forked from 2009Scape/Server
Added melee minimum damage
parent
196f7138b8
commit
91d3fd0e60
1 changed files with 6 additions and 0 deletions
|
|
@ -198,6 +198,12 @@ Runecrafting has been heavily rebalanced. The time spenting mining and running h
|
|||
- All NPCs killed now reward some slayer exp, even when not on a slayer task. This exp stacks with the exp earned from a slayer taks. The new rates are: 33% of the original exp when not on a task, and 133% of the exp when on a task.
|
||||
|
||||
|
||||
### Strength
|
||||
- Slower melee weapons have a guaranteed minimum damage on successful hits. This is to bring them closer to the average DPS of fast weapons like the scimitar.
|
||||
- The max and minimum hits can be seen with the `::calcmaxhit` command.
|
||||
- The fastest melee weapons have a 4 tick delay between attacks. For each 1 tick increase in the delay, 10% of the maximum hit is added to the minimum hit. So for two-handed swords which have a 7 tick delay, their minimum damage is 30% of the maximum damage (rounded down).
|
||||
|
||||
|
||||
### Summoning
|
||||
Summoning has been heavily altered.
|
||||
- The Summoning tab is visible even if you don't have a familiar. Pressing the "Call Pet" button without any active familiar will open a storage where you can store Summoning Pouches. Pouches in the storage can be used to summon familiars without withdrawing them.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue