Added melee minimum damage

randy 2025-08-18 08:40:50 -06:00
parent 196f7138b8
commit 91d3fd0e60

@ -198,6 +198,12 @@ Runecrafting has been heavily rebalanced. The time spenting mining and running h
- All NPCs killed now reward some slayer exp, even when not on a slayer task. This exp stacks with the exp earned from a slayer taks. The new rates are: 33% of the original exp when not on a task, and 133% of the exp when on a task.
### Strength
- Slower melee weapons have a guaranteed minimum damage on successful hits. This is to bring them closer to the average DPS of fast weapons like the scimitar.
- The max and minimum hits can be seen with the `::calcmaxhit` command.
- The fastest melee weapons have a 4 tick delay between attacks. For each 1 tick increase in the delay, 10% of the maximum hit is added to the minimum hit. So for two-handed swords which have a 7 tick delay, their minimum damage is 30% of the maximum damage (rounded down).
### Summoning
Summoning has been heavily altered.
- The Summoning tab is visible even if you don't have a familiar. Pressing the "Call Pet" button without any active familiar will open a storage where you can store Summoning Pouches. Pouches in the storage can be used to summon familiars without withdrawing them.