Rewrote home teleport
Corrected shades and zombies to only multiply xp by 1/16 if they were random events
Unified non-hostile random event chat mechanics
Fixed random events repeating their opening message and/or saying their timeout message prematurely
Genie will now authentically address female players as 'Mistress'
Fixed hostile randoms wrongly teleporting the player after 3 minutes
Made quizmaster dialogues unclosable and added a hook to restart them if you lose it
Made the pillory dialog unclosable
Implemented rock golem switch between ranged and melee
Replaced sandwich lady chat lines with authentic quotes
Added authentic dialogue for interacting with another player's sandwich lady
Added a teleport block for the surprise exam random event
Removed the ironman_icons server config setting, locking it behind ironman instead
Removed the default_xp_rate server config setting and hardcoded the default xp rate to 1x
Changed a bunch of server config defaults for inauthentic features to disabled
Added enable_global_chat to the worldprops default config. Note the change from enable_globalchat to enable_global_chat
Removed the allow_slayer_rerolls worldprops config option
Large number of tutorial island improvements and authenticity enhancements
Accessibility to second bank is now locked behind server config toggle second_bank
Eniola, Arnold Lydspor, and Emerald Benedict now offer access to second bank
Locked the backported ability to charge our ring of wealth with GE teleports behind server config toggle ring_of_wealth_teleport
Corrected enchant spells to always yield uncharged dragonstone items, rather than fully charged ones
Fixed inauthentic jewellery UI
Locked the availability of our inauthentic player commands behind server config toggle player_commands. Admins are immune to this and still always have all commands available. Note that this includes ::confirmrules, so be sure not to set your server to show rules and info, but not allow commands
::poison command (admin) will now automatically remove poison immunity timers for faster testing
Poison will no longer give an inauthentic warning when it is about to expire
Newly applied poison timers will only overwrite old poison timers if they are greater in severity
Fixed up some logic for monster examine checking poison immunity
Fixed numerous poison stats
Fixed bug where All Fired Up beacons would consider boosted/dynamic skill level instead of actual skill level
Removed random inauthentic needle break when repairing All Fired Up beacon
Added the missing music definition for the eastern half of Damis's cave
Buffed Kamil's ice barrage attack to always hit two 5s
Fixed a bug where Fareed's weapon unequip message would fire even if you did not have a weapon equipped