Aggie is no longer looking so mean

This commit is contained in:
Bart Ribbers 2023-06-23 15:40:30 +00:00 committed by Ryan
parent e0f99de75b
commit 02e06a9591

View file

@ -152,7 +152,7 @@ public final class AggieDialogue extends DialoguePlugin {
stage = 30; stage = 30;
break; break;
case 5: case 5:
interpreter.sendDialogues(player, FacialExpression.FURIOUS, "Can you make dyes for me please?"); interpreter.sendDialogues(player, FacialExpression.ASKING, "Can you make dyes for me please?");
stage = 40; stage = 40;
break; break;
} }
@ -247,13 +247,13 @@ public final class AggieDialogue extends DialoguePlugin {
stage = 30; stage = 30;
break; break;
case 4: case 4:
interpreter.sendDialogues(player, FacialExpression.FURIOUS, "Can you make dyes for me please?"); interpreter.sendDialogues(player, FacialExpression.ASKING, "Can you make dyes for me please?");
stage = 40; stage = 40;
break; break;
} }
break; break;
case 40: case 40:
interpreter.sendDialogues(npc, FacialExpression.FURIOUS, "What sort of dye would you like? Red, yellow or blue?"); interpreter.sendDialogues(npc, FacialExpression.ASKING, "What sort of dye would you like? Red, yellow or blue?");
stage = 41; stage = 41;
break; break;
case 41: case 41:
@ -263,15 +263,15 @@ public final class AggieDialogue extends DialoguePlugin {
case 42: case 42:
switch (buttonId) { switch (buttonId) {
case 1: case 1:
interpreter.sendDialogues(player, FacialExpression.FURIOUS, "What do you need to make red dye?"); interpreter.sendDialogues(player, FacialExpression.ASKING, "What do you need to make red dye?");
stage = 410; stage = 410;
break; break;
case 2: case 2:
interpreter.sendDialogues(player, FacialExpression.FURIOUS, "What do you need to make yellow dye?"); interpreter.sendDialogues(player, FacialExpression.ASKING, "What do you need to make yellow dye?");
stage = 420; stage = 420;
break; break;
case 3: case 3:
interpreter.sendDialogues(player, FacialExpression.FURIOUS, "What do you need to make blue dye?"); interpreter.sendDialogues(player, FacialExpression.ASKING, "What do you need to make blue dye?");
stage = 430; stage = 430;
break; break;
} }
@ -281,7 +281,7 @@ public final class AggieDialogue extends DialoguePlugin {
stage = 431; stage = 431;
break; break;
case 431: case 431:
interpreter.sendDialogues(player, FacialExpression.FURIOUS, "Okay, make me some blue dye please."); interpreter.sendDialogues(player, FacialExpression.NEUTRAL, "Okay, make me some blue dye please.");
stage = 432; stage = 432;
break; break;
case 432: case 432:
@ -304,7 +304,7 @@ public final class AggieDialogue extends DialoguePlugin {
stage = 421; stage = 421;
break; break;
case 421: case 421:
interpreter.sendDialogues(player, FacialExpression.FURIOUS, "Okay, make me some yellow dye please."); interpreter.sendDialogues(player, FacialExpression.NEUTRAL, "Okay, make me some yellow dye please.");
stage = 422; stage = 422;
break; break;
case 422: case 422:
@ -327,7 +327,7 @@ public final class AggieDialogue extends DialoguePlugin {
stage = 411; stage = 411;
break; break;
case 411: case 411:
interpreter.sendDialogues(player, FacialExpression.FURIOUS, "Okay, make me some red dye please."); interpreter.sendDialogues(player, FacialExpression.NEUTRAL, "Okay, make me some red dye please.");
stage = 412; stage = 412;
break; break;
case 412: case 412: