package plugin.dialogue; import org.crandor.game.content.dialogue.DialoguePlugin; import org.crandor.game.content.dialogue.FacialExpression; import org.crandor.game.node.entity.npc.NPC; import org.crandor.plugin.InitializablePlugin; import org.crandor.game.node.entity.player.Player; /** * Represents the morris dialogue plugin. * @author 'Vexia * @version 1.0 */ @InitializablePlugin public final class MorrisDialogue extends DialoguePlugin { /** * Constructs a new {@code MorrisDialogue} {@code Object}. */ public MorrisDialogue() { /** * empty. */ } /** * Constructs a new {@code MorrisDialogue} {@code Object}. * @param player the player. */ public MorrisDialogue(Player player) { super(player); } @Override public DialoguePlugin newInstance(Player player) { return new MorrisDialogue(player); } @Override public boolean open(Object... args) { npc = (NPC) args[0]; interpreter.sendDialogues(player, FacialExpression.NORMAL, "What are you sitting around here for?"); stage = 0; return true; } @Override public boolean handle(int interfaceId, int buttonId) { switch (stage) { case 0: interpreter.sendDialogues(npc, FacialExpression.NORMAL, "I'm making sure only those with a competition pass enter", "the fishing contest."); stage = 1; break; case 1: end(); break; } return true; } @Override public int[] getIds() { return new int[] { 227 }; } }