forked from 2009Scape/Server
65 lines
1.4 KiB
Java
65 lines
1.4 KiB
Java
package plugin.dialogue;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.content.dialogue.FacialExpression;
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import org.crandor.game.node.entity.npc.NPC;
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import org.crandor.plugin.InitializablePlugin;
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import org.crandor.game.node.entity.player.Player;
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/**
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* Represents the morris dialogue plugin.
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* @author 'Vexia
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* @version 1.0
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*/
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@InitializablePlugin
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public final class MorrisDialogue extends DialoguePlugin {
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/**
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* Constructs a new {@code MorrisDialogue} {@code Object}.
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*/
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public MorrisDialogue() {
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/**
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* empty.
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*/
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}
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/**
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* Constructs a new {@code MorrisDialogue} {@code Object}.
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* @param player the player.
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*/
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public MorrisDialogue(Player player) {
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super(player);
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}
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@Override
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public DialoguePlugin newInstance(Player player) {
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return new MorrisDialogue(player);
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}
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@Override
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public boolean open(Object... args) {
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npc = (NPC) args[0];
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interpreter.sendDialogues(player, FacialExpression.NORMAL, "What are you sitting around here for?");
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stage = 0;
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return true;
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}
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@Override
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public boolean handle(int interfaceId, int buttonId) {
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switch (stage) {
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case 0:
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interpreter.sendDialogues(npc, FacialExpression.NORMAL, "I'm making sure only those with a competition pass enter", "the fishing contest.");
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stage = 1;
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break;
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case 1:
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end();
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break;
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}
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return true;
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}
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@Override
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public int[] getIds() {
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return new int[] { 227 };
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}
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}
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