This commit is contained in:
Ceikry 2020-03-27 15:49:50 -05:00
parent a1d35f6b15
commit 047b570fc6

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@ -22,7 +22,7 @@ public final class RewardChest {
/**
* The low profit drop table.
*/
private static final ChanceItem[] DROP_TABLE = { new ChanceItem(995, 1, 5306, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(995, 306, 306, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(558, 60, 60, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(558, 250, 4900, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(562, 115, 1890, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(560, 15, 15, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(560, 70, 1190, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(565, 35, 630, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(4740, 35, 280, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(165, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(141, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(129, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(385, 4, 4, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(985, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(987, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(1149, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(4708, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4710, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4712, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4714, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4716, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4718, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4720, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4722, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4724, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4726, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4728, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4730, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4732, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4734, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4736, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4738, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4745, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4747, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4749, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4751, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4753, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4755, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4757, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4759, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), };
private static final ChanceItem[] DROP_TABLE = { new ChanceItem(995, 1, 5306, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(995, 306, 306, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(558, 60, 60, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(558, 250, 4900, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(562, 115, 1890, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(560, 15, 15, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(560, 70, 1190, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(565, 35, 630, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(4740, 35, 280, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(165, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(141, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(129, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(985, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(987, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(1149, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(4708, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4710, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4712, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4714, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4716, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4718, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4720, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4722, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4724, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4726, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4728, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4730, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4732, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4734, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4736, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4738, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4745, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4747, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4749, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4751, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4753, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4755, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4757, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4759, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), };
/**
* Rewards the player.