diff --git a/Server/src/plugin/activity/barrows/RewardChest.java b/Server/src/plugin/activity/barrows/RewardChest.java index d0d8b81c3..c6a910b3f 100644 --- a/Server/src/plugin/activity/barrows/RewardChest.java +++ b/Server/src/plugin/activity/barrows/RewardChest.java @@ -22,7 +22,7 @@ public final class RewardChest { /** * The low profit drop table. */ - private static final ChanceItem[] DROP_TABLE = { new ChanceItem(995, 1, 5306, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(995, 306, 306, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(558, 60, 60, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(558, 250, 4900, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(562, 115, 1890, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(560, 15, 15, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(560, 70, 1190, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(565, 35, 630, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(4740, 35, 280, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(165, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(141, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(129, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(385, 4, 4, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(985, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(987, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(1149, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(4708, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4710, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4712, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4714, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4716, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4718, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4720, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4722, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4724, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4726, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4728, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4730, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4732, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4734, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4736, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4738, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4745, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4747, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4749, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4751, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4753, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4755, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4757, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4759, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), }; + private static final ChanceItem[] DROP_TABLE = { new ChanceItem(995, 1, 5306, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(995, 306, 306, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(558, 60, 60, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(558, 250, 4900, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(562, 115, 1890, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(560, 15, 15, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(560, 70, 1190, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(565, 35, 630, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(4740, 35, 280, 1000, 0.0, DropFrequency.COMMON), new ChanceItem(165, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(141, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(129, 1, 1, 1000, 0.0, DropFrequency.UNCOMMON), new ChanceItem(985, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(987, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(1149, 1, 1, 1000, 0.0, DropFrequency.RARE), new ChanceItem(4708, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4710, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4712, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4714, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4716, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4718, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4720, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4722, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4724, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4726, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4728, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4730, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4732, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4734, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4736, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4738, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4745, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4747, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4749, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4751, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4753, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4755, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4757, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), new ChanceItem(4759, 1, 1, 1000, 0.0, DropFrequency.VERY_RARE), }; /** * Rewards the player.