forked from 2009Scape/Server
closes #219
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1 changed files with 1 additions and 1 deletions
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@ -22,7 +22,7 @@ public final class RewardChest {
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/**
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* The low profit drop table.
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*/
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private static final ChanceItem[] DROP_TABLE = { new ChanceItem(995, 1, 5306, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(995, 306, 306, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(558, 60, 60, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(558, 250, 4900, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(562, 115, 1890, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(560, 15, 15, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(560, 70, 1190, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(565, 35, 630, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(4740, 35, 280, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(165, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(141, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(129, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(385, 4, 4, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(985, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(987, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(1149, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(4708, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4710, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4712, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4714, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4716, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4718, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4720, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4722, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4724, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4726, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4728, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4730, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4732, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4734, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4736, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4738, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4745, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4747, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4749, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4751, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4753, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4755, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4757, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4759, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), };
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private static final ChanceItem[] DROP_TABLE = { new ChanceItem(995, 1, 5306, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(995, 306, 306, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(558, 60, 60, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(558, 250, 4900, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(562, 115, 1890, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(560, 15, 15, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(560, 70, 1190, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(565, 35, 630, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(4740, 35, 280, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(165, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(141, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(129, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(985, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(987, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(1149, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(4708, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4710, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4712, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4714, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4716, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4718, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4720, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4722, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4724, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4726, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4728, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4730, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4732, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4734, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4736, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4738, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4745, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4747, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4749, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4751, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4753, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4755, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4757, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4759, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), };
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/**
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* Rewards the player.
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