Corrected zamorak brew/mix behaviour

This commit is contained in:
dam 2026-07-06 16:16:20 +03:00 committed by Ryan
parent 6cccaa79de
commit ba372ef31f
5 changed files with 108 additions and 8 deletions

View file

@ -353,7 +353,7 @@ public enum Consumables {
FISHING(new Potion(new int[] {2438, 151, 153, 155}, new SkillEffect(Skills.FISHING, 3, 0))),
PRAYER(new Potion(new int[] {2434, 139, 141, 143}, new PrayerEffect(7, 0.25))),
SUPER_RESTO(new Potion(new int[] {3024, 3026, 3028, 3030}, new RestoreEffect(8, 0.25, true))),
ZAMMY_BREW(new Potion(new int[] {2450, 189, 191, 193}, new MultiEffect(new DamageEffect(10, true), new SkillEffect(Skills.ATTACK, 0, 0.25), new SkillEffect(Skills.STRENGTH, 0, 0.15), new SkillEffect(Skills.DEFENCE, 0, -0.1)))),
ZAMMY_BREW(new Potion(new int[] {2450, 189, 191, 193}, new MultiEffect(new DamageEffect(10, true, 2), new SkillEffect(Skills.ATTACK, 2, 0.20), new SkillEffect(Skills.STRENGTH, 2, 0.12), new SkillEffect(Skills.DEFENCE, -2, -0.10), new PrayerEffect(0.0, 0.10, true)))),
ANTIFIRE(new Potion(new int[] {2452, 2454, 2456, 2458}, new AddTimerEffect("dragonfire:immunity", 600, true))),
GUTH_REST(new Potion(new int[] {4417, 4419, 4421, 4423}, new MultiEffect(new RemoveTimerEffect("poison"), new EnergyEffect(5), new HealingEffect(5)))),
MAGIC_ESS(new Potion(new int[] {9021, 9022, 9023, 9024}, new SkillEffect(Skills.MAGIC,3,0))),
@ -363,7 +363,7 @@ public enum Consumables {
/** Barbarian Mixes */
PRAYERMIX(new BarbarianMix(new int[] {11465, 11467}, new MultiEffect(new PrayerEffect(7, 0.25), new HealingEffect(6)))),
ZAMMY_MIX(new BarbarianMix(new int[] {11521, 11523}, new MultiEffect(new DamageEffect(10, true), new SkillEffect(Skills.ATTACK, 0, 0.15), new SkillEffect(Skills.STRENGTH, 0, 0.25), new SkillEffect(Skills.DEFENCE, 0, -0.1)))),
ZAMMY_MIX(new BarbarianMix(new int[]{11521, 11523}, new MultiEffect(new ZamorakMixEffect(), new SkillEffect(Skills.ATTACK, 2, 0.20), new SkillEffect(Skills.STRENGTH, 2, 0.12), new SkillEffect(Skills.DEFENCE, -2, -0.10)))),
ATT_MIX(new BarbarianMix(new int[] {11429, 11431}, new MultiEffect(new SkillEffect(Skills.ATTACK, 3, 0.1), new HealingEffect(3)))),
ANTIP_MIX(new BarbarianMix(new int[] {11433, 11435}, new MultiEffect(new AddTimerEffect("poison:immunity", secondsToTicks(90)), new HealingEffect(3)))),
RELIC_MIX(new BarbarianMix(new int[] {11437, 11439}, new MultiEffect(new CureDiseaseEffect(), new HealingEffect(3)))),

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@ -7,15 +7,21 @@ import core.game.node.entity.player.Player;
public class DamageEffect extends ConsumableEffect {
final double amt;
final boolean isPercent;
final int baseAmount;
public DamageEffect(double amt,boolean isPercent){
public DamageEffect(double amt, boolean isPercent) {
this(amt, isPercent, 0);
}
public DamageEffect(double amt, boolean isPercent, int baseAmount) {
this.amt = amt;
this.isPercent = isPercent;
this.baseAmount = baseAmount;
}
@Override
public void activate(Player p) {
p.getImpactHandler().manualHit(p,-getHealthEffectValue(p), ImpactHandler.HitsplatType.NORMAL);
p.getImpactHandler().manualHit(p, -getHealthEffectValue(p), ImpactHandler.HitsplatType.NORMAL);
}
@Override
@ -23,8 +29,8 @@ public class DamageEffect extends ConsumableEffect {
double amount = amt;
if (isPercent) {
amount /= 100;
return (int) -(amount * player.getSkills().getLifepoints());
return (int) -(amount * player.getSkills().getLifepoints() + baseAmount);
}
return (int) -amt;
return (int) -(amt + baseAmount);
}
}

View file

@ -5,16 +5,18 @@ import core.game.consumable.ConsumableEffect
import core.game.node.entity.player.Player
import core.game.node.entity.skill.Skills
import org.rs09.consts.Items
import kotlin.math.ceil
import kotlin.math.floor
class PrayerEffect(var base: Double, var bonus: Double) : ConsumableEffect() {
class PrayerEffect @JvmOverloads constructor(var base: Double, var bonus: Double, private val roundUp: Boolean = false) : ConsumableEffect() {
override fun activate(player: Player?) {
if(player == null) return
val level = getStatLevel(player, Skills.PRAYER)
var b = bonus
if(inInventory(player, Items.HOLY_WRENCH_6714))
b += 0.02 // Leaving this in for futureproofing. Current update is for properly rounding down.
val amount = floor(base + (level * b))
val rawAmount = base + (level * b)
val amount = if (roundUp) ceil(rawAmount) else floor(rawAmount)
modPrayerPoints(player, amount)
}
}

View file

@ -0,0 +1,25 @@
package content.data.consumables.effects;
import core.game.consumable.ConsumableEffect;
import core.game.node.entity.combat.ImpactHandler;
import core.game.node.entity.player.Player;
/**
* The Zamorak mix shows the regular Zamorak brew hitsplat (10% of pre-drink lifepoints + 2, rounded down)
* but also heals 6 lifepoints. The heal must be applied before the hit so the net change can never kill
* the player, while the hitsplat still reflects the pre-heal lifepoints.
*/
public class ZamorakMixEffect extends ConsumableEffect {
@Override
public void activate(Player p) {
int damage = (int) (p.getSkills().getLifepoints() * 0.10 + 2);
p.getSkills().heal(6);
p.getImpactHandler().manualHit(p, damage, ImpactHandler.HitsplatType.NORMAL);
}
@Override
public int getHealthEffectValue(Player player) {
return 6 - (int) (player.getSkills().getLifepoints() * 0.10 + 2);
}
}

View file

@ -0,0 +1,67 @@
package content
import TestUtils
import content.data.consumables.Consumables
import core.game.node.entity.skill.Skills
import core.game.node.item.Item
import org.junit.jupiter.api.Assertions
import org.junit.jupiter.api.Test
import org.rs09.consts.Items
class ZamorakBrewTests {
companion object {
init {
TestUtils.preTestSetup()
}
}
@Test
fun zamorakBrewShouldDamageTenPercentOfCurrentLifepointsPlusTwo() {
TestUtils.getMockPlayer("zammybrewdrinker").use { p ->
p.skills.setStaticLevel(Skills.HITPOINTS, 99)
p.skills.lifepoints = 6
p.inventory.clear()
p.inventory.add(Item(Items.ZAMORAK_BREW4_2450))
Consumables.getConsumableById(Items.ZAMORAK_BREW4_2450)
.consumable
.consume(p.inventory.get(0), p)
Assertions.assertEquals(4, p.skills.lifepoints)
}
}
@Test
fun zamorakMixDamageShouldBeBasedOnLifepointsBeforeItHeals() {
TestUtils.getMockPlayer("zammymixdrinker").use { p ->
p.skills.setStaticLevel(Skills.HITPOINTS, 99)
p.skills.lifepoints = 6
p.inventory.clear()
p.inventory.add(Item(Items.ZAMORAK_MIX2_11521))
Consumables.getConsumableById(Items.ZAMORAK_MIX2_11521)
.consumable
.consume(p.inventory.get(0), p)
// Damage on pre-drink lifepoints (10% of 6 + 2 = 2), then heal 6: 6 - 2 + 6 = 10
Assertions.assertEquals(10, p.skills.lifepoints)
}
}
@Test
fun zamorakMixShouldNotKillAtLowLifepoints() {
TestUtils.getMockPlayer("zammymixlowhp").use { p ->
p.skills.setStaticLevel(Skills.HITPOINTS, 99)
p.skills.lifepoints = 2
p.inventory.clear()
p.inventory.add(Item(Items.ZAMORAK_MIX2_11521))
Consumables.getConsumableById(Items.ZAMORAK_MIX2_11521)
.consumable
.consume(p.inventory.get(0), p)
// Hitsplat shows 2 (10% of 2 + 2), but the heal lands first: 2 + 6 - 2 = 6, no death
Assertions.assertEquals(6, p.skills.lifepoints)
}
}
}