From 047b570fc6f7d271913cee54d0b03bcda5248845 Mon Sep 17 00:00:00 2001 From: Ceikry Date: Fri, 27 Mar 2020 15:49:50 -0500 Subject: [PATCH] closes #219 --- Server/src/plugin/activity/barrows/RewardChest.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Server/src/plugin/activity/barrows/RewardChest.java b/Server/src/plugin/activity/barrows/RewardChest.java index d0d8b81c3..c6a910b3f 100644 --- a/Server/src/plugin/activity/barrows/RewardChest.java +++ b/Server/src/plugin/activity/barrows/RewardChest.java @@ -22,7 +22,7 @@ public final class RewardChest { /** * The low profit drop table. */ - private static final ChanceItem[] DROP_TABLE = { new ChanceItem(995, 1, 5306, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(995, 306, 306, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(558, 60, 60, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(558, 250, 4900, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(562, 115, 1890, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(560, 15, 15, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(560, 70, 1190, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(565, 35, 630, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(4740, 35, 280, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(165, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(141, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(129, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(385, 4, 4, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(985, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(987, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(1149, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(4708, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4710, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4712, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4714, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4716, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4718, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4720, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4722, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4724, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4726, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4728, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4730, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4732, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4734, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4736, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4738, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4745, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4747, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4749, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4751, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4753, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4755, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4757, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4759, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), }; + private static final ChanceItem[] DROP_TABLE = { new ChanceItem(995, 1, 5306, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(995, 306, 306, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(558, 60, 60, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(558, 250, 4900, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(562, 115, 1890, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(560, 15, 15, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(560, 70, 1190, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(565, 35, 630, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(4740, 35, 280, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(165, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(141, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(129, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(985, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(987, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(1149, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(4708, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4710, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4712, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4714, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4716, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4718, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4720, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4722, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4724, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4726, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4728, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4730, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4732, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4734, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4736, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4738, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4745, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4747, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4749, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4751, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4753, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4755, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4757, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4759, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), }; /** * Rewards the player.