The chance to not consume runes was being checked before checking if the runes were in the inventory, allowing casting of spells that the player did not have the runes for. This has been fixed. Additionaly, the forced delay on bind spells has been removed, so they can be spammed. This is definitely unbalanced for pvp, nobody does pvp so it's fine. If possible in the future, reinstat the delay when targeting players.
Feathers earned with hunting can now be used for fly fishing. The note spell no longer charges a 10% tax, but is instead limited to noting 10 items at a time.
The devices no longer need to be worn, completing the quest is enough. Also standardized arrow break rates to exactly 20% at all levels. Ava's devices will pick up 100% of the arrows that don't break.
Casting on an item will note all of the matching items in your inventory. 10% of the items (rounded down) are charged as a "tax" so that other remote deposit options are still competitive.
Since the leprechaun is right there and can do the same function, this just saves the annoying clicking of harvesting and using the produce on the leprechaun over and over.
Note that the other functions of the amulet of farming or amulet of nature are not implemented yet.
The random events came back for some characters, seems the timer got started somehow. This change should pause the timer every time it's registered, so it should never start again.
Changing the default exp rate to anything other than 5.0 causes the new rate to override the player's selection at tutorial island. I lowered the default just to reduce the amount of exp you gain during tutorial island, but with the new scaling exp rate that's no longer required.
The original change (fb2535e248) Says it requires a constlib update. From what I can tell, that is made here: https://gitlab.com/2009scape/tools/rs09-constants-library.
However, I have no idea how to actually get a new build of this. Perhaps the server files will be updated to include this in the future, but in the meantime I am changing this back so the server actually starts.
- Protection prayers are now all equal at 10 points per minute
- the 5%, 10%, and 15% bonus prayers now drain 1, 2, and 3 points per minute, respectively. Having all of them active at once is now a lower drain than Chivalry.
-- The attack and strength versions drain half of that, since you need two of them active.
- Chivalry and Piety now also boost magic and ranged at the same rate as attack, and have had their drain slightly lowered. (7.5 and 10 points per minute)