diff --git a/src/main/kotlin/org/rs09/consts/Music.kt b/src/main/kotlin/org/rs09/consts/Music.kt index 9acf424..eb3fd49 100644 --- a/src/main/kotlin/org/rs09/consts/Music.kt +++ b/src/main/kotlin/org/rs09/consts/Music.kt @@ -1,68 +1,568 @@ package org.rs09.consts object Music { - const val SEVENTH_REALM_363 = 363 - const val A_NEW_MENACE_500 = 500 - const val ADVENTURE_177 = 177 - const val THE_ADVENTURER_401 = 401 - const val AL_KHARID_50 = 50 - const val ALLS_FAIRY_IN_LOVE_AND_WAR_73 = 73 - const val ALONE_102 = 102 - const val ALTAR_EGO_428 = 428 - const val ALTERNATIVE_ROOT_272 = 272 - const val AMBIENT_JUNGLE_90 = 90 - const val ANIMAL_APOGEE_456 = 456 - const val ANYWHERE_305 = 305 - const val ARABIAN_36 = 36 - const val ARABIAN2_123 = 123 - const val ARABIAN3_124 = 124 + const val IBAN_1 = 1 + const val AUTUMN_VOYAGE_2 = 2 + const val UNKNOWN_LAND_3 = 3 + const val HELLS_BELLS_4 = 4 + const val SAD_MEADOW_5 = 5 + const val JOLLY_R_6 = 6 + const val OVERTURE_7 = 7 + const val WILDWOOD_8 = 8 + const val KINGDOM_9 = 9 + const val MOODY_10 = 10 + const val SPOOKY2_11 = 11 + const val LONG_WAY_HOME_12 = 12 + const val MAGE_ARENA_13 = 13 + const val WITCHING_14 = 14 + const val WORKSHOP_15 = 15 + const val SCAPE_MAIN_16 = 16 + const val ESCAPE_17 = 17 + const val HORIZON_18 = 18 const val ARABIQUE_19 = 19 - const val ARDOUGNE_AGO_555 = 555 - const val ARMA_GONNA_GET_YOU_526 = 526 // Does not turn green on interface - const val ARMADYL_ALLIANCE_404 = 404 - const val ARMAGEDDON_399 = 399 - const val ARMY_OF_DARKNESS_160 = 160 - const val ARRIVAL_186 = 186 - const val THE_ART_OF_HOCUS_POCUS_571 = 571 - const val ARTISTRY_247 = 247 - const val ASSAULT_AND_BATTERY_604 = 604 - const val ATTACK1_24 = 24 + const val LULLABY_20 = 20 + const val MONARCH_WALTZ_21 = 21 + const val GNOME_KING_22 = 22 + const val FE_FI_FO_FUM_23 = 23 const val ATTACK2_25 = 25 const val ATTACK3_26 = 26 const val ATTACK4_27 = 27 const val ATTACK5_28 = 28 const val ATTACK6_29 = 29 - const val ATTENTION_180 = 180 - const val AUTUMN_VOYAGE_2 = 2 - const val AYE_CAR_RUM_BA_497 = 497 // Does not turn green on interface - const val AZTEC_248 = 248 - const val BACK_TO_LIFE_616 = 616 - const val BACKGROUND_324 = 324 - const val BALLAD_OF_ENCHANTMENT_152 = 152 - const val BANDIT_CAMP_263 = 263 - const val BANDOS_BATTALION_386 = 386 - const val BANE_OF_SUMMER_564 = 564 - const val BARB_WIRE_367 = 367 - const val BARBARIANISM_141 = 141 - const val BARKING_MAD_345 = 345 - const val BAROQUE_99 = 99 - const val BEETLE_JUICE_615 = 615 - const val BEYOND_100 = 100 + const val VOODOO_CULT_30 = 30 + const val VOYAGE_32 = 32 + const val WONDER_34 = 34 + const val SEA_SHANTY2_35 = 35 + const val ARABIAN_36 = 36 + const val DEEP_WILDY_37 = 37 + const val TRAWLER_38 = 38 + const val EXPECTING_41 = 41 + const val WILDERNESS2_42 = 42 + const val WILDERNESS3_43 = 43 + const val RIGHT_ON_TRACK_44 = 44 + const val VENTURE2_45 = 45 + const val HARMONY2_46 = 46 + const val DUEL_ARENA_47 = 47 + const val MORYTANIA_48 = 48 + const val WANDER_49 = 49 + const val AL_KHARID_50 = 50 + const val TRAWLER_MINOR_51 = 51 + const val SERENE_52 = 52 + const val ROYALE_53 = 53 + const val SCAPE_SOFT_54 = 54 + const val HIGH_SEAS_55 = 55 + const val DOORWAYS_56 = 56 + const val RUNE_ESSENCE_57 = 57 + const val NOMAD_58 = 58 + const val CURSED_59 = 59 + const val LASTING_60 = 60 + const val VILLAGE_61 = 61 + const val NEWBIE_MELODY_62 = 62 + const val CHAIN_OF_COMMAND_63 = 63 + const val BOOK_OF_SPELLS_64 = 64 + const val MIRACLE_DANCE_65 = 65 + const val LEGION_66 = 66 + const val CLOSE_QUARTERS_67 = 67 + const val CAVERN_68 = 68 + const val EGYPT_69 = 69 + const val UPCOMING_70 = 70 + const val CHOMPY_HUNT_71 = 71 + const val FANFARE_72 = 72 + const val ALLS_FAIRY_IN_LOVE_AND_WAR_73 = 73 + const val LIGHTWALK_74 = 74 + const val VENTURE_75 = 75 + const val HARMONY_76 = 76 + const val SPLENDOUR_77 = 77 + const val REGGAE_78 = 78 + const val SOUNDSCAPE_80 = 80 + const val WONDEROUS_81 = 81 + const val WATERFALL_82 = 82 const val BIG_CHORDS_83 = 83 - const val BISH_BASH_BOSH_474 = 474 - const val BITTERSWEET_BUNNY_502 = 502 // Does not turn green on interface - const val BLACK_OF_KNIGHT_585 = 585 - const val BLISTERING_BARNACLES_498 = 498 - const val BLOODBATH_512 = 512 // Does not turn green on interface - const val BODY_PARTS_342 = 342 - const val BOLRIES_DIARY_427 = 427 - const val BONE_DANCE_154 = 154 - const val BOUNTY_HUNTER_LEVEL_1_444 = 444 - const val BOUNTY_HUNTER_LEVEL_2_443 = 443 - const val BOUNTY_HUNTER_LEVEL_3_445 = 445 - const val BRAIN_BATTLE_239 = 239 + const val DEAD_QUIET_84 = 84 + const val VISION_85 = 85 + const val DIMENSION_X_86 = 86 + const val ICE_MELODY_87 = 87 + const val TWILIGHT_88 = 88 + const val REGGAE2_89 = 89 + const val AMBIENT_JUNGLE_90 = 90 + const val RIVERSIDE_91 = 91 + const val SEA_SHANTY_92 = 92 + const val PARADE_93 = 93 + const val TRIBAL2_94 = 94 + const val INTREPID_95 = 95 + const val INSPIRATION_96 = 96 + const val HERMIT_97 = 97 + const val FOREVER_98 = 98 + const val BAROQUE_99 = 99 + const val BEYOND_100 = 100 + const val GNOME_VILLAGE2_101 = 101 + const val ALONE_102 = 102 + const val ORIENTAL_103 = 103 + const val CAMELOT_104 = 104 + const val TOMORROW_105 = 105 + const val EXPANSE_106 = 106 + const val MILES_AWAY_107 = 107 + const val STARLIGHT_108 = 108 + const val THEME_109 = 109 + const val SERENADE_110 = 110 + const val STILL_NIGHT_111 = 111 + const val GNOMEBALL_112 = 112 + const val LIGHTNESS_113 = 113 + const val JUNGLY1_114 = 114 + const val JUNGLY2_115 = 115 + const val GREATNESS_116 = 116 + const val JUNGLY3_117 = 117 + const val FAERIE_118 = 118 + const val FISHING_119 = 119 + const val SHINING_120 = 120 + const val FORBIDDEN_121 = 121 + const val SHINE_122 = 122 + const val ARABIAN2_123 = 123 + const val ARABIAN3_124 = 124 + const val GARDEN_125 = 125 + const val WE_ARE_THE_FAIRIES_126 = 126 + const val NIGHTFALL_127 = 127 + const val GRUMPY_128 = 128 + const val SPOOKYJUNGLE_129 = 129 + const val TREE_SPIRITS_130 = 130 + const val UNDERSTANDING_131 = 131 const val BREEZE_132 = 132 - const val BREW_HOO_HOO_471 = 471 + const val THE_TOWER_133 = 133 + const val LA_MORT_134 = 134 + const val EMPEROR_138 = 138 + const val TALKING_FOREST_140 = 140 + const val BARBARIANISM_141 = 141 + const val COMPLICATION_142 = 142 + const val DOWN_TO_EARTH_143 = 143 + const val SCAPE_CAVE_144 = 144 + const val YESTERYEAR_145 = 145 + const val ZEALOT_146 = 146 + const val EMOTION_148 = 148 + const val PRINCIPALITY_149 = 149 + const val MOUSE_TRAP_150 = 150 + const val START_151 = 151 + const val BALLAD_OF_ENCHANTMENT_152 = 152 + const val EXPEDITION_153 = 153 + const val BONE_DANCE_154 = 154 + const val NEVERLAND_155 = 155 + const val MAUSOLEUM_156 = 156 + const val MEDIEVAL_157 = 157 + const val QUEST_158 = 158 + const val GAOL_159 = 159 + const val ARMY_OF_DARKNESS_160 = 160 + const val LONG_AGO_161 = 161 + const val TRIBAL_BACKGROUND_162 = 162 + const val FLUTE_SALAD_163 = 163 + const val LANDLUBBER_164 = 164 + const val FANFARE2_166 = 166 + const val FANFARE3_167 = 167 + const val LONESOME_168 = 168 + const val CRYSTAL_SWORD_169 = 169 + const val THE_SHADOW_170 = 170 + const val DUNJUN_173 = 173 + const val SPIRIT_175 = 175 + const val UNDERCURRENT_176 = 176 + const val ADVENTURE_177 = 177 + const val COURAGE_178 = 178 + const val UNDERGROUND_179 = 179 + const val ATTENTION_180 = 180 + const val CRYSTAL_CAVE_181 = 181 + const val DANGEROUS_182 = 182 + const val TROUBLED_183 = 183 + const val MAGICAL_JOURNEY_184 = 184 + const val MAGIC_DANCE_185 = 185 + const val ARRIVAL_186 = 186 + const val TREMBLE_187 = 187 + const val IN_THE_MANOR_188 = 188 + const val LAND_OF_SNOW_189 = 189 + const val HEART_AND_MIND_190 = 190 + const val KNIGHTLY_191 = 191 + const val TRINITY_192 = 192 + const val MELLOW_193 = 193 const val BRIMSTAILS_SCALES_194 = 194 + const val LAMENT_OF_MEIYERDITCH_197 = 197 + const val DAGANNOTH_DAWN_198 = 198 + const val THE_MOLLUSC_MENACE_200 = 200 + const val SLUG_A_BUG_BALL_201 = 201 + const val PRIME_TIME_202 = 202 + const val MY_ARMS_JOURNEY_203 = 203 + const val ROC_AND_ROLL_204 = 204 + const val HIGH_SPIRITS_205 = 205 + const val FLOATING_FREE_206 = 206 + const val SCAPE_HUNTER_207 = 207 + const val JUNGLE_ISLAND_XMAS_208 = 208 + const val JUNGLE_BELLS_209 = 209 + const val SEA_SHANTY_XMAS_210 = 210 + const val PIRATES_OF_PENANCE_211 = 211 + const val LABYRINTH_213 = 213 + const val UNDEAD_DUNGEON_214 = 214 + const val ESPIONAGE_216 = 216 + const val HAVE_AN_ICE_DAY_217 = 217 + const val ISLAND_OF_THE_TROLLS_220 = 220 + const val JESTER_MINUTE_221 = 221 + const val MAJOR_MINER_222 = 222 + const val NORSE_CODE_223 = 223 + const val OGRE_THE_TOP_224 = 224 + const val VOLCANIC_VIKINGS_225 = 225 + const val GARDEN_OF_AUTUMN_228 = 228 + const val GARDEN_OF_SPRING_229 = 229 + const val GARDEN_OF_SUMMER_230 = 230 + const val GARDEN_OF_WINTER_231 = 231 + const val CREATURE_CRUELTY_234 = 234 + const val MAGIC_MAGIC_MAGIC_235 = 235 + const val MUTANT_MEDLEY_236 = 236 + const val WORK_WORK_WORK_237 = 237 + const val ZOMBIISM_238 = 238 + const val BRAIN_BATTLE_239 = 239 + const val DORGESHUUN_CITY_240 = 240 + const val TIME_OUT_242 = 242 + const val STRATOSPHERE_243 = 243 + const val WATERLOGGED_244 = 244 + const val NATURAL_245 = 245 + const val GROTTO_246 = 246 + const val ARTISTRY_247 = 247 + const val AZTEC_248 = 248 + const val DORGESHUUN_DEEP_249 = 249 + const val SUROKS_THEME_250 = 250 + const val FOREST_251 = 251 + const val ELVEN_MIST_252 = 252 + const val LOST_SOUL_253 = 253 + const val MERIDIAN_254 = 254 + const val WOODLAND_255 = 255 + const val OVERPASS_256 = 256 + const val SOJOURN_257 = 257 + const val CONTEST_258 = 258 + const val CRYSTAL_CASTLE_259 = 259 + const val MARZIPAN_261 = 261 + const val RIGHTEOUSNESS_262 = 262 + const val BANDIT_CAMP_263 = 263 + const val MAD_EADGAR_264 = 264 + const val SUPERSTITION_265 = 265 + const val BONE_DRY_266 = 266 + const val SUNBURN_267 = 267 + const val EVERYWHERE_268 = 268 + const val COMPETITION_269 = 269 + const val EXPOSED_270 = 270 + const val WELL_OF_VOYAGE_271 = 271 + const val ALTERNATIVE_ROOT_272 = 272 + const val EASTER_JIG_273 = 273 + const val RISING_DAMP_274 = 274 + const val SLICE_OF_STATION_275 = 275 + const val HAM_AND_SEEK_276 = 276 + const val HAUNTED_MINE_277 = 277 + const val DEEP_DOWN_278 = 278 + const val HAM_ATTACK_279 = 279 + const val SLICE_OF_SILENT_MOVIE_281 = 281 + const val CHAMBER_282 = 282 + const val EVERLASTING_283 = 283 + const val MISCELLANIA_284 = 284 + const val ETCETERA_285 = 285 + const val SHADOWLAND_286 = 286 + const val LAIR_287 = 287 + const val RELLEKKA_289 = 289 + const val SAGA_290 = 290 + const val BORDERLAND_291 = 291 + const val STRANDED_292 = 292 + const val LEGEND_293 = 293 + const val FROSTBITE_294 = 294 + const val WARRIOR_295 = 295 + const val TECHNOLOGY_296 = 296 + const val ILLUSIVE_298 = 298 + const val INADEQUACY_299 = 299 + const val UNTOUCHABLE_300 = 300 + const val DOWN_AND_OUT_301 = 301 + const val ON_THE_UP_302 = 302 + const val MONKEY_MADNESS_303 = 303 + const val MAROONED_304 = 304 + const val ANYWHERE_305 = 305 + const val ISLAND_LIFE_306 = 306 + const val TEMPLE_307 = 307 + const val SUSPICIOUS_308 = 308 + const val LOOKING_BACK_309 = 309 + const val DWARF_THEME_310 = 310 + const val SHOWDOWN_311 = 311 + const val FIND_MY_WAY_312 = 312 + const val GOBLIN_VILLAGE_313 = 313 + const val CASTLE_WARS_314 = 314 + const val THE_NAVIGATOR_316 = 316 + const val MELODRAMA_317 = 317 + const val READY_FOR_BATTLE_318 = 318 + const val STILLNESS_319 = 319 + const val LIGHTHOUSE_320 = 320 + const val SCAPE_SCARED_321 = 321 + const val OUT_OF_THE_DEEP_322 = 322 + const val UNDERGROUND_PASS_323 = 323 + const val BACKGROUND_324 = 324 + const val CAVE_BACKGROUND_325 = 325 + const val DARK_326 = 326 // Seems to be unlocked in the Wilderness Hunting Area + const val DREAM_327 = 327 + const val MARCH_328 = 328 + const val REGAL_329 = 329 + const val CELLAR_SONG_330 = 330 + const val SCAPE_SAD_331 = 331 + const val SPOOKY_333 = 333 + const val PIRATES_OF_PERIL_334 = 334 + const val ROMANCING_THE_CRONE_335 = 335 + const val DANGEROUS_ROAD_336 = 336 + const val FAITHLESS_337 = 337 + const val TIPTOE_338 = 338 + const val THE_TERRIBLE_TOWER_339 = 339 + const val MASQUERADE_340 = 340 + const val THE_SLAYER_341 = 341 + const val BODY_PARTS_342 = 342 + const val MONSTER_MELEE_343 = 343 + const val FENKENSTRAINS_REFRAIN_344 = 344 + const val BARKING_MAD_345 = 345 + const val GOBLIN_GAME_346 = 346 + const val NARNODES_THEME_348 = 348 + const val IMPETUOUS_349 = 349 + const val DYNASTY_351 = 351 + const val SCARAB_352 = 352 + const val SHIPWRECKED_353 = 353 + const val PHASMATYS_354 = 354 + const val THE_OTHER_SIDE_355 = 355 + const val SETTLEMENT_356 = 356 + const val CAVE_OF_BEASTS_357 = 357 + const val DRAGONTOOTH_ISLAND_358 = 358 + const val SARCOPHAGUS_359 = 359 + const val DOWN_BELOW_361 = 361 + const val KARAMJA_JAM_362 = 362 + const val SEVENTH_REALM_363 = 363 + const val PATHWAYS_364 = 364 + const val MELZARS_MAZE_365 = 365 + const val EAGLE_PEAK_366 = 366 + const val BARB_WIRE_367 = 367 + const val TIME_TO_MINE_369 = 369 + const val IN_BETWEEN_370 = 370 + const val SCHOOLS_OUT_371 = 371 + const val FAR_AWAY_372 = 372 + const val CLAUSTROPHOBIA_373 = 373 + const val KNIGHTMARE_374 = 374 + const val FIGHT_OR_FLIGHT_375 = 375 + const val TEMPLE_OF_LIGHT_376 = 376 + const val THE_GOLEM_377 = 377 + const val FORGOTTEN_378 = 378 + const val THRONE_OF_THE_DEMON_379 = 379 + const val DANCE_OF_THE_UNDEAD_380 = 380 + const val DANGEROUS_WAY_381 = 381 + const val LORE_AND_ORDER_382 = 382 + const val CITY_OF_THE_DEAD_383 = 383 + const val HYPNOTIZED_384 = 384 + const val BANDOS_BATTALION_386 = 386 + const val SPHINX_387 = 387 + const val MIRAGE_388 = 388 + const val CAVE_OF_THE_GOBLINS_389 = 389 + const val ROMPER_CHOMPER_390 = 390 + const val ZAMORAK_ZOO_391 = 391 + const val ZOGRE_DANCE_392 = 392 + const val PATH_OF_PERIL_393 = 393 + const val WAYWARD_394 = 394 + const val TALE_OF_KELDAGRIM_395 = 395 + const val LAND_OF_THE_DWARVES_396 = 396 + const val TEARS_OF_GUTHIX_397 = 397 + const val THE_POWER_OF_TEARS_398 = 398 + const val ARMAGEDDON_399 = 399 + const val SCAPE_ORIGINAL_400 = 400 + const val THE_ADVENTURER_401 = 401 + const val THE_ROGUES_DEN_402 = 402 + const val THE_FAR_SIDE_403 = 403 + const val ARMADYL_ALLIANCE_404 = 404 + const val THE_LOST_MELODY_407 = 407 + const val STRENGTH_OF_SARADOMIN_408 = 408 + const val FROGLAND_409 = 409 + const val EVIL_BOBS_ISLAND_411 = 411 + const val INTO_THE_ABYSS_412 = 412 + const val THE_QUIZ_MASTER_413 = 413 + const val THE_LONGRAMBLE_SCRAMBLE_414 = 414 + const val HEALIN_FEELIN_416 = 416 + const val TERRORBIRD_TUSSLE_417 = 417 + const val CORPORAL_PUNISHMENT_418 = 418 + const val PHEASANT_PEASANT_419 = 419 + const val THE_LOST_TRIBE_420 = 420 + const val STOREROOM_SHUFFLE_421 = 421 + const val THE_CHOSEN_425 = 425 + const val WASTE_DEFACED_426 = 426 + const val BOLRIES_DIARY_427 = 427 + const val ALTAR_EGO_428 = 428 + const val ROOTS_AND_FLUTES_429 = 429 + const val GRIMLY_FIENDISH_432 = 432 + const val DUSK_IN_YUBIUSK_433 = 433 + const val HAVE_A_BLAST_434 = 434 + const val WILDERNESS_435 = 435 + const val FORGETTABLE_MELODY_436 = 436 + const val ZANIKS_THEME_437 = 437 + const val CATACOMBS_AND_TOMBS_439 = 439 + const val TEMPLE_OF_TRIBES_440 = 440 + const val TOURNAMENT_441 = 441 + const val CLAN_WARS_442 = 442 + const val BOUNTY_HUNTER_LEVEL_2_443 = 443 + const val BOUNTY_HUNTER_LEVEL_1_444 = 444 + const val BOUNTY_HUNTER_LEVEL_3_445 = 445 + const val OVER_TO_NARDAH_447 = 447 + const val THE_MONSTERS_BELOW_448 = 448 + const val WILD_ISLE_449 = 449 + const val VENOMOUS_450 = 450 + const val TUNE_FROM_THE_DUNE_451 = 451 + const val COPRIS_LUNARIS_452 = 452 + const val JUNGLE_HUNT_453 = 453 + const val HOME_SWEET_HOME_454 = 454 + const val SCARABAEOIDEA_455 = 455 + const val ANIMAL_APOGEE_456 = 456 + const val SCAPE_SUMMON_457 = 457 // Unlocked automatically after the logging-in after the release of Summoning + const val THE_ROUTE_OF_ALL_EVIL_459 = 459 // Unlocked in the Chaos Tunnels + const val JOY_OF_THE_HUNT_460 = 460 + const val THE_DESOLATE_ISLE_461 = 461 + const val SPIRITS_OF_ELID_462 = 462 + const val FIRE_AND_BRIMSTONE_463 = 463 + const val THE_GENIE_464 = 464 + const val DESERT_HEAT_465 = 465 + const val GROUND_SCAPE_466 = 466 + const val THE_ROUTE_OF_THE_PROBLEM_467 = 467 // Unlocked at the north-west and south rifts in the Chaos Tunnels + const val SHAPING_UP_468 = 468 + const val IN_THE_PITS_469 = 469 + const val STRANGE_PLACE_470 = 470 + const val BREW_HOO_HOO_471 = 471 + const val SPA_BIZARRE_472 = 472 + const val TZHAAR_473 = 473 + const val BISH_BASH_BOSH_474 = 474 + const val WILD_SIDE_475 = 475 + const val DEAD_CAN_DANCE_476 = 476 + const val HOT_N_BOTHERED_477 = 477 + const val THE_CELLAR_DWELLERS_478 = 478 + const val JUNGLE_TROUBLES_479 = 479 + const val CATCH_ME_IF_YOU_CAN_481 = 481 + const val RAT_A_TAT_TAT_482 = 482 + const val JUNGLE_COMMUNITY_483 = 483 + const val THE_NOBLE_RODENT_485 = 485 + const val CHARMIN_FARMIN_487 = 487 + const val THE_WRONG_PATH_488 = 488 // Unlocked before fighting Bork in the Chaos Tunnels during The Hunt for Surok miniquest const val BUBBLE_AND_SQUEAK_489 = 489 + const val SARIMS_VERMIN_490 = 490 + const val RAT_HUNT_491 = 491 + const val EXAM_CONDITIONS_492 = 492 + const val SAFETY_IN_NUMBERS_493 = 493 + const val INCARCERATION_494 = 494 + const val THE_TRADE_PARADE_496 = 496 + const val AYE_CAR_RUM_BA_497 = 497 + const val BLISTERING_BARNACLES_498 = 498 + const val CREEPY_499 = 499 + const val A_NEW_MENACE_500 = 500 + const val DISTANT_LAND_501 = 501 + const val BITTERSWEET_BUNNY_502 = 502 // Unlocked during Easter Events + const val WAITING_FOR_THE_HUNT_503 = 503 // Unlocked in the Fist of Guthix minigame waiting room + const val FANGS_FOR_THE_MEMORY_504 = 504 + const val PHARAOHS_TOMB_505 = 505 + const val LAND_DOWN_UNDER_506 = 506 + const val GUTHIXS_HUNTER_507 = 507 // Unlocked while playing the Fist of Guthix minigame, or for Ironmen, interacting with the eastern passageway next to Fiara + const val MEDDLING_KIDS_508 = 508 + const val CORRIDORS_OF_POWER_509 = 509 + const val SLITHER_AND_THITHER_510 = 510 + const val IN_THE_CLINK_511 = 511 + const val BLOODBATH_512 = 512 // Unlocked upon entering the Blood Altar after the Legacy of Seergaze quest + const val CONSPIRACY_PART_1_513 = 513 // Unlocked during Morytanian Splinter Group cutscene on the top floor of Paterdomus during the Legacy of Seergaze quest + const val THE_COLUMBARIUM_514 = 514 // Unlocked upon entering the Columbarium during the Legacy of Seergaze quest + const val MUDSKIPPER_MELODY_515 = 515 + const val CONSPIRACY_PART_2_516 = 516 // Unlocked when the Morytanian Splinter Group spots you before the Fistandantilus/Zaromark fight during the Legacy of Seergaze quest + const val SUBTERRANEA_517 = 517 + const val THE_TERRIBLE_TUNNELS_518 = 518 // Unlocked behind the wooden door in the Meiyerditch Dungeon during the Legacy of Seergaze quest + const val INCANTATION_519 = 519 + const val GRIP_OF_THE_TALON_520 = 520 + const val THE_TERRIBLE_CAVERNS_521 = 521 // Unlocked in the deep parts of Meiyerditch Laboratories during the Legacy of Seergaze quest + const val ICY_A_WORRIED_GNOME_522 = 522 + const val ICY_TROUBLE_AHEAD_523 = 523 + const val XENOPHOBE_524 = 524 + const val TITLE_FIGHT_525 = 525 + const val ARMA_GONNA_GET_YOU_526 = 526 // Unlocked during battle against TokTz-Ket-Dill during the TokTz-Ket-Dill quest + const val DILLO_GENCE_IS_KEY_527 = 527 // Unlocked during the TokTz-Ket-Dill quest + const val VICTORY_IS_MINE_528 = 528 + const val IN_THE_BRINE_530 = 530 + const val TOKTZ_KET_EK_MACK_531 = 531 // Unlocked when watching the play of TokTz-Ket-Ek-Mack after completing the TokTz-Ket-Dill quest + const val DIANGOS_LITTLE_HELPERS_532 = 532 + const val ROLL_THE_BONES_533 = 533 + const val MIND_OVER_MATTER_534 = 534 + const val GOLDEN_TOUCH_535 = 535 + const val COOL_FOR_ALI_CATS_536 = 536 // Unlocked upon playing the first cutscene during the Smoking Kills quest + const val DOGS_OF_WAR_537 = 537 + const val UNDER_THE_SAND_539 = 539 // Unlocked in the tomb of Catolax during the Smoking Kills quest + const val DESERT_SMOKE_540 = 540 // Unlocked in the Pollivneach Slayer Dungeon during the Smoking Kills quest + const val THE_ENCHANTER_541 = 541 + const val LAMENT_542 = 542 + const val SLAIN_TO_WASTE_543 = 543 + const val MAKING_WAVES_544 = 544 + const val CABIN_FEVER_545 = 545 + const val LAST_STAND_546 = 546 + const val SCAPE_SANTA_547 = 547 + const val POLES_APART_548 = 548 + const val JAILBIRD_549 = 549 // Unlocked in Rock Island Prison during the Rocking Out quest + const val SOMETHING_FISHY_550 = 550 // Unlocked during the Rocking Out quest + const val A_PIRATES_LIFE_FOR_ME_551 = 551 // Unlocked in Rock Island Prison during the Rocking Out quest + const val THE_MENTOR_552 = 552 + const val SHINING_SPIRIT_553 = 553 + const val TROUBLED_SPIRIT_554 = 554 + const val ARDOUGNE_AGO_555 = 555 + const val SARAHS_LULLABY_556 = 556 + const val HISTORIC_MEMORIES_557 = 557 + const val FOOD_FOR_THOUGHT_558 = 558 + const val MALADY_559 = 559 + const val DANCE_OF_DEATH_560 = 560 + const val SECOND_VISION_561 = 561 // Unlocked in the Runecrafting Guild + const val CIRCUS_562 = 562 + const val THE_VACANT_ABYSS_563 = 563 + const val BANE_OF_SUMMER_564 = 564 + const val WRATH_AND_RUIN_565 = 565 + const val ZOMBIE_INVASION_566 = 566 + const val DREAM_THEATRE_567 = 567 + const val STORM_BREW_568 = 568 + const val UNDEAD_ARMY_569 = 569 // Unlocked in Zemouregal's Base during the Defender of Varrock quest + const val THE_RUINS_OF_CAMDOZAAL_570 = 570 + const val THE_ART_OF_HOCUS_POCUS_571 = 571 + const val MAGIC_AND_MYSTERY_572 = 572 + const val CHICKENED_OUT_575 = 575 + const val DAVY_JONESS_LOCKER_576 = 576 + const val MASTERMINDLESS_577 = 577 + const val STEALING_CREATION_578 = 578 + const val DANGEROUS_LOGIC_579 = 579 + const val THE_EVIL_WITHIN_581 = 581 + const val TOO_MANY_COOKS_582 = 582 + const val CHEF_SURPRIZE_583 = 583 + const val TEMPLE_DESECRATED_584 = 584 + const val BLACK_OF_KNIGHT_585 = 585 + const val EVERLASTING_FIRE_586 = 586 + const val NULL_AND_VOID_587 = 587 + const val PEST_CONTROL_588 = 588 + const val THE_SOUND_OF_GUTHIX_589 = 589 + const val TOMB_RAIDER_591 = 591 + const val WINTER_FUNFARE_592 = 592 + const val THE_DANCE_OF_THE_SNOW_QUEEN_593 = 593 + const val NO_WAY_OUT_594 = 594 + const val CAVERNOUS_MYTHOLOGY_595 = 595 + const val THE_PHOENIX_596 = 596 + const val METHOD_OF_MADNESS_600 = 600 + const val FEAR_AND_LOATHING_602 = 602 + const val FUNNY_BUNNIES_603 = 603 + const val ASSAULT_AND_BATTERY_604 = 604 + const val THE_DEPTHS_606 = 606 + const val DISTILLERY_HILARITY_610 = 610 + const val TROUBLE_BREWING_611 = 611 + const val HEAD_TO_HEAD_612 = 612 + const val PINBALL_WIZARD_614 = 614 + const val BEETLE_JUICE_615 = 615 + const val BACK_TO_LIFE_616 = 616 + const val WHERE_EAGLES_LAIR_620 = 620 + const val HOMESCAPE_621 = 621 + const val WAKING_DREAM_622 = 622 + const val DREAMSTATE_623 = 623 + const val THE_LUNAR_ISLE_625 = 625 + const val WAY_OF_THE_ENCHANTER_626 = 626 + const val ISLE_OF_EVERYWHERE_627 = 627 + const val THE_GALLEON_630 = 630 + const val LIFES_A_BEACH_631 = 631 + const val LITTLE_CAVE_OF_HORRORS_632 = 632 + const val ON_THE_WING_633 = 633 + const val WARRIORS_GUILD_634 = 634 + const val HAM_FISTED_638 = 638 + const val SIGMUNDS_SHOWDOWN_640 = 640 + const val THE_LAST_SHANTY_643 = 643 + const val NIGHT_OF_THE_VAMPYRE_646 = 646 + } \ No newline at end of file