HELM(BarType.STEEL, SmithingType.TYPE_FULL_HELM, 1157, 37),
STEEL_FULL_HELM(BarType.STEEL, SmithingType.TYPE_FULL_HELM, 1157, 30),
/**
* Steel Studs
*/
STEEL_STUDS(BarType.STEEL, SmithingType.TYPE_STUDS, 2370, 36),
STEEL_STUDS(BarType.STEEL, SmithingType.TYPE_STUDS, 2370, 30),
/**
* Steel Square Shield
*/
STEEL_SQUARE_SHIELD(BarType.STEEL, SmithingType.TYPE_SQUARE_SHIELD, 1177, 38),
STEEL_SQUARE_SHIELD(BarType.STEEL, SmithingType.TYPE_SQUARE_SHIELD, 1177, 30),
/**
* Steel Lantern
*/
STEEL_BULLSEYE(BarType.STEEL, SmithingType.TYPE_BULLSEYE, 4544, 49),
STEEL_BULLSEYE(BarType.STEEL, SmithingType.TYPE_BULLSEYE, 4544, 30),
/**
* Steel WarHammer
*/
STEEL_WARHAMMER(BarType.STEEL, SmithingType.TYPE_WARHAMMER, 1339, 39),
STEEL_WARHAMMER(BarType.STEEL, SmithingType.TYPE_WARHAMMER, 1339, 30),
/**
* Steel battle axe
*/
STEEL_BATTLE_AXE(BarType.STEEL, SmithingType.TYPE_BATTLE_AXE, 1365, 40),
STEEL_BATTLE_AXE(BarType.STEEL, SmithingType.TYPE_BATTLE_AXE, 1365, 30),
/**
* Steel ChainBody
*/
STEEL_CHAINBODY(BarType.STEEL, SmithingType.TYPE_CHAINBODY, 1105, 41),
STEEL_CHAINBODY(BarType.STEEL, SmithingType.TYPE_CHAINBODY, 1105, 30),
/**
* Steel Kite Shield
*/
STEEL_KITE_SHIELD(BarType.STEEL, SmithingType.TYPE_KITE_SHIELD, 1193, 42),
STEEL_KITE_SHIELD(BarType.STEEL, SmithingType.TYPE_KITE_SHIELD, 1193, 30),
/**
* Steel Claws
*/
STEEL_CLAWS(BarType.STEEL, SmithingType.TYPE_CLAWS, 3097, 43),
STEEL_CLAWS(BarType.STEEL, SmithingType.TYPE_CLAWS, 3097, 30),
/**
* Steel 2h
*/
STEEL_TWO_HANDED_SWORD(BarType.STEEL, SmithingType.TYPE_TWO_HAND_SWORD, 1311, 44),
STEEL_TWO_HANDED_SWORD(BarType.STEEL, SmithingType.TYPE_TWO_HAND_SWORD, 1311, 30),
/**
* Steel plate skirt
*/
STEEL_PLATE_SKIRT(BarType.STEEL, SmithingType.TYPE_PLATE_SKIRT, 1083, 46),
STEEL_PLATE_SKIRT(BarType.STEEL, SmithingType.TYPE_PLATE_SKIRT, 1083, 30),
/**
* Steel platelegs
*/
STEEL_PLATELEGS(BarType.STEEL, SmithingType.TYPE_PLATELEG, 1069, 46),
STEEL_PLATELEGS(BarType.STEEL, SmithingType.TYPE_PLATELEG, 1069, 30),
/**
* Steel platebody
*/
STEEL_PLATEBODY(BarType.STEEL, SmithingType.TYPE_PLATEBODY, 1119, 48),
STEEL_PLATEBODY(BarType.STEEL, SmithingType.TYPE_PLATEBODY, 1119, 30),
/**
* Steel pickaxe
*/
STEEL_PICKAXE(BarType.STEEL, SmithingType.TYPE_PICKAXE, 1269, 35),
STEEL_PICKAXE(BarType.STEEL, SmithingType.TYPE_PICKAXE, 1269, 30),
/**
* Mithril Dagger
@ -420,377 +420,377 @@ public enum Bars {
/**
* Mithril Hatchet
*/
MITHRIL_HATCHET(BarType.MITHRIL, SmithingType.TYPE_AXE, 1355, 51),
MITHRIL_HATCHET(BarType.MITHRIL, SmithingType.TYPE_AXE, 1355, 50),
/**
* Mithril Mace
*/
MITHRIL_MACE(BarType.MITHRIL, SmithingType.TYPE_MACE, 1428, 52),
MITHRIL_MACE(BarType.MITHRIL, SmithingType.TYPE_MACE, 1428, 50),
/**
* Mithril Med Helm
*/
MITHRIL_MED_HELM(BarType.MITHRIL, SmithingType.TYPE_MEDIUM_HELM, 1143, 53),
MITHRIL_MED_HELM(BarType.MITHRIL, SmithingType.TYPE_MEDIUM_HELM, 1143, 50),
/**
* Mithril Crossbow Bolt
*/
MITHRIL_CROSSBOW_BOLT(BarType.MITHRIL, SmithingType.TYPE_CROSSBOW_BOLT, 9379, 53),
MITHRIL_CROSSBOW_BOLT(BarType.MITHRIL, SmithingType.TYPE_CROSSBOW_BOLT, 9379, 50),
/**
* Mithril Sword
*/
MITHRIL_SWORD(BarType.MITHRIL, SmithingType.TYPE_SWORD, 1285, 54),
MITHRIL_SWORD(BarType.MITHRIL, SmithingType.TYPE_SWORD, 1285, 50),
/**
* Mithril Dart Tips
*/
MITHRIL_DART_TIPS(BarType.MITHRIL, SmithingType.TYPE_DART_TIP, 822, 54),
MITHRIL_DART_TIPS(BarType.MITHRIL, SmithingType.TYPE_DART_TIP, 822, 50),
/**
* Mithril Nails
*/
MITHRIL_NAILS(BarType.MITHRIL, SmithingType.TYPE_NAIL, 4822, 54),
MITHRIL_NAILS(BarType.MITHRIL, SmithingType.TYPE_NAIL, 4822, 50),
/**
* Mithril Arrow Tips
*/
MITHRIL_ARROW_TIPS(BarType.MITHRIL, SmithingType.TYPE_ARROW_TIP, 42, 55),
MITHRIL_ARROW_TIPS(BarType.MITHRIL, SmithingType.TYPE_ARROW_TIP, 42, 50),
/**
* Mithril Scimitar
*/
MITHRIL_SCIMITAR(BarType.MITHRIL, SmithingType.TYPE_SCIMITAR, 1329, 55),
MITHRIL_SCIMITAR(BarType.MITHRIL, SmithingType.TYPE_SCIMITAR, 1329, 50),
/**
* Mithril Crossbow Limbs
*/
MITHRIL_CROSSBOW_LIMBS(BarType.MITHRIL, SmithingType.TYPE_CROSSBOW_LIMB, 9427, 56),
MITHRIL_CROSSBOW_LIMBS(BarType.MITHRIL, SmithingType.TYPE_CROSSBOW_LIMB, 9427, 50),
/**
* Mithril LongSword
*/
MITHRIL_LONGSWORD(BarType.MITHRIL, SmithingType.TYPE_LONGSWORD, 1299, 56),
MITHRIL_LONGSWORD(BarType.MITHRIL, SmithingType.TYPE_LONGSWORD, 1299, 50),
/**
* Mithril Knife
*/
MITHRIL_KNIFE(BarType.MITHRIL, SmithingType.TYPE_THROWING_KNIFE, 866, 57),
MITHRIL_KNIFE(BarType.MITHRIL, SmithingType.TYPE_THROWING_KNIFE, 866, 50),
/**
* Mithril Full Helm
*/
MITHRIL_FULL_HELM(BarType.MITHRIL, SmithingType.TYPE_FULL_HELM, 1159, 57),
MITHRIL_FULL_HELM(BarType.MITHRIL, SmithingType.TYPE_FULL_HELM, 1159, 50),
/**
* Mithril SquareShield
*/
MITHRIL_SQUARE_SHIELD(BarType.MITHRIL, SmithingType.TYPE_SQUARE_SHIELD, 1181, 58),
MITHRIL_SQUARE_SHIELD(BarType.MITHRIL, SmithingType.TYPE_SQUARE_SHIELD, 1181, 50),
/**
* Mithril Grapple Tips
*/
MITHRIL_GRAPPLE_TIPS(BarType.MITHRIL, SmithingType.TYPE_GRAPPLE_TIP, 9416, 59),
MITHRIL_GRAPPLE_TIPS(BarType.MITHRIL, SmithingType.TYPE_GRAPPLE_TIP, 9416, 50),
/**
* Mithril Warhammer
*/
MITHRIL_WARHAMMER(BarType.MITHRIL, SmithingType.TYPE_WARHAMMER, 1343, 59),
MITHRIL_WARHAMMER(BarType.MITHRIL, SmithingType.TYPE_WARHAMMER, 1343, 50),
/**
* Mithril BattleAxe
*/
MITHRIL_BATTLEAXE(BarType.MITHRIL, SmithingType.TYPE_BATTLE_AXE, 1369, 60),
MITHRIL_BATTLEAXE(BarType.MITHRIL, SmithingType.TYPE_BATTLE_AXE, 1369, 50),
/**
* Mithril ChainBody
*/
MITHRIL_CHAINBODY(BarType.MITHRIL, SmithingType.TYPE_CHAINBODY, 1109, 61),
MITHRIL_CHAINBODY(BarType.MITHRIL, SmithingType.TYPE_CHAINBODY, 1109, 50),
/**
* Mithril KiteShield
*/
MITHRIL_KITE_SHIELD(BarType.MITHRIL, SmithingType.TYPE_KITE_SHIELD, 1197, 62),
MITHRIL_KITE_SHIELD(BarType.MITHRIL, SmithingType.TYPE_KITE_SHIELD, 1197, 50),
/**
* Mithril Claws
*/
MITHRIL_CLAWS(BarType.MITHRIL, SmithingType.TYPE_CLAWS, 3099, 63),
MITHRIL_CLAWS(BarType.MITHRIL, SmithingType.TYPE_CLAWS, 3099, 50),
/**
* Mithril 2H
*/
MITHRIL_TWO_HANDED_SWORD(BarType.MITHRIL, SmithingType.TYPE_TWO_HAND_SWORD, 1315, 64),
MITHRIL_TWO_HANDED_SWORD(BarType.MITHRIL, SmithingType.TYPE_TWO_HAND_SWORD, 1315, 50),
/**
* Mithril PlateSkirt
*/
MITHRIL_PLATESKIRT(BarType.MITHRIL, SmithingType.TYPE_PLATE_SKIRT, 1085, 66),
MITHRIL_PLATESKIRT(BarType.MITHRIL, SmithingType.TYPE_PLATE_SKIRT, 1085, 50),
/**
* Mithril PlateLegs
*/
MITHRIL_PLATELEGS(BarType.MITHRIL, SmithingType.TYPE_PLATELEG, 1071, 66),
MITHRIL_PLATELEGS(BarType.MITHRIL, SmithingType.TYPE_PLATELEG, 1071, 50),
/**
* Mithril PlateBody
*/
MITHRIL_PLATEBODY(BarType.MITHRIL, SmithingType.TYPE_PLATEBODY, 1121, 68),
MITHRIL_PLATEBODY(BarType.MITHRIL, SmithingType.TYPE_PLATEBODY, 1121, 50),
/**
* Mithril PickAxe
*/
MITHRIL_PICKAXE(BarType.MITHRIL, SmithingType.TYPE_PICKAXE, 1273, 55),
MITHRIL_PICKAXE(BarType.MITHRIL, SmithingType.TYPE_PICKAXE, 1273, 50),
/**
* Adamant Dagger
*/
ADAMANT_DAGGER(BarType.ADAMANT, SmithingType.TYPE_DAGGER, 1211, 70),
ADAMANT_DAGGER(BarType.ADAMANT, SmithingType.TYPE_DAGGER, 1211, 60),
/**
* Adamant Hatchet
*/
ADAMANT_AXE(BarType.ADAMANT, SmithingType.TYPE_AXE, 1357, 71),
ADAMANT_AXE(BarType.ADAMANT, SmithingType.TYPE_AXE, 1357, 60),
/**
* Adamant Mace
*/
ADAMANT_MACE(BarType.ADAMANT, SmithingType.TYPE_MACE, 1430, 72),
ADAMANT_MACE(BarType.ADAMANT, SmithingType.TYPE_MACE, 1430, 60),
/**
* Adamant Med Helm
*/
ADAMANT_MEDIUM_HELM(BarType.ADAMANT, SmithingType.TYPE_MEDIUM_HELM, 1145, 73),
ADAMANT_MEDIUM_HELM(BarType.ADAMANT, SmithingType.TYPE_MEDIUM_HELM, 1145, 60),
/**
* Adamant Crossbow Bolt
*/
ADAMANT_BOLT(BarType.ADAMANT, SmithingType.TYPE_CROSSBOW_BOLT, 9380, 73),
ADAMANT_BOLT(BarType.ADAMANT, SmithingType.TYPE_CROSSBOW_BOLT, 9380, 60),
/**
* Adamant Sword
*/
ADAMANT_SWORD(BarType.ADAMANT, SmithingType.TYPE_SWORD, 1287, 74),
ADAMANT_SWORD(BarType.ADAMANT, SmithingType.TYPE_SWORD, 1287, 60),
/**
* Adamant Dart Tips
*/
ADAMANT_DART_TIPS(BarType.ADAMANT, SmithingType.TYPE_DART_TIP, 823, 74),
ADAMANT_DART_TIPS(BarType.ADAMANT, SmithingType.TYPE_DART_TIP, 823, 60),
/**
* Adamant Nails
*/
ADAMANT_NAILS(BarType.ADAMANT, SmithingType.TYPE_NAIL, 4823, 74),
ADAMANT_NAILS(BarType.ADAMANT, SmithingType.TYPE_NAIL, 4823, 60),
/**
* Adamant Arrow Tips
*/
ADAMANT_ARROW_TIPS(BarType.ADAMANT, SmithingType.TYPE_ARROW_TIP, 43, 75),
ADAMANT_ARROW_TIPS(BarType.ADAMANT, SmithingType.TYPE_ARROW_TIP, 43, 60),
/**
* Adamant Scmitar
*/
ADAMANT_SCIMITAR(BarType.ADAMANT, SmithingType.TYPE_SCIMITAR, 1331, 75),
ADAMANT_SCIMITAR(BarType.ADAMANT, SmithingType.TYPE_SCIMITAR, 1331, 60),
/**
* Adamant Crossbow Limbs
*/
ADAMANT_LIMBS(BarType.ADAMANT, SmithingType.TYPE_CROSSBOW_LIMB, 9429, 76),
ADAMANT_LIMBS(BarType.ADAMANT, SmithingType.TYPE_CROSSBOW_LIMB, 9429, 60),
/**
* Adamant LongSword
*/
ADAMANT_LONGSWORD(BarType.ADAMANT, SmithingType.TYPE_LONGSWORD, 1301, 76),
ADAMANT_LONGSWORD(BarType.ADAMANT, SmithingType.TYPE_LONGSWORD, 1301, 60),
/**
* Adamant Knife
*/
ADAMANT_KNIFE(BarType.ADAMANT, SmithingType.TYPE_THROWING_KNIFE, 867, 77),
ADAMANT_KNIFE(BarType.ADAMANT, SmithingType.TYPE_THROWING_KNIFE, 867, 60),
/**
* Adamant Full Helm
*/
ADAMANT_FULL_HELM(BarType.ADAMANT, SmithingType.TYPE_FULL_HELM, 1161, 77),
ADAMANT_FULL_HELM(BarType.ADAMANT, SmithingType.TYPE_FULL_HELM, 1161, 60),
/**
* Adamant Square Shield
*/
ADAMANT_SQUARE_SHIELD(BarType.ADAMANT, SmithingType.TYPE_SQUARE_SHIELD, 1183, 78),
ADAMANT_SQUARE_SHIELD(BarType.ADAMANT, SmithingType.TYPE_SQUARE_SHIELD, 1183, 60),
/**
* Adamant Warhammer
*/
ADAMANT_WARHAMMER(BarType.ADAMANT, SmithingType.TYPE_WARHAMMER, 1345, 79),
ADAMANT_WARHAMMER(BarType.ADAMANT, SmithingType.TYPE_WARHAMMER, 1345, 60),
/**
* Adamant BattleAxe
*/
ADAMANT_BATTLEAXE(BarType.ADAMANT, SmithingType.TYPE_BATTLE_AXE, 1371, 80),
ADAMANT_BATTLEAXE(BarType.ADAMANT, SmithingType.TYPE_BATTLE_AXE, 1371, 60),
/**
* Adamant ChainBody
*/
ADAMANT_CHAINBODY(BarType.ADAMANT, SmithingType.TYPE_CHAINBODY, 1111, 81),
ADAMANT_CHAINBODY(BarType.ADAMANT, SmithingType.TYPE_CHAINBODY, 1111, 60),
/**
* Adamant KiteShield
*/
ADAMANT_KITESHIELD(BarType.ADAMANT, SmithingType.TYPE_KITE_SHIELD, 1199, 82),
ADAMANT_KITESHIELD(BarType.ADAMANT, SmithingType.TYPE_KITE_SHIELD, 1199, 60),
/**
* Adamant Claws
*/
ADAMANT_CLAWS(BarType.ADAMANT, SmithingType.TYPE_CLAWS, 3100, 83),
ADAMANT_CLAWS(BarType.ADAMANT, SmithingType.TYPE_CLAWS, 3100, 60),
/**
* Adamant 2H
*/
ADAMANT_TWO_HANDED_SWORD(BarType.ADAMANT, SmithingType.TYPE_TWO_HAND_SWORD, 1317, 84),
ADAMANT_TWO_HANDED_SWORD(BarType.ADAMANT, SmithingType.TYPE_TWO_HAND_SWORD, 1317, 60),
/**
* Adamant PlateSkirt
*/
ADAMANT_PLATE_SKIRT(BarType.ADAMANT, SmithingType.TYPE_PLATE_SKIRT, 1091, 86),
ADAMANT_PLATE_SKIRT(BarType.ADAMANT, SmithingType.TYPE_PLATE_SKIRT, 1091, 60),
/**
* Adamant PlateLegs
*/
ADAMANT_PLATE_LEGS(BarType.ADAMANT, SmithingType.TYPE_PLATELEG, 1073, 86),
ADAMANT_PLATE_LEGS(BarType.ADAMANT, SmithingType.TYPE_PLATELEG, 1073, 60),
/**
* Adamant PlateBody
*/
ADAMANT_PLATE_BODY(BarType.ADAMANT, SmithingType.TYPE_PLATEBODY, 1123, 88),
ADAMANT_PLATE_BODY(BarType.ADAMANT, SmithingType.TYPE_PLATEBODY, 1123, 60),
/**
* Adamant PickAxe
*/
ADAMANT_PICKAXE(BarType.ADAMANT, SmithingType.TYPE_PICKAXE, 1271, 75),
ADAMANT_PICKAXE(BarType.ADAMANT, SmithingType.TYPE_PICKAXE, 1271, 60),
/**
* Rune Dagger
*/
RUNE_DAGGER(BarType.RUNITE, SmithingType.TYPE_DAGGER, 1213, 85),
RUNE_DAGGER(BarType.RUNITE, SmithingType.TYPE_DAGGER, 1213, 70),
/**
* Rune Hatchet
*/
RUNITE_AXE(BarType.RUNITE, SmithingType.TYPE_AXE, 1359, 86),
RUNITE_AXE(BarType.RUNITE, SmithingType.TYPE_AXE, 1359, 70),
/**
* Rune Mace
*/
RUNITE_MACE(BarType.RUNITE, SmithingType.TYPE_MACE, 1432, 87),
RUNITE_MACE(BarType.RUNITE, SmithingType.TYPE_MACE, 1432, 70),
/**
* Rune Med Helm
*/
RUNITE_MEDIUM_HELM(BarType.RUNITE, SmithingType.TYPE_MEDIUM_HELM, 1147, 88),
RUNITE_MEDIUM_HELM(BarType.RUNITE, SmithingType.TYPE_MEDIUM_HELM, 1147, 70),
/**
* Rune Crossbow Bolt
*/
RUNITE_BOLT(BarType.RUNITE, SmithingType.TYPE_CROSSBOW_BOLT, 9381, 88),
RUNITE_BOLT(BarType.RUNITE, SmithingType.TYPE_CROSSBOW_BOLT, 9381, 70),
/**
* Rune Sword
*/
RUNITE_SWORD(BarType.RUNITE, SmithingType.TYPE_SWORD, 1289, 89),
RUNITE_SWORD(BarType.RUNITE, SmithingType.TYPE_SWORD, 1289, 70),
/**
* Rune Dart Tips
*/
RUNITE_DART_TIPS(BarType.RUNITE, SmithingType.TYPE_DART_TIP, 824, 89),
RUNITE_DART_TIPS(BarType.RUNITE, SmithingType.TYPE_DART_TIP, 824, 70),
/**
* Rune Nails
*/
RUNITE_NAILS(BarType.RUNITE, SmithingType.TYPE_NAIL, 4824, 89),
RUNITE_NAILS(BarType.RUNITE, SmithingType.TYPE_NAIL, 4824, 70),
/**
* Rune Arrow Tips
*/
RUNITE_ARROW_TIPS(BarType.RUNITE, SmithingType.TYPE_ARROW_TIP, 44, 90),
RUNITE_ARROW_TIPS(BarType.RUNITE, SmithingType.TYPE_ARROW_TIP, 44, 70),
/**
* Rune Scmitar
*/
RUNITE_SCIMITAR(BarType.RUNITE, SmithingType.TYPE_SCIMITAR, 1333, 90),
RUNITE_SCIMITAR(BarType.RUNITE, SmithingType.TYPE_SCIMITAR, 1333, 70),
/**
* Rune Crossbow Limbs
*/
RUNITE_LIMBS(BarType.RUNITE, SmithingType.TYPE_CROSSBOW_LIMB, 9431, 91),
RUNITE_LIMBS(BarType.RUNITE, SmithingType.TYPE_CROSSBOW_LIMB, 9431, 70),
/**
* Rune LongSword
*/
RUNITE_LONGSWORD(BarType.RUNITE, SmithingType.TYPE_LONGSWORD, 1303, 91),
RUNITE_LONGSWORD(BarType.RUNITE, SmithingType.TYPE_LONGSWORD, 1303, 70),
/**
* Rune Knife
*/
RUNITE_KNIFE(BarType.RUNITE, SmithingType.TYPE_THROWING_KNIFE, 868, 92),
RUNITE_KNIFE(BarType.RUNITE, SmithingType.TYPE_THROWING_KNIFE, 868, 70),
/**
* Rune Full Helm
*/
RUNITE_FULL_HELM(BarType.RUNITE, SmithingType.TYPE_FULL_HELM, 1163, 92),
RUNITE_FULL_HELM(BarType.RUNITE, SmithingType.TYPE_FULL_HELM, 1163, 70),
/**
* Rune Square Shield
*/
RUNITE_SQUARE_SHIELD(BarType.RUNITE, SmithingType.TYPE_SQUARE_SHIELD, 1185, 93),
RUNITE_SQUARE_SHIELD(BarType.RUNITE, SmithingType.TYPE_SQUARE_SHIELD, 1185, 70),
/**
* Rune Warhammer
*/
RUNITE_WARHAMMER(BarType.RUNITE, SmithingType.TYPE_WARHAMMER, 1347, 94),
RUNITE_WARHAMMER(BarType.RUNITE, SmithingType.TYPE_WARHAMMER, 1347, 70),
/**
* Rune BattleAxe
*/
RUNITE_BATTLEAXE(BarType.RUNITE, SmithingType.TYPE_BATTLE_AXE, 1373, 95),
RUNITE_BATTLEAXE(BarType.RUNITE, SmithingType.TYPE_BATTLE_AXE, 1373, 70),
/**
* Rune ChainBody
*/
RUNITE_CHAINBODY(BarType.RUNITE, SmithingType.TYPE_CHAINBODY, 1113, 96),
RUNITE_CHAINBODY(BarType.RUNITE, SmithingType.TYPE_CHAINBODY, 1113, 70),
/**
* Rune KiteShield
*/
RUNITE_KITESHIELD(BarType.RUNITE, SmithingType.TYPE_KITE_SHIELD, 1201, 97),
RUNITE_KITESHIELD(BarType.RUNITE, SmithingType.TYPE_KITE_SHIELD, 1201, 70),
/**
* Rune Claws
*/
RUNITE_CLAWS(BarType.RUNITE, SmithingType.TYPE_CLAWS, 3101, 98),
RUNITE_CLAWS(BarType.RUNITE, SmithingType.TYPE_CLAWS, 3101, 70),
/**
* Rune 2H
*/
RUNITE_TWO_HANDED_SWORD(BarType.RUNITE, SmithingType.TYPE_TWO_HAND_SWORD, 1319, 99),
RUNITE_TWO_HANDED_SWORD(BarType.RUNITE, SmithingType.TYPE_TWO_HAND_SWORD, 1319, 70),
/**
* Rune PlateSkirt
*/
RUNITE_PLATE_SKIRT(BarType.RUNITE, SmithingType.TYPE_PLATE_SKIRT, 1093, 99),
RUNITE_PLATE_SKIRT(BarType.RUNITE, SmithingType.TYPE_PLATE_SKIRT, 1093, 70),
/**
* Rune PlateLegs
*/
RUNITE_PLATE_LEGS(BarType.RUNITE, SmithingType.TYPE_PLATELEG, 1079, 99),
RUNITE_PLATE_LEGS(BarType.RUNITE, SmithingType.TYPE_PLATELEG, 1079, 70),
/**
* Rune PlateBody
*/
RUNITE_PLATE_BODY(BarType.RUNITE, SmithingType.TYPE_PLATEBODY, 1127, 99),
RUNITE_PLATE_BODY(BarType.RUNITE, SmithingType.TYPE_PLATEBODY, 1127, 70),
/**
* Rune PickAxe
*/
RUNITE_PICKAXE(BarType.RUNITE, SmithingType.TYPE_PICKAXE, 1275, 90),
RUNITE_PICKAXE(BarType.RUNITE, SmithingType.TYPE_PICKAXE, 1275, 70),
/**
* Blurite CrossBow bolts
@ -800,7 +800,7 @@ public enum Bars {
/**
* Blurite Crossbow Limbs
*/
BLURITE_CROSSBOW_LIMBS(BarType.BLURITE, SmithingType.TYPE_CROSSBOW_LIMB, 9422, 13);
BLURITE_CROSSBOW_LIMBS(BarType.BLURITE, SmithingType.TYPE_CROSSBOW_LIMB, 9422, 8);
/**
* A map of object ids to primary ingredients.