forked from 2009Scape/Server
Reduced Quest Point Requirements for Culinomancer shop so that all gloves are obtainable
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parent
81779f1fae
commit
f4c51dbafe
1 changed files with 6 additions and 6 deletions
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@ -14,9 +14,9 @@ import kotlin.collections.HashMap
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class CulinomancerShop : LoginListener {
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//Enable the chest if the player has 18 quest points or more
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override fun login(player: Player) {
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if(player.questRepository.points >= 18){
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if(player.questRepository.points >= 10){
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setVarbit(player, 1850, 5)
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setAttribute(player, "culino-tier", player.questRepository.points / 18) //Set this, so we can check if the player has gained a tier during server runtime
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setAttribute(player, "culino-tier", player.questRepository.points / 10) //Set this, so we can check if the player has gained a tier during server runtime
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//Restock pulse for this player (yes, this means the chest will only restock if the player has logged in. Shop system needs work in order to do otherwise.)
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val restockPulse = object : Pulse(100){ //Run once a minute
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@ -49,7 +49,7 @@ class CulinomancerShop : LoginListener {
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fun getShop(player: Player, food: Boolean): Shop {
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val uid = player.details.uid
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val points = player.questRepository.points
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val tier = (points / 18)
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val tier = (points / 10)
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if (tier != getAttribute(player, "culino-tier", 0)) //If player tier has changed
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{
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foodShops.remove(uid) //Clear the previous shops, so they can regenerate with the new tier
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@ -69,7 +69,7 @@ class CulinomancerShop : LoginListener {
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//Generate default food stock based on an amount of total QP.
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private fun generateFoodStock(points: Int): Array<ShopItem> {
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val stock = Array(foodStock.size) { ShopItem(0, 0) }
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val maxQty = when (val qpTier = (points / 18) - 1) {
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val maxQty = when (val qpTier = (points / 10) - 1) {
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0, 1, 2, 3, 4 -> 1 + qpTier
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else -> qpTier + (qpTier + (qpTier - 5)) //5 = 10, 6 = 13, 7 = 15, etc
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}
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@ -83,14 +83,14 @@ class CulinomancerShop : LoginListener {
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//Generate default gear stock based on an amount of total QP.
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private fun generateGearStock(points: Int): Array<ShopItem> {
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val stock = Array(gearStock.size) { ShopItem(0, 0) }
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val qpTier = (points / 18)
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val qpTier = (points / 10)
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for ((index, item) in stock.withIndex()) item.itemId = gearStock[index]
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for (i in 0 until min(qpTier, 10)) {
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stock[i].amount = 30
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stock[i + 10].amount = 5
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}
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stock[9].amount = 1
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//stock[9].amount = 1
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return stock
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}
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