Corrected attack, defence and death animations used by Waterfiends (idle attack animation is an authentic bug)

This commit is contained in:
damighty 2025-08-31 11:31:56 +03:00 committed by Ryan
parent 79b3f431c1
commit 36267b7a67
2 changed files with 7 additions and 7 deletions

View file

@ -46877,15 +46877,15 @@
{
"examine": "A fiendish embodiment of water.",
"combat_style": "1",
"melee_animation": "1582",
"range_animation": "1582",
"melee_animation": "299",
"range_animation": "299",
"combat_audio": "3774,3773,3772",
"attack_speed": "4",
"magic_level": "105",
"defence_animation": "1581",
"defence_animation": "301",
"weakness": "4",
"magic_animation": "1582",
"death_animation": "1580",
"magic_animation": "299",
"death_animation": "300",
"name": "Waterfiend",
"defence_level": "128",
"poison_immune": "true",

View file

@ -16,7 +16,7 @@ class WaterfiendBehavior : NPCBehavior(*Tasks.WATERFIENDS.ids) {
true,
SwitchAttack(
CombatStyle.MAGIC.swingHandler,
Animation(1581, Priority.HIGH),
Animation(302, Priority.HIGH), // 299 = attack animation, 302 = idle animation. (authentic bug)
null,
null,
Projectile.create(
@ -33,7 +33,7 @@ class WaterfiendBehavior : NPCBehavior(*Tasks.WATERFIENDS.ids) {
),
SwitchAttack(
CombatStyle.RANGE.swingHandler,
Animation(1581, Priority.HIGH),
Animation(302, Priority.HIGH), // 299 = attack animation, 302 = idle animation. (authentic bug)
null,
null,
Projectile.create(