From 91d3fd0e60f9606e668d23727f9db511a98ecac6 Mon Sep 17 00:00:00 2001 From: randy Date: Mon, 18 Aug 2025 08:40:50 -0600 Subject: [PATCH] Added melee minimum damage --- Customizations.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Customizations.md b/Customizations.md index d3757e8..153dfdc 100644 --- a/Customizations.md +++ b/Customizations.md @@ -198,6 +198,12 @@ Runecrafting has been heavily rebalanced. The time spenting mining and running h - All NPCs killed now reward some slayer exp, even when not on a slayer task. This exp stacks with the exp earned from a slayer taks. The new rates are: 33% of the original exp when not on a task, and 133% of the exp when on a task. +### Strength +- Slower melee weapons have a guaranteed minimum damage on successful hits. This is to bring them closer to the average DPS of fast weapons like the scimitar. + - The max and minimum hits can be seen with the `::calcmaxhit` command. + - The fastest melee weapons have a 4 tick delay between attacks. For each 1 tick increase in the delay, 10% of the maximum hit is added to the minimum hit. So for two-handed swords which have a 7 tick delay, their minimum damage is 30% of the maximum damage (rounded down). + + ### Summoning Summoning has been heavily altered. - The Summoning tab is visible even if you don't have a familiar. Pressing the "Call Pet" button without any active familiar will open a storage where you can store Summoning Pouches. Pouches in the storage can be used to summon familiars without withdrawing them.