diff --git a/Server/src/main/content/region/misthalin/draynor/dialogue/AggieDialogue.java b/Server/src/main/content/region/misthalin/draynor/dialogue/AggieDialogue.java index 6e4b64ded..7e3dbe614 100644 --- a/Server/src/main/content/region/misthalin/draynor/dialogue/AggieDialogue.java +++ b/Server/src/main/content/region/misthalin/draynor/dialogue/AggieDialogue.java @@ -152,7 +152,7 @@ public final class AggieDialogue extends DialoguePlugin { stage = 30; break; case 5: - interpreter.sendDialogues(player, FacialExpression.FURIOUS, "Can you make dyes for me please?"); + interpreter.sendDialogues(player, FacialExpression.ASKING, "Can you make dyes for me please?"); stage = 40; break; } @@ -247,13 +247,13 @@ public final class AggieDialogue extends DialoguePlugin { stage = 30; break; case 4: - interpreter.sendDialogues(player, FacialExpression.FURIOUS, "Can you make dyes for me please?"); + interpreter.sendDialogues(player, FacialExpression.ASKING, "Can you make dyes for me please?"); stage = 40; break; } break; case 40: - interpreter.sendDialogues(npc, FacialExpression.FURIOUS, "What sort of dye would you like? Red, yellow or blue?"); + interpreter.sendDialogues(npc, FacialExpression.ASKING, "What sort of dye would you like? Red, yellow or blue?"); stage = 41; break; case 41: @@ -263,15 +263,15 @@ public final class AggieDialogue extends DialoguePlugin { case 42: switch (buttonId) { case 1: - interpreter.sendDialogues(player, FacialExpression.FURIOUS, "What do you need to make red dye?"); + interpreter.sendDialogues(player, FacialExpression.ASKING, "What do you need to make red dye?"); stage = 410; break; case 2: - interpreter.sendDialogues(player, FacialExpression.FURIOUS, "What do you need to make yellow dye?"); + interpreter.sendDialogues(player, FacialExpression.ASKING, "What do you need to make yellow dye?"); stage = 420; break; case 3: - interpreter.sendDialogues(player, FacialExpression.FURIOUS, "What do you need to make blue dye?"); + interpreter.sendDialogues(player, FacialExpression.ASKING, "What do you need to make blue dye?"); stage = 430; break; } @@ -281,7 +281,7 @@ public final class AggieDialogue extends DialoguePlugin { stage = 431; break; case 431: - interpreter.sendDialogues(player, FacialExpression.FURIOUS, "Okay, make me some blue dye please."); + interpreter.sendDialogues(player, FacialExpression.NEUTRAL, "Okay, make me some blue dye please."); stage = 432; break; case 432: @@ -304,7 +304,7 @@ public final class AggieDialogue extends DialoguePlugin { stage = 421; break; case 421: - interpreter.sendDialogues(player, FacialExpression.FURIOUS, "Okay, make me some yellow dye please."); + interpreter.sendDialogues(player, FacialExpression.NEUTRAL, "Okay, make me some yellow dye please."); stage = 422; break; case 422: @@ -327,7 +327,7 @@ public final class AggieDialogue extends DialoguePlugin { stage = 411; break; case 411: - interpreter.sendDialogues(player, FacialExpression.FURIOUS, "Okay, make me some red dye please."); + interpreter.sendDialogues(player, FacialExpression.NEUTRAL, "Okay, make me some red dye please."); stage = 412; break; case 412: