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Corrected attack, defence and death animations used by Waterfiends (idle attack animation is an authentic bug)
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parent
79b3f431c1
commit
36267b7a67
2 changed files with 7 additions and 7 deletions
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@ -46877,15 +46877,15 @@
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{
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"examine": "A fiendish embodiment of water.",
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"combat_style": "1",
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"melee_animation": "1582",
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"range_animation": "1582",
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"melee_animation": "299",
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"range_animation": "299",
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"combat_audio": "3774,3773,3772",
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"attack_speed": "4",
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"magic_level": "105",
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"defence_animation": "1581",
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"defence_animation": "301",
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"weakness": "4",
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"magic_animation": "1582",
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"death_animation": "1580",
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"magic_animation": "299",
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"death_animation": "300",
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"name": "Waterfiend",
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"defence_level": "128",
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"poison_immune": "true",
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@ -16,7 +16,7 @@ class WaterfiendBehavior : NPCBehavior(*Tasks.WATERFIENDS.ids) {
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true,
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SwitchAttack(
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CombatStyle.MAGIC.swingHandler,
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Animation(1581, Priority.HIGH),
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Animation(302, Priority.HIGH), // 299 = attack animation, 302 = idle animation. (authentic bug)
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null,
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null,
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Projectile.create(
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@ -33,7 +33,7 @@ class WaterfiendBehavior : NPCBehavior(*Tasks.WATERFIENDS.ids) {
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),
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SwitchAttack(
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CombatStyle.RANGE.swingHandler,
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Animation(1581, Priority.HIGH),
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Animation(302, Priority.HIGH), // 299 = attack animation, 302 = idle animation. (authentic bug)
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null,
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null,
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Projectile.create(
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