- Waiting-room timer now stays visible and uses 2-minute cycles when idle, and active-game wait displays remaining game time +
5 minutes.
- Game start now requires 2 Saradomin + 2 Zamorak players, with no dev-mode shortcut or team cap logic.
- Removed combat-level “vacancy” substitution; substitutions now trigger only from real same-team departures.
- Added spawn-room two-minute removal with vacancy offers.
- Exit portals now only work for the matching team.
- Active-game logout/relogin now preserves location within two minutes and sends expired logouts to the team waiting room;
waiting-room logout returns to lobby and loses queue.
- End-game tickets now follow 2 win / 1 draw / 0 loss, without the old 5-per-team or 10-minute gate.
- Active games no longer end just because one team is temporarily empty.
- Join validation now rejects food, capes/helmets, coins, noted/non-combat items while allowing combat gear, potions, runes,
and Hunter butterflies.
- Guthix assignment now uses a shared selector: combat-level vacancy target first, otherwise numerically smaller team.
- Added the 60 combat-level imbalance threshold.
- Replaced silent first-waiter teleporting with a substitution dialog: Do you wish to join the current game?
- First acceptance claims the slot; later acceptances fail.
- Declining keeps the player in the waiting room and excludes them from that current substitution offer.
- Spawn-room exit portals now actually remove the leaving player from the active team and trigger the vacancy flow.
- Waiting-room entry and game ticks now check for combat-level imbalance vacancies.
Fixed bot head item randomisation
Fixed thief NPC bot stuck in bronze outfit
Added outfits for poor/average/rich classes of bots
Changed sex ratio of bots to 1:3 F:M from 1:5 (open to adjustment with era-authentic sources)