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constant library for music
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1 changed files with 554 additions and 54 deletions
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package org.rs09.consts
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object Music {
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const val SEVENTH_REALM_363 = 363
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const val A_NEW_MENACE_500 = 500
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const val ADVENTURE_177 = 177
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const val THE_ADVENTURER_401 = 401
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const val AL_KHARID_50 = 50
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const val ALLS_FAIRY_IN_LOVE_AND_WAR_73 = 73
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const val ALONE_102 = 102
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const val ALTAR_EGO_428 = 428
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const val ALTERNATIVE_ROOT_272 = 272
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const val AMBIENT_JUNGLE_90 = 90
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const val ANIMAL_APOGEE_456 = 456
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const val ANYWHERE_305 = 305
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const val ARABIAN_36 = 36
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const val ARABIAN2_123 = 123
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const val ARABIAN3_124 = 124
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const val IBAN_1 = 1
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const val AUTUMN_VOYAGE_2 = 2
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const val UNKNOWN_LAND_3 = 3
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const val HELLS_BELLS_4 = 4
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const val SAD_MEADOW_5 = 5
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const val JOLLY_R_6 = 6
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const val OVERTURE_7 = 7
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const val WILDWOOD_8 = 8
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const val KINGDOM_9 = 9
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const val MOODY_10 = 10
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const val SPOOKY2_11 = 11
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const val LONG_WAY_HOME_12 = 12
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const val MAGE_ARENA_13 = 13
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const val WITCHING_14 = 14
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const val WORKSHOP_15 = 15
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const val SCAPE_MAIN_16 = 16
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const val ESCAPE_17 = 17
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const val HORIZON_18 = 18
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const val ARABIQUE_19 = 19
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const val ARDOUGNE_AGO_555 = 555
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const val ARMA_GONNA_GET_YOU_526 = 526 // Does not turn green on interface
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const val ARMADYL_ALLIANCE_404 = 404
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const val ARMAGEDDON_399 = 399
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const val ARMY_OF_DARKNESS_160 = 160
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const val ARRIVAL_186 = 186
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const val THE_ART_OF_HOCUS_POCUS_571 = 571
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const val ARTISTRY_247 = 247
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const val ASSAULT_AND_BATTERY_604 = 604
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const val ATTACK1_24 = 24
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const val LULLABY_20 = 20
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const val MONARCH_WALTZ_21 = 21
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const val GNOME_KING_22 = 22
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const val FE_FI_FO_FUM_23 = 23
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const val ATTACK2_25 = 25
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const val ATTACK3_26 = 26
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const val ATTACK4_27 = 27
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const val ATTACK5_28 = 28
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const val ATTACK6_29 = 29
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const val ATTENTION_180 = 180
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const val AUTUMN_VOYAGE_2 = 2
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const val AYE_CAR_RUM_BA_497 = 497 // Does not turn green on interface
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const val AZTEC_248 = 248
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const val BACK_TO_LIFE_616 = 616
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const val BACKGROUND_324 = 324
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const val BALLAD_OF_ENCHANTMENT_152 = 152
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const val BANDIT_CAMP_263 = 263
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const val BANDOS_BATTALION_386 = 386
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const val BANE_OF_SUMMER_564 = 564
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const val BARB_WIRE_367 = 367
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const val BARBARIANISM_141 = 141
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const val BARKING_MAD_345 = 345
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const val BAROQUE_99 = 99
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const val BEETLE_JUICE_615 = 615
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const val BEYOND_100 = 100
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const val VOODOO_CULT_30 = 30
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const val VOYAGE_32 = 32
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const val WONDER_34 = 34
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const val SEA_SHANTY2_35 = 35
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const val ARABIAN_36 = 36
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const val DEEP_WILDY_37 = 37
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const val TRAWLER_38 = 38
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const val EXPECTING_41 = 41
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const val WILDERNESS2_42 = 42
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const val WILDERNESS3_43 = 43
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const val RIGHT_ON_TRACK_44 = 44
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const val VENTURE2_45 = 45
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const val HARMONY2_46 = 46
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const val DUEL_ARENA_47 = 47
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const val MORYTANIA_48 = 48
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const val WANDER_49 = 49
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const val AL_KHARID_50 = 50
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const val TRAWLER_MINOR_51 = 51
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const val SERENE_52 = 52
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const val ROYALE_53 = 53
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const val SCAPE_SOFT_54 = 54
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const val HIGH_SEAS_55 = 55
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const val DOORWAYS_56 = 56
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const val RUNE_ESSENCE_57 = 57
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const val NOMAD_58 = 58
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const val CURSED_59 = 59
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const val LASTING_60 = 60
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const val VILLAGE_61 = 61
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const val NEWBIE_MELODY_62 = 62
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const val CHAIN_OF_COMMAND_63 = 63
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const val BOOK_OF_SPELLS_64 = 64
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const val MIRACLE_DANCE_65 = 65
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const val LEGION_66 = 66
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const val CLOSE_QUARTERS_67 = 67
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const val CAVERN_68 = 68
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const val EGYPT_69 = 69
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const val UPCOMING_70 = 70
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const val CHOMPY_HUNT_71 = 71
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const val FANFARE_72 = 72
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const val ALLS_FAIRY_IN_LOVE_AND_WAR_73 = 73
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const val LIGHTWALK_74 = 74
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const val VENTURE_75 = 75
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const val HARMONY_76 = 76
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const val SPLENDOUR_77 = 77
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const val REGGAE_78 = 78
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const val SOUNDSCAPE_80 = 80
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const val WONDEROUS_81 = 81
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const val WATERFALL_82 = 82
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const val BIG_CHORDS_83 = 83
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const val BISH_BASH_BOSH_474 = 474
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const val BITTERSWEET_BUNNY_502 = 502 // Does not turn green on interface
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const val BLACK_OF_KNIGHT_585 = 585
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const val BLISTERING_BARNACLES_498 = 498
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const val BLOODBATH_512 = 512 // Does not turn green on interface
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const val BODY_PARTS_342 = 342
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const val BOLRIES_DIARY_427 = 427
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const val BONE_DANCE_154 = 154
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const val BOUNTY_HUNTER_LEVEL_1_444 = 444
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const val BOUNTY_HUNTER_LEVEL_2_443 = 443
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const val BOUNTY_HUNTER_LEVEL_3_445 = 445
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const val BRAIN_BATTLE_239 = 239
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const val DEAD_QUIET_84 = 84
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const val VISION_85 = 85
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const val DIMENSION_X_86 = 86
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const val ICE_MELODY_87 = 87
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const val TWILIGHT_88 = 88
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const val REGGAE2_89 = 89
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const val AMBIENT_JUNGLE_90 = 90
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const val RIVERSIDE_91 = 91
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const val SEA_SHANTY_92 = 92
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const val PARADE_93 = 93
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const val TRIBAL2_94 = 94
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const val INTREPID_95 = 95
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const val INSPIRATION_96 = 96
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const val HERMIT_97 = 97
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const val FOREVER_98 = 98
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const val BAROQUE_99 = 99
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const val BEYOND_100 = 100
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const val GNOME_VILLAGE2_101 = 101
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const val ALONE_102 = 102
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const val ORIENTAL_103 = 103
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const val CAMELOT_104 = 104
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const val TOMORROW_105 = 105
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const val EXPANSE_106 = 106
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const val MILES_AWAY_107 = 107
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const val STARLIGHT_108 = 108
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const val THEME_109 = 109
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const val SERENADE_110 = 110
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const val STILL_NIGHT_111 = 111
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const val GNOMEBALL_112 = 112
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const val LIGHTNESS_113 = 113
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const val JUNGLY1_114 = 114
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const val JUNGLY2_115 = 115
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const val GREATNESS_116 = 116
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const val JUNGLY3_117 = 117
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const val FAERIE_118 = 118
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const val FISHING_119 = 119
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const val SHINING_120 = 120
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const val FORBIDDEN_121 = 121
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const val SHINE_122 = 122
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const val ARABIAN2_123 = 123
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const val ARABIAN3_124 = 124
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const val GARDEN_125 = 125
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const val WE_ARE_THE_FAIRIES_126 = 126
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const val NIGHTFALL_127 = 127
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const val GRUMPY_128 = 128
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const val SPOOKYJUNGLE_129 = 129
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const val TREE_SPIRITS_130 = 130
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const val UNDERSTANDING_131 = 131
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const val BREEZE_132 = 132
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const val BREW_HOO_HOO_471 = 471
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const val THE_TOWER_133 = 133
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const val LA_MORT_134 = 134
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const val EMPEROR_138 = 138
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const val TALKING_FOREST_140 = 140
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const val BARBARIANISM_141 = 141
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const val COMPLICATION_142 = 142
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const val DOWN_TO_EARTH_143 = 143
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const val SCAPE_CAVE_144 = 144
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const val YESTERYEAR_145 = 145
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const val ZEALOT_146 = 146
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const val EMOTION_148 = 148
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const val PRINCIPALITY_149 = 149
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const val MOUSE_TRAP_150 = 150
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const val START_151 = 151
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const val BALLAD_OF_ENCHANTMENT_152 = 152
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const val EXPEDITION_153 = 153
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const val BONE_DANCE_154 = 154
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const val NEVERLAND_155 = 155
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const val MAUSOLEUM_156 = 156
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const val MEDIEVAL_157 = 157
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const val QUEST_158 = 158
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const val GAOL_159 = 159
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const val ARMY_OF_DARKNESS_160 = 160
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const val LONG_AGO_161 = 161
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const val TRIBAL_BACKGROUND_162 = 162
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const val FLUTE_SALAD_163 = 163
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const val LANDLUBBER_164 = 164
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const val FANFARE2_166 = 166
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const val FANFARE3_167 = 167
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const val LONESOME_168 = 168
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const val CRYSTAL_SWORD_169 = 169
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const val THE_SHADOW_170 = 170
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const val DUNJUN_173 = 173
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const val SPIRIT_175 = 175
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const val UNDERCURRENT_176 = 176
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const val ADVENTURE_177 = 177
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const val COURAGE_178 = 178
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const val UNDERGROUND_179 = 179
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const val ATTENTION_180 = 180
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const val CRYSTAL_CAVE_181 = 181
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const val DANGEROUS_182 = 182
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const val TROUBLED_183 = 183
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const val MAGICAL_JOURNEY_184 = 184
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const val MAGIC_DANCE_185 = 185
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const val ARRIVAL_186 = 186
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const val TREMBLE_187 = 187
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const val IN_THE_MANOR_188 = 188
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const val LAND_OF_SNOW_189 = 189
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const val HEART_AND_MIND_190 = 190
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const val KNIGHTLY_191 = 191
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const val TRINITY_192 = 192
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const val MELLOW_193 = 193
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const val BRIMSTAILS_SCALES_194 = 194
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const val LAMENT_OF_MEIYERDITCH_197 = 197
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const val DAGANNOTH_DAWN_198 = 198
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const val THE_MOLLUSC_MENACE_200 = 200
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const val SLUG_A_BUG_BALL_201 = 201
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const val PRIME_TIME_202 = 202
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const val MY_ARMS_JOURNEY_203 = 203
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const val ROC_AND_ROLL_204 = 204
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const val HIGH_SPIRITS_205 = 205
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const val FLOATING_FREE_206 = 206
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const val SCAPE_HUNTER_207 = 207
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const val JUNGLE_ISLAND_XMAS_208 = 208
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const val JUNGLE_BELLS_209 = 209
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const val SEA_SHANTY_XMAS_210 = 210
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const val PIRATES_OF_PENANCE_211 = 211
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const val LABYRINTH_213 = 213
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const val UNDEAD_DUNGEON_214 = 214
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const val ESPIONAGE_216 = 216
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const val HAVE_AN_ICE_DAY_217 = 217
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const val ISLAND_OF_THE_TROLLS_220 = 220
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const val JESTER_MINUTE_221 = 221
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const val MAJOR_MINER_222 = 222
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const val NORSE_CODE_223 = 223
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const val OGRE_THE_TOP_224 = 224
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const val VOLCANIC_VIKINGS_225 = 225
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const val GARDEN_OF_AUTUMN_228 = 228
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const val GARDEN_OF_SPRING_229 = 229
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const val GARDEN_OF_SUMMER_230 = 230
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const val GARDEN_OF_WINTER_231 = 231
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const val CREATURE_CRUELTY_234 = 234
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const val MAGIC_MAGIC_MAGIC_235 = 235
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const val MUTANT_MEDLEY_236 = 236
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const val WORK_WORK_WORK_237 = 237
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const val ZOMBIISM_238 = 238
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const val BRAIN_BATTLE_239 = 239
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const val DORGESHUUN_CITY_240 = 240
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const val TIME_OUT_242 = 242
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const val STRATOSPHERE_243 = 243
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const val WATERLOGGED_244 = 244
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const val NATURAL_245 = 245
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const val GROTTO_246 = 246
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const val ARTISTRY_247 = 247
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const val AZTEC_248 = 248
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const val DORGESHUUN_DEEP_249 = 249
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const val SUROKS_THEME_250 = 250
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const val FOREST_251 = 251
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const val ELVEN_MIST_252 = 252
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const val LOST_SOUL_253 = 253
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const val MERIDIAN_254 = 254
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const val WOODLAND_255 = 255
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const val OVERPASS_256 = 256
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const val SOJOURN_257 = 257
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const val CONTEST_258 = 258
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const val CRYSTAL_CASTLE_259 = 259
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const val MARZIPAN_261 = 261
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const val RIGHTEOUSNESS_262 = 262
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const val BANDIT_CAMP_263 = 263
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const val MAD_EADGAR_264 = 264
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const val SUPERSTITION_265 = 265
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const val BONE_DRY_266 = 266
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const val SUNBURN_267 = 267
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const val EVERYWHERE_268 = 268
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const val COMPETITION_269 = 269
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const val EXPOSED_270 = 270
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const val WELL_OF_VOYAGE_271 = 271
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const val ALTERNATIVE_ROOT_272 = 272
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const val EASTER_JIG_273 = 273
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const val RISING_DAMP_274 = 274
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const val SLICE_OF_STATION_275 = 275
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const val HAM_AND_SEEK_276 = 276
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const val HAUNTED_MINE_277 = 277
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const val DEEP_DOWN_278 = 278
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const val HAM_ATTACK_279 = 279
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const val SLICE_OF_SILENT_MOVIE_281 = 281
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const val CHAMBER_282 = 282
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const val EVERLASTING_283 = 283
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const val MISCELLANIA_284 = 284
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const val ETCETERA_285 = 285
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const val SHADOWLAND_286 = 286
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const val LAIR_287 = 287
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const val RELLEKKA_289 = 289
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const val SAGA_290 = 290
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const val BORDERLAND_291 = 291
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const val STRANDED_292 = 292
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const val LEGEND_293 = 293
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const val FROSTBITE_294 = 294
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const val WARRIOR_295 = 295
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const val TECHNOLOGY_296 = 296
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const val ILLUSIVE_298 = 298
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const val INADEQUACY_299 = 299
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const val UNTOUCHABLE_300 = 300
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const val DOWN_AND_OUT_301 = 301
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const val ON_THE_UP_302 = 302
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const val MONKEY_MADNESS_303 = 303
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const val MAROONED_304 = 304
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const val ANYWHERE_305 = 305
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const val ISLAND_LIFE_306 = 306
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const val TEMPLE_307 = 307
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const val SUSPICIOUS_308 = 308
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const val LOOKING_BACK_309 = 309
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const val DWARF_THEME_310 = 310
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const val SHOWDOWN_311 = 311
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const val FIND_MY_WAY_312 = 312
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const val GOBLIN_VILLAGE_313 = 313
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const val CASTLE_WARS_314 = 314
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const val THE_NAVIGATOR_316 = 316
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const val MELODRAMA_317 = 317
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const val READY_FOR_BATTLE_318 = 318
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const val STILLNESS_319 = 319
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const val LIGHTHOUSE_320 = 320
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const val SCAPE_SCARED_321 = 321
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const val OUT_OF_THE_DEEP_322 = 322
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const val UNDERGROUND_PASS_323 = 323
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const val BACKGROUND_324 = 324
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const val CAVE_BACKGROUND_325 = 325
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const val DARK_326 = 326 // Seems to be unlocked in the Wilderness Hunting Area
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const val DREAM_327 = 327
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const val MARCH_328 = 328
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const val REGAL_329 = 329
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const val CELLAR_SONG_330 = 330
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const val SCAPE_SAD_331 = 331
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const val SPOOKY_333 = 333
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const val PIRATES_OF_PERIL_334 = 334
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const val ROMANCING_THE_CRONE_335 = 335
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const val DANGEROUS_ROAD_336 = 336
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const val FAITHLESS_337 = 337
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const val TIPTOE_338 = 338
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const val THE_TERRIBLE_TOWER_339 = 339
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const val MASQUERADE_340 = 340
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const val THE_SLAYER_341 = 341
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const val BODY_PARTS_342 = 342
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const val MONSTER_MELEE_343 = 343
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const val FENKENSTRAINS_REFRAIN_344 = 344
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const val BARKING_MAD_345 = 345
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const val GOBLIN_GAME_346 = 346
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const val NARNODES_THEME_348 = 348
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const val IMPETUOUS_349 = 349
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const val DYNASTY_351 = 351
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const val SCARAB_352 = 352
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const val SHIPWRECKED_353 = 353
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const val PHASMATYS_354 = 354
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const val THE_OTHER_SIDE_355 = 355
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const val SETTLEMENT_356 = 356
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const val CAVE_OF_BEASTS_357 = 357
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const val DRAGONTOOTH_ISLAND_358 = 358
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const val SARCOPHAGUS_359 = 359
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const val DOWN_BELOW_361 = 361
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const val KARAMJA_JAM_362 = 362
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const val SEVENTH_REALM_363 = 363
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const val PATHWAYS_364 = 364
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const val MELZARS_MAZE_365 = 365
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const val EAGLE_PEAK_366 = 366
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const val BARB_WIRE_367 = 367
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const val TIME_TO_MINE_369 = 369
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const val IN_BETWEEN_370 = 370
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const val SCHOOLS_OUT_371 = 371
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const val FAR_AWAY_372 = 372
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const val CLAUSTROPHOBIA_373 = 373
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const val KNIGHTMARE_374 = 374
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const val FIGHT_OR_FLIGHT_375 = 375
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const val TEMPLE_OF_LIGHT_376 = 376
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const val THE_GOLEM_377 = 377
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const val FORGOTTEN_378 = 378
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const val THRONE_OF_THE_DEMON_379 = 379
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const val DANCE_OF_THE_UNDEAD_380 = 380
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const val DANGEROUS_WAY_381 = 381
|
||||
const val LORE_AND_ORDER_382 = 382
|
||||
const val CITY_OF_THE_DEAD_383 = 383
|
||||
const val HYPNOTIZED_384 = 384
|
||||
const val BANDOS_BATTALION_386 = 386
|
||||
const val SPHINX_387 = 387
|
||||
const val MIRAGE_388 = 388
|
||||
const val CAVE_OF_THE_GOBLINS_389 = 389
|
||||
const val ROMPER_CHOMPER_390 = 390
|
||||
const val ZAMORAK_ZOO_391 = 391
|
||||
const val ZOGRE_DANCE_392 = 392
|
||||
const val PATH_OF_PERIL_393 = 393
|
||||
const val WAYWARD_394 = 394
|
||||
const val TALE_OF_KELDAGRIM_395 = 395
|
||||
const val LAND_OF_THE_DWARVES_396 = 396
|
||||
const val TEARS_OF_GUTHIX_397 = 397
|
||||
const val THE_POWER_OF_TEARS_398 = 398
|
||||
const val ARMAGEDDON_399 = 399
|
||||
const val SCAPE_ORIGINAL_400 = 400
|
||||
const val THE_ADVENTURER_401 = 401
|
||||
const val THE_ROGUES_DEN_402 = 402
|
||||
const val THE_FAR_SIDE_403 = 403
|
||||
const val ARMADYL_ALLIANCE_404 = 404
|
||||
const val THE_LOST_MELODY_407 = 407
|
||||
const val STRENGTH_OF_SARADOMIN_408 = 408
|
||||
const val FROGLAND_409 = 409
|
||||
const val EVIL_BOBS_ISLAND_411 = 411
|
||||
const val INTO_THE_ABYSS_412 = 412
|
||||
const val THE_QUIZ_MASTER_413 = 413
|
||||
const val THE_LONGRAMBLE_SCRAMBLE_414 = 414
|
||||
const val HEALIN_FEELIN_416 = 416
|
||||
const val TERRORBIRD_TUSSLE_417 = 417
|
||||
const val CORPORAL_PUNISHMENT_418 = 418
|
||||
const val PHEASANT_PEASANT_419 = 419
|
||||
const val THE_LOST_TRIBE_420 = 420
|
||||
const val STOREROOM_SHUFFLE_421 = 421
|
||||
const val THE_CHOSEN_425 = 425
|
||||
const val WASTE_DEFACED_426 = 426
|
||||
const val BOLRIES_DIARY_427 = 427
|
||||
const val ALTAR_EGO_428 = 428
|
||||
const val ROOTS_AND_FLUTES_429 = 429
|
||||
const val GRIMLY_FIENDISH_432 = 432
|
||||
const val DUSK_IN_YUBIUSK_433 = 433
|
||||
const val HAVE_A_BLAST_434 = 434
|
||||
const val WILDERNESS_435 = 435
|
||||
const val FORGETTABLE_MELODY_436 = 436
|
||||
const val ZANIKS_THEME_437 = 437
|
||||
const val CATACOMBS_AND_TOMBS_439 = 439
|
||||
const val TEMPLE_OF_TRIBES_440 = 440
|
||||
const val TOURNAMENT_441 = 441
|
||||
const val CLAN_WARS_442 = 442
|
||||
const val BOUNTY_HUNTER_LEVEL_2_443 = 443
|
||||
const val BOUNTY_HUNTER_LEVEL_1_444 = 444
|
||||
const val BOUNTY_HUNTER_LEVEL_3_445 = 445
|
||||
const val OVER_TO_NARDAH_447 = 447
|
||||
const val THE_MONSTERS_BELOW_448 = 448
|
||||
const val WILD_ISLE_449 = 449
|
||||
const val VENOMOUS_450 = 450
|
||||
const val TUNE_FROM_THE_DUNE_451 = 451
|
||||
const val COPRIS_LUNARIS_452 = 452
|
||||
const val JUNGLE_HUNT_453 = 453
|
||||
const val HOME_SWEET_HOME_454 = 454
|
||||
const val SCARABAEOIDEA_455 = 455
|
||||
const val ANIMAL_APOGEE_456 = 456
|
||||
const val SCAPE_SUMMON_457 = 457 // Unlocked automatically after the logging-in after the release of Summoning
|
||||
const val THE_ROUTE_OF_ALL_EVIL_459 = 459 // Unlocked in the Chaos Tunnels
|
||||
const val JOY_OF_THE_HUNT_460 = 460
|
||||
const val THE_DESOLATE_ISLE_461 = 461
|
||||
const val SPIRITS_OF_ELID_462 = 462
|
||||
const val FIRE_AND_BRIMSTONE_463 = 463
|
||||
const val THE_GENIE_464 = 464
|
||||
const val DESERT_HEAT_465 = 465
|
||||
const val GROUND_SCAPE_466 = 466
|
||||
const val THE_ROUTE_OF_THE_PROBLEM_467 = 467 // Unlocked at the north-west and south rifts in the Chaos Tunnels
|
||||
const val SHAPING_UP_468 = 468
|
||||
const val IN_THE_PITS_469 = 469
|
||||
const val STRANGE_PLACE_470 = 470
|
||||
const val BREW_HOO_HOO_471 = 471
|
||||
const val SPA_BIZARRE_472 = 472
|
||||
const val TZHAAR_473 = 473
|
||||
const val BISH_BASH_BOSH_474 = 474
|
||||
const val WILD_SIDE_475 = 475
|
||||
const val DEAD_CAN_DANCE_476 = 476
|
||||
const val HOT_N_BOTHERED_477 = 477
|
||||
const val THE_CELLAR_DWELLERS_478 = 478
|
||||
const val JUNGLE_TROUBLES_479 = 479
|
||||
const val CATCH_ME_IF_YOU_CAN_481 = 481
|
||||
const val RAT_A_TAT_TAT_482 = 482
|
||||
const val JUNGLE_COMMUNITY_483 = 483
|
||||
const val THE_NOBLE_RODENT_485 = 485
|
||||
const val CHARMIN_FARMIN_487 = 487
|
||||
const val THE_WRONG_PATH_488 = 488 // Unlocked before fighting Bork in the Chaos Tunnels during The Hunt for Surok miniquest
|
||||
const val BUBBLE_AND_SQUEAK_489 = 489
|
||||
const val SARIMS_VERMIN_490 = 490
|
||||
const val RAT_HUNT_491 = 491
|
||||
const val EXAM_CONDITIONS_492 = 492
|
||||
const val SAFETY_IN_NUMBERS_493 = 493
|
||||
const val INCARCERATION_494 = 494
|
||||
const val THE_TRADE_PARADE_496 = 496
|
||||
const val AYE_CAR_RUM_BA_497 = 497
|
||||
const val BLISTERING_BARNACLES_498 = 498
|
||||
const val CREEPY_499 = 499
|
||||
const val A_NEW_MENACE_500 = 500
|
||||
const val DISTANT_LAND_501 = 501
|
||||
const val BITTERSWEET_BUNNY_502 = 502 // Unlocked during Easter Events
|
||||
const val WAITING_FOR_THE_HUNT_503 = 503 // Unlocked in the Fist of Guthix minigame waiting room
|
||||
const val FANGS_FOR_THE_MEMORY_504 = 504
|
||||
const val PHARAOHS_TOMB_505 = 505
|
||||
const val LAND_DOWN_UNDER_506 = 506
|
||||
const val GUTHIXS_HUNTER_507 = 507 // Unlocked while playing the Fist of Guthix minigame, or for Ironmen, interacting with the eastern passageway next to Fiara
|
||||
const val MEDDLING_KIDS_508 = 508
|
||||
const val CORRIDORS_OF_POWER_509 = 509
|
||||
const val SLITHER_AND_THITHER_510 = 510
|
||||
const val IN_THE_CLINK_511 = 511
|
||||
const val BLOODBATH_512 = 512 // Unlocked upon entering the Blood Altar after the Legacy of Seergaze quest
|
||||
const val CONSPIRACY_PART_1_513 = 513 // Unlocked during Morytanian Splinter Group cutscene on the top floor of Paterdomus during the Legacy of Seergaze quest
|
||||
const val THE_COLUMBARIUM_514 = 514 // Unlocked upon entering the Columbarium during the Legacy of Seergaze quest
|
||||
const val MUDSKIPPER_MELODY_515 = 515
|
||||
const val CONSPIRACY_PART_2_516 = 516 // Unlocked when the Morytanian Splinter Group spots you before the Fistandantilus/Zaromark fight during the Legacy of Seergaze quest
|
||||
const val SUBTERRANEA_517 = 517
|
||||
const val THE_TERRIBLE_TUNNELS_518 = 518 // Unlocked behind the wooden door in the Meiyerditch Dungeon during the Legacy of Seergaze quest
|
||||
const val INCANTATION_519 = 519
|
||||
const val GRIP_OF_THE_TALON_520 = 520
|
||||
const val THE_TERRIBLE_CAVERNS_521 = 521 // Unlocked in the deep parts of Meiyerditch Laboratories during the Legacy of Seergaze quest
|
||||
const val ICY_A_WORRIED_GNOME_522 = 522
|
||||
const val ICY_TROUBLE_AHEAD_523 = 523
|
||||
const val XENOPHOBE_524 = 524
|
||||
const val TITLE_FIGHT_525 = 525
|
||||
const val ARMA_GONNA_GET_YOU_526 = 526 // Unlocked during battle against TokTz-Ket-Dill during the TokTz-Ket-Dill quest
|
||||
const val DILLO_GENCE_IS_KEY_527 = 527 // Unlocked during the TokTz-Ket-Dill quest
|
||||
const val VICTORY_IS_MINE_528 = 528
|
||||
const val IN_THE_BRINE_530 = 530
|
||||
const val TOKTZ_KET_EK_MACK_531 = 531 // Unlocked when watching the play of TokTz-Ket-Ek-Mack after completing the TokTz-Ket-Dill quest
|
||||
const val DIANGOS_LITTLE_HELPERS_532 = 532
|
||||
const val ROLL_THE_BONES_533 = 533
|
||||
const val MIND_OVER_MATTER_534 = 534
|
||||
const val GOLDEN_TOUCH_535 = 535
|
||||
const val COOL_FOR_ALI_CATS_536 = 536 // Unlocked upon playing the first cutscene during the Smoking Kills quest
|
||||
const val DOGS_OF_WAR_537 = 537
|
||||
const val UNDER_THE_SAND_539 = 539 // Unlocked in the tomb of Catolax during the Smoking Kills quest
|
||||
const val DESERT_SMOKE_540 = 540 // Unlocked in the Pollivneach Slayer Dungeon during the Smoking Kills quest
|
||||
const val THE_ENCHANTER_541 = 541
|
||||
const val LAMENT_542 = 542
|
||||
const val SLAIN_TO_WASTE_543 = 543
|
||||
const val MAKING_WAVES_544 = 544
|
||||
const val CABIN_FEVER_545 = 545
|
||||
const val LAST_STAND_546 = 546
|
||||
const val SCAPE_SANTA_547 = 547
|
||||
const val POLES_APART_548 = 548
|
||||
const val JAILBIRD_549 = 549 // Unlocked in Rock Island Prison during the Rocking Out quest
|
||||
const val SOMETHING_FISHY_550 = 550 // Unlocked during the Rocking Out quest
|
||||
const val A_PIRATES_LIFE_FOR_ME_551 = 551 // Unlocked in Rock Island Prison during the Rocking Out quest
|
||||
const val THE_MENTOR_552 = 552
|
||||
const val SHINING_SPIRIT_553 = 553
|
||||
const val TROUBLED_SPIRIT_554 = 554
|
||||
const val ARDOUGNE_AGO_555 = 555
|
||||
const val SARAHS_LULLABY_556 = 556
|
||||
const val HISTORIC_MEMORIES_557 = 557
|
||||
const val FOOD_FOR_THOUGHT_558 = 558
|
||||
const val MALADY_559 = 559
|
||||
const val DANCE_OF_DEATH_560 = 560
|
||||
const val SECOND_VISION_561 = 561 // Unlocked in the Runecrafting Guild
|
||||
const val CIRCUS_562 = 562
|
||||
const val THE_VACANT_ABYSS_563 = 563
|
||||
const val BANE_OF_SUMMER_564 = 564
|
||||
const val WRATH_AND_RUIN_565 = 565
|
||||
const val ZOMBIE_INVASION_566 = 566
|
||||
const val DREAM_THEATRE_567 = 567
|
||||
const val STORM_BREW_568 = 568
|
||||
const val UNDEAD_ARMY_569 = 569 // Unlocked in Zemouregal's Base during the Defender of Varrock quest
|
||||
const val THE_RUINS_OF_CAMDOZAAL_570 = 570
|
||||
const val THE_ART_OF_HOCUS_POCUS_571 = 571
|
||||
const val MAGIC_AND_MYSTERY_572 = 572
|
||||
const val CHICKENED_OUT_575 = 575
|
||||
const val DAVY_JONESS_LOCKER_576 = 576
|
||||
const val MASTERMINDLESS_577 = 577
|
||||
const val STEALING_CREATION_578 = 578
|
||||
const val DANGEROUS_LOGIC_579 = 579
|
||||
const val THE_EVIL_WITHIN_581 = 581
|
||||
const val TOO_MANY_COOKS_582 = 582
|
||||
const val CHEF_SURPRIZE_583 = 583
|
||||
const val TEMPLE_DESECRATED_584 = 584
|
||||
const val BLACK_OF_KNIGHT_585 = 585
|
||||
const val EVERLASTING_FIRE_586 = 586
|
||||
const val NULL_AND_VOID_587 = 587
|
||||
const val PEST_CONTROL_588 = 588
|
||||
const val THE_SOUND_OF_GUTHIX_589 = 589
|
||||
const val TOMB_RAIDER_591 = 591
|
||||
const val WINTER_FUNFARE_592 = 592
|
||||
const val THE_DANCE_OF_THE_SNOW_QUEEN_593 = 593
|
||||
const val NO_WAY_OUT_594 = 594
|
||||
const val CAVERNOUS_MYTHOLOGY_595 = 595
|
||||
const val THE_PHOENIX_596 = 596
|
||||
const val METHOD_OF_MADNESS_600 = 600
|
||||
const val FEAR_AND_LOATHING_602 = 602
|
||||
const val FUNNY_BUNNIES_603 = 603
|
||||
const val ASSAULT_AND_BATTERY_604 = 604
|
||||
const val THE_DEPTHS_606 = 606
|
||||
const val DISTILLERY_HILARITY_610 = 610
|
||||
const val TROUBLE_BREWING_611 = 611
|
||||
const val HEAD_TO_HEAD_612 = 612
|
||||
const val PINBALL_WIZARD_614 = 614
|
||||
const val BEETLE_JUICE_615 = 615
|
||||
const val BACK_TO_LIFE_616 = 616
|
||||
const val WHERE_EAGLES_LAIR_620 = 620
|
||||
const val HOMESCAPE_621 = 621
|
||||
const val WAKING_DREAM_622 = 622
|
||||
const val DREAMSTATE_623 = 623
|
||||
const val THE_LUNAR_ISLE_625 = 625
|
||||
const val WAY_OF_THE_ENCHANTER_626 = 626
|
||||
const val ISLE_OF_EVERYWHERE_627 = 627
|
||||
const val THE_GALLEON_630 = 630
|
||||
const val LIFES_A_BEACH_631 = 631
|
||||
const val LITTLE_CAVE_OF_HORRORS_632 = 632
|
||||
const val ON_THE_WING_633 = 633
|
||||
const val WARRIORS_GUILD_634 = 634
|
||||
const val HAM_FISTED_638 = 638
|
||||
const val SIGMUNDS_SHOWDOWN_640 = 640
|
||||
const val THE_LAST_SHANTY_643 = 643
|
||||
const val NIGHT_OF_THE_VAMPYRE_646 = 646
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue