diff --git a/Server/src/main/content/global/skill/smithing/Bars.java b/Server/src/main/content/global/skill/smithing/Bars.java index 7514693fe..0c8c36181 100644 --- a/Server/src/main/content/global/skill/smithing/Bars.java +++ b/Server/src/main/content/global/skill/smithing/Bars.java @@ -26,122 +26,122 @@ public enum Bars { /** * Bronze Mace */ - BRONZE_MACE(BarType.BRONZE, SmithingType.TYPE_MACE, 1422, 2), + BRONZE_MACE(BarType.BRONZE, SmithingType.TYPE_MACE, 1422, 1), /** * Bronze Medium helm */ - BRONZE_MED_HELM(BarType.BRONZE, SmithingType.TYPE_MEDIUM_HELM, 1139, 3), + BRONZE_MED_HELM(BarType.BRONZE, SmithingType.TYPE_MEDIUM_HELM, 1139, 1), /** * Bronze Crossbow Bolt */ - BRONZE_CROSSBOW_BOLT(BarType.BRONZE, SmithingType.TYPE_CROSSBOW_BOLT, 9375, 3), + BRONZE_CROSSBOW_BOLT(BarType.BRONZE, SmithingType.TYPE_CROSSBOW_BOLT, 9375, 1), /** * Bronze Sword */ - BRONZE_SWORD(BarType.BRONZE, SmithingType.TYPE_SWORD, 1277, 4), + BRONZE_SWORD(BarType.BRONZE, SmithingType.TYPE_SWORD, 1277, 1), /** * Bronze Dart Tips */ - BRONZE_DART_TIPS(BarType.BRONZE, SmithingType.TYPE_DART_TIP, 819, 4), + BRONZE_DART_TIPS(BarType.BRONZE, SmithingType.TYPE_DART_TIP, 819, 1), /** * Bronze Nails */ - BRONZE_NAILS(BarType.BRONZE, SmithingType.TYPE_NAIL, 4819, 4), + BRONZE_NAILS(BarType.BRONZE, SmithingType.TYPE_NAIL, 4819, 1), /** * Bronze Wire */ - BRONZE_WIRE(BarType.BRONZE, SmithingType.TYPE_WIRE, 1794, 4), + BRONZE_WIRE(BarType.BRONZE, SmithingType.TYPE_WIRE, 1794, 1), /** * Bronze Arrow Tips */ - BRONZE_ARROW_TIPS(BarType.BRONZE, SmithingType.TYPE_ARROW_TIP, 39, 5), + BRONZE_ARROW_TIPS(BarType.BRONZE, SmithingType.TYPE_ARROW_TIP, 39, 1), /** * Bronze Scimitar */ - BRONZE_SCIMITAR(BarType.BRONZE, SmithingType.TYPE_SCIMITAR, 1321, 5), + BRONZE_SCIMITAR(BarType.BRONZE, SmithingType.TYPE_SCIMITAR, 1321, 1), /** * Bronze Crossbow Limbs */ - BRONZE_CROSSBOW_LIMBS(BarType.BRONZE, SmithingType.TYPE_CROSSBOW_LIMB, 9420, 6), + BRONZE_CROSSBOW_LIMBS(BarType.BRONZE, SmithingType.TYPE_CROSSBOW_LIMB, 9420, 1), /** * Bronze longsword */ - BRONZE_LONGSWORD(BarType.BRONZE, SmithingType.TYPE_LONGSWORD, 1291, 6), + BRONZE_LONGSWORD(BarType.BRONZE, SmithingType.TYPE_LONGSWORD, 1291, 1), /** * Bronze ThrowingKnife */ - BRONZE_THROWINGKNFIE(BarType.BRONZE, SmithingType.TYPE_THROWING_KNIFE, 864, 7), + BRONZE_THROWINGKNFIE(BarType.BRONZE, SmithingType.TYPE_THROWING_KNIFE, 864, 1), /** * Bronze Full helmet */ - BRONZE_FULL_HELM(BarType.BRONZE, SmithingType.TYPE_FULL_HELM, 1155, 7), + BRONZE_FULL_HELM(BarType.BRONZE, SmithingType.TYPE_FULL_HELM, 1155, 1), /** * Bronze Square Shield */ - BRONZE_SQUARE_SHIELD(BarType.BRONZE, SmithingType.TYPE_SQUARE_SHIELD, 1173, 8), + BRONZE_SQUARE_SHIELD(BarType.BRONZE, SmithingType.TYPE_SQUARE_SHIELD, 1173, 1), /** * Bronze Warhammer */ - BRONZE_WAR_HAMMER(BarType.BRONZE, SmithingType.TYPE_WARHAMMER, 1337, 9), + BRONZE_WAR_HAMMER(BarType.BRONZE, SmithingType.TYPE_WARHAMMER, 1337, 1), /** * Bronze BattleAxe */ - BRONZE_BATTLEAXE(BarType.BRONZE, SmithingType.TYPE_BATTLE_AXE, 1375, 10), + BRONZE_BATTLEAXE(BarType.BRONZE, SmithingType.TYPE_BATTLE_AXE, 1375, 1), /** * Bronze ChainBody */ - BRONZE_CHAINBODY(BarType.BRONZE, SmithingType.TYPE_CHAINBODY, 1103, 11), + BRONZE_CHAINBODY(BarType.BRONZE, SmithingType.TYPE_CHAINBODY, 1103, 1), /** * Bronze KitShield */ - BRONZE_KITESHIELD(BarType.BRONZE, SmithingType.TYPE_KITE_SHIELD, 1189, 12), + BRONZE_KITESHIELD(BarType.BRONZE, SmithingType.TYPE_KITE_SHIELD, 1189, 1), /** * Bronze Claws */ - BRONZE_CLAWS(BarType.BRONZE, SmithingType.TYPE_CLAWS, 3095, 13), + BRONZE_CLAWS(BarType.BRONZE, SmithingType.TYPE_CLAWS, 3095, 1), /** * Bronze 2h */ - BRONZE_TWO_HANDED(BarType.BRONZE, SmithingType.TYPE_TWO_HAND_SWORD, 1307, 14), + BRONZE_TWO_HANDED(BarType.BRONZE, SmithingType.TYPE_TWO_HAND_SWORD, 1307, 1), /** * Bronze PlateSkirt */ - BRONZE_PLATE_SKIRT(BarType.BRONZE, SmithingType.TYPE_PLATE_SKIRT, 1087, 16), + BRONZE_PLATE_SKIRT(BarType.BRONZE, SmithingType.TYPE_PLATE_SKIRT, 1087, 1), /** * Bronze PlateLegs */ - BRONZE_PLATELEGS(BarType.BRONZE, SmithingType.TYPE_PLATELEG, 1075, 16), + BRONZE_PLATELEGS(BarType.BRONZE, SmithingType.TYPE_PLATELEG, 1075, 1), /** * Bronze PlateBody */ - BRONZE_PLATEBODY(BarType.BRONZE, SmithingType.TYPE_PLATEBODY, 1117, 18), + BRONZE_PLATEBODY(BarType.BRONZE, SmithingType.TYPE_PLATEBODY, 1117, 1), /** * Bronze Pickaxe */ - BRONZE_PICKAXE(BarType.BRONZE, SmithingType.TYPE_PICKAXE, 1265, 5), + BRONZE_PICKAXE(BarType.BRONZE, SmithingType.TYPE_PICKAXE, 1265, 1), /** * Iron Dagger @@ -151,131 +151,131 @@ public enum Bars { /** * Iron Hatchet */ - IRON_AXE(BarType.IRON, SmithingType.TYPE_AXE, 1349, 16), + IRON_AXE(BarType.IRON, SmithingType.TYPE_AXE, 1349, 15), /** * Iron Mace */ - IRON_MACE(BarType.IRON, SmithingType.TYPE_MACE, 1420, 17), + IRON_MACE(BarType.IRON, SmithingType.TYPE_MACE, 1420, 15), /** * Iron Med Helm */ - IRON_MED_HELM(BarType.IRON, SmithingType.TYPE_MEDIUM_HELM, 1137, 18), + IRON_MED_HELM(BarType.IRON, SmithingType.TYPE_MEDIUM_HELM, 1137, 15), /** * Iron Bolt */ - IRON_BOLT(BarType.IRON, SmithingType.TYPE_CROSSBOW_BOLT, 9377, 18), + IRON_BOLT(BarType.IRON, SmithingType.TYPE_CROSSBOW_BOLT, 9377, 15), /** * Iron Sword */ - IRON_SWORD(BarType.IRON, SmithingType.TYPE_SWORD, 1279, 19), + IRON_SWORD(BarType.IRON, SmithingType.TYPE_SWORD, 1279, 15), /** * Iron Dart Tips */ - IRON_DART_TIPS(BarType.IRON, SmithingType.TYPE_DART_TIP, 820, 19), + IRON_DART_TIPS(BarType.IRON, SmithingType.TYPE_DART_TIP, 820, 15), /** * Iron Nails */ - IRON_NAILS(BarType.IRON, SmithingType.TYPE_NAIL, 4820, 19), + IRON_NAILS(BarType.IRON, SmithingType.TYPE_NAIL, 4820, 15), /** * Iron Split */ - IRON_SPIT(BarType.IRON, SmithingType.TYPE_SPIT_IRON, 7225, 16), + IRON_SPIT(BarType.IRON, SmithingType.TYPE_SPIT_IRON, 7225, 15), /** * Iron Arrow Tips */ - IRON_ARROW_TIPS(BarType.IRON, SmithingType.TYPE_ARROW_TIP, 40, 20), + IRON_ARROW_TIPS(BarType.IRON, SmithingType.TYPE_ARROW_TIP, 40, 15), /** * Iron Scimitar */ - IRON_SCIMITAR(BarType.IRON, SmithingType.TYPE_SCIMITAR, 1323, 20), + IRON_SCIMITAR(BarType.IRON, SmithingType.TYPE_SCIMITAR, 1323, 15), /** * Iron Crossbow Limbs */ - IRON_CROSSBOW_LimbS(BarType.IRON, SmithingType.TYPE_CROSSBOW_LIMB, 9423, 23), + IRON_CROSSBOW_LimbS(BarType.IRON, SmithingType.TYPE_CROSSBOW_LIMB, 9423, 15), /** * Iron LongSword */ - IRON_LONGSWORD(BarType.IRON, SmithingType.TYPE_LONGSWORD, 1293, 21), + IRON_LONGSWORD(BarType.IRON, SmithingType.TYPE_LONGSWORD, 1293, 15), /** * Iron Knife */ - IRON_KNIFE(BarType.IRON, SmithingType.TYPE_THROWING_KNIFE, 863, 22), + IRON_KNIFE(BarType.IRON, SmithingType.TYPE_THROWING_KNIFE, 863, 15), /** * Iron Full Helm */ - IRON_FULL_HELM(BarType.IRON, SmithingType.TYPE_FULL_HELM, 1153, 22), + IRON_FULL_HELM(BarType.IRON, SmithingType.TYPE_FULL_HELM, 1153, 15), /** * Iron Square Shield */ - IRON_SQUARE_SHIELD(BarType.IRON, SmithingType.TYPE_SQUARE_SHIELD, 1175, 23), + IRON_SQUARE_SHIELD(BarType.IRON, SmithingType.TYPE_SQUARE_SHIELD, 1175, 15), /** * Oil Lantern Frame */ - OIL_LANTERN_FRAME(BarType.IRON, SmithingType.TYPE_OIL_LANTERN, 4540, 26), + OIL_LANTERN_FRAME(BarType.IRON, SmithingType.TYPE_OIL_LANTERN, 4540, 15), /** * Iron WarHammer */ - IRON_WARHAMMER(BarType.IRON, SmithingType.TYPE_WARHAMMER, 1335, 24), + IRON_WARHAMMER(BarType.IRON, SmithingType.TYPE_WARHAMMER, 1335, 15), /** * Iron Battleaxe */ - IRON_BATTLEAXE(BarType.IRON, SmithingType.TYPE_BATTLE_AXE, 1363, 25), + IRON_BATTLEAXE(BarType.IRON, SmithingType.TYPE_BATTLE_AXE, 1363, 15), /** * Iron ChainBody */ - IRON_CHAINBODY(BarType.IRON, SmithingType.TYPE_CHAINBODY, 1101, 26), + IRON_CHAINBODY(BarType.IRON, SmithingType.TYPE_CHAINBODY, 1101, 15), /** * Iron Kite Shield */ - IRON_KITE_SHIELD(BarType.IRON, SmithingType.TYPE_KITE_SHIELD, 1191, 27), + IRON_KITE_SHIELD(BarType.IRON, SmithingType.TYPE_KITE_SHIELD, 1191, 15), /** * Iron Claws */ - IRON_CLAWS(BarType.IRON, SmithingType.TYPE_CLAWS, 3096, 28), + IRON_CLAWS(BarType.IRON, SmithingType.TYPE_CLAWS, 3096, 15), /** * Iron 2H */ - IRON_TWO_HANDED_SWORD(BarType.IRON, SmithingType.TYPE_TWO_HAND_SWORD, 1309, 29), + IRON_TWO_HANDED_SWORD(BarType.IRON, SmithingType.TYPE_TWO_HAND_SWORD, 1309, 15), /** * Iron PlateSkirt */ - IRON_PLATESKIRT(BarType.IRON, SmithingType.TYPE_PLATE_SKIRT, 1081, 31), + IRON_PLATESKIRT(BarType.IRON, SmithingType.TYPE_PLATE_SKIRT, 1081, 15), /** * Iron PlateLegs */ - IRON_PLATELEGS(BarType.IRON, SmithingType.TYPE_PLATELEG, 1067, 31), + IRON_PLATELEGS(BarType.IRON, SmithingType.TYPE_PLATELEG, 1067, 15), /** * Iron PlateBody */ - IRON_PLATEBODY(BarType.IRON, SmithingType.TYPE_PLATEBODY, 1115, 33), + IRON_PLATEBODY(BarType.IRON, SmithingType.TYPE_PLATEBODY, 1115, 15), /** * Iron PickAxe */ - IRON_PICKAXE(BarType.IRON, SmithingType.TYPE_PICKAXE, 1267, 20), + IRON_PICKAXE(BarType.IRON, SmithingType.TYPE_PICKAXE, 1267, 15), /** * Steel Dagger @@ -285,132 +285,132 @@ public enum Bars { /** * Steel Axe */ - STEEL_AXE(BarType.STEEL, SmithingType.TYPE_AXE, 1353, 31), + STEEL_AXE(BarType.STEEL, SmithingType.TYPE_AXE, 1353, 30), /** * Steel Mace */ - STEEL_MACE(BarType.STEEL, SmithingType.TYPE_MACE, 1424, 32), + STEEL_MACE(BarType.STEEL, SmithingType.TYPE_MACE, 1424, 30), /** * Steel Medium Helm */ - STEEL_MED_HELM(BarType.STEEL, SmithingType.TYPE_MEDIUM_HELM, 1141, 33), + STEEL_MED_HELM(BarType.STEEL, SmithingType.TYPE_MEDIUM_HELM, 1141, 30), /** * Steel CrossBow bolts */ - STEEL_CROSSBOW_BOLT(BarType.STEEL, SmithingType.TYPE_CROSSBOW_BOLT, 9378, 33), + STEEL_CROSSBOW_BOLT(BarType.STEEL, SmithingType.TYPE_CROSSBOW_BOLT, 9378, 30), /** * Steel Sword */ - STEEL_SWORD(BarType.STEEL, SmithingType.TYPE_SWORD, 1281, 34), + STEEL_SWORD(BarType.STEEL, SmithingType.TYPE_SWORD, 1281, 30), /** * Steel Dart Tips */ - STEEL_DART_TIPS(BarType.STEEL, SmithingType.TYPE_DART_TIP, 821, 34), + STEEL_DART_TIPS(BarType.STEEL, SmithingType.TYPE_DART_TIP, 821, 30), /** * Steel Nails */ - STEEL_NAILS(BarType.STEEL, SmithingType.TYPE_NAIL, 1539, 34), + STEEL_NAILS(BarType.STEEL, SmithingType.TYPE_NAIL, 1539, 30), /** * Steel ArrowTips */ - STEEL_ARROW_TIPS(BarType.STEEL, SmithingType.TYPE_ARROW_TIP, 41, 35), + STEEL_ARROW_TIPS(BarType.STEEL, SmithingType.TYPE_ARROW_TIP, 41, 30), /** * Steel Scimitar */ - STEEL_SCIMITAR(BarType.STEEL, SmithingType.TYPE_SCIMITAR, 1325, 35), + STEEL_SCIMITAR(BarType.STEEL, SmithingType.TYPE_SCIMITAR, 1325, 30), /** * Steel Crossbow Limbs */ - STEEL_CROSSBOW_LIMBS(BarType.STEEL, SmithingType.TYPE_CROSSBOW_LIMB, 9425, 36), + STEEL_CROSSBOW_LIMBS(BarType.STEEL, SmithingType.TYPE_CROSSBOW_LIMB, 9425, 30), /** * Steel LongSword */ - STEEL_LONGSWORD(BarType.STEEL, SmithingType.TYPE_LONGSWORD, 1295, 36), + STEEL_LONGSWORD(BarType.STEEL, SmithingType.TYPE_LONGSWORD, 1295, 30), /** * Steel Knife */ - STEEL_THROWING_KNIFE(BarType.STEEL, SmithingType.TYPE_THROWING_KNIFE, 865, 37), + STEEL_THROWING_KNIFE(BarType.STEEL, SmithingType.TYPE_THROWING_KNIFE, 865, 30), /** * Steel Full Helm */ - STEEL_FULL_HELM(BarType.STEEL, SmithingType.TYPE_FULL_HELM, 1157, 37), + STEEL_FULL_HELM(BarType.STEEL, SmithingType.TYPE_FULL_HELM, 1157, 30), /** * Steel Studs */ - STEEL_STUDS(BarType.STEEL, SmithingType.TYPE_STUDS, 2370, 36), + STEEL_STUDS(BarType.STEEL, SmithingType.TYPE_STUDS, 2370, 30), /** * Steel Square Shield */ - STEEL_SQUARE_SHIELD(BarType.STEEL, SmithingType.TYPE_SQUARE_SHIELD, 1177, 38), + STEEL_SQUARE_SHIELD(BarType.STEEL, SmithingType.TYPE_SQUARE_SHIELD, 1177, 30), /** * Steel Lantern */ - STEEL_BULLSEYE(BarType.STEEL, SmithingType.TYPE_BULLSEYE, 4544, 49), + STEEL_BULLSEYE(BarType.STEEL, SmithingType.TYPE_BULLSEYE, 4544, 30), /** * Steel WarHammer */ - STEEL_WARHAMMER(BarType.STEEL, SmithingType.TYPE_WARHAMMER, 1339, 39), + STEEL_WARHAMMER(BarType.STEEL, SmithingType.TYPE_WARHAMMER, 1339, 30), /** * Steel battle axe */ - STEEL_BATTLE_AXE(BarType.STEEL, SmithingType.TYPE_BATTLE_AXE, 1365, 40), + STEEL_BATTLE_AXE(BarType.STEEL, SmithingType.TYPE_BATTLE_AXE, 1365, 30), /** * Steel ChainBody */ - STEEL_CHAINBODY(BarType.STEEL, SmithingType.TYPE_CHAINBODY, 1105, 41), + STEEL_CHAINBODY(BarType.STEEL, SmithingType.TYPE_CHAINBODY, 1105, 30), /** * Steel Kite Shield */ - STEEL_KITE_SHIELD(BarType.STEEL, SmithingType.TYPE_KITE_SHIELD, 1193, 42), + STEEL_KITE_SHIELD(BarType.STEEL, SmithingType.TYPE_KITE_SHIELD, 1193, 30), /** * Steel Claws */ - STEEL_CLAWS(BarType.STEEL, SmithingType.TYPE_CLAWS, 3097, 43), + STEEL_CLAWS(BarType.STEEL, SmithingType.TYPE_CLAWS, 3097, 30), /** * Steel 2h */ - STEEL_TWO_HANDED_SWORD(BarType.STEEL, SmithingType.TYPE_TWO_HAND_SWORD, 1311, 44), + STEEL_TWO_HANDED_SWORD(BarType.STEEL, SmithingType.TYPE_TWO_HAND_SWORD, 1311, 30), /** * Steel plate skirt */ - STEEL_PLATE_SKIRT(BarType.STEEL, SmithingType.TYPE_PLATE_SKIRT, 1083, 46), + STEEL_PLATE_SKIRT(BarType.STEEL, SmithingType.TYPE_PLATE_SKIRT, 1083, 30), /** * Steel platelegs */ - STEEL_PLATELEGS(BarType.STEEL, SmithingType.TYPE_PLATELEG, 1069, 46), + STEEL_PLATELEGS(BarType.STEEL, SmithingType.TYPE_PLATELEG, 1069, 30), /** * Steel platebody */ - STEEL_PLATEBODY(BarType.STEEL, SmithingType.TYPE_PLATEBODY, 1119, 48), + STEEL_PLATEBODY(BarType.STEEL, SmithingType.TYPE_PLATEBODY, 1119, 30), /** * Steel pickaxe */ - STEEL_PICKAXE(BarType.STEEL, SmithingType.TYPE_PICKAXE, 1269, 35), + STEEL_PICKAXE(BarType.STEEL, SmithingType.TYPE_PICKAXE, 1269, 30), /** * Mithril Dagger @@ -420,377 +420,377 @@ public enum Bars { /** * Mithril Hatchet */ - MITHRIL_HATCHET(BarType.MITHRIL, SmithingType.TYPE_AXE, 1355, 51), + MITHRIL_HATCHET(BarType.MITHRIL, SmithingType.TYPE_AXE, 1355, 50), /** * Mithril Mace */ - MITHRIL_MACE(BarType.MITHRIL, SmithingType.TYPE_MACE, 1428, 52), + MITHRIL_MACE(BarType.MITHRIL, SmithingType.TYPE_MACE, 1428, 50), /** * Mithril Med Helm */ - MITHRIL_MED_HELM(BarType.MITHRIL, SmithingType.TYPE_MEDIUM_HELM, 1143, 53), + MITHRIL_MED_HELM(BarType.MITHRIL, SmithingType.TYPE_MEDIUM_HELM, 1143, 50), /** * Mithril Crossbow Bolt */ - MITHRIL_CROSSBOW_BOLT(BarType.MITHRIL, SmithingType.TYPE_CROSSBOW_BOLT, 9379, 53), + MITHRIL_CROSSBOW_BOLT(BarType.MITHRIL, SmithingType.TYPE_CROSSBOW_BOLT, 9379, 50), /** * Mithril Sword */ - MITHRIL_SWORD(BarType.MITHRIL, SmithingType.TYPE_SWORD, 1285, 54), + MITHRIL_SWORD(BarType.MITHRIL, SmithingType.TYPE_SWORD, 1285, 50), /** * Mithril Dart Tips */ - MITHRIL_DART_TIPS(BarType.MITHRIL, SmithingType.TYPE_DART_TIP, 822, 54), + MITHRIL_DART_TIPS(BarType.MITHRIL, SmithingType.TYPE_DART_TIP, 822, 50), /** * Mithril Nails */ - MITHRIL_NAILS(BarType.MITHRIL, SmithingType.TYPE_NAIL, 4822, 54), + MITHRIL_NAILS(BarType.MITHRIL, SmithingType.TYPE_NAIL, 4822, 50), /** * Mithril Arrow Tips */ - MITHRIL_ARROW_TIPS(BarType.MITHRIL, SmithingType.TYPE_ARROW_TIP, 42, 55), + MITHRIL_ARROW_TIPS(BarType.MITHRIL, SmithingType.TYPE_ARROW_TIP, 42, 50), /** * Mithril Scimitar */ - MITHRIL_SCIMITAR(BarType.MITHRIL, SmithingType.TYPE_SCIMITAR, 1329, 55), + MITHRIL_SCIMITAR(BarType.MITHRIL, SmithingType.TYPE_SCIMITAR, 1329, 50), /** * Mithril Crossbow Limbs */ - MITHRIL_CROSSBOW_LIMBS(BarType.MITHRIL, SmithingType.TYPE_CROSSBOW_LIMB, 9427, 56), + MITHRIL_CROSSBOW_LIMBS(BarType.MITHRIL, SmithingType.TYPE_CROSSBOW_LIMB, 9427, 50), /** * Mithril LongSword */ - MITHRIL_LONGSWORD(BarType.MITHRIL, SmithingType.TYPE_LONGSWORD, 1299, 56), + MITHRIL_LONGSWORD(BarType.MITHRIL, SmithingType.TYPE_LONGSWORD, 1299, 50), /** * Mithril Knife */ - MITHRIL_KNIFE(BarType.MITHRIL, SmithingType.TYPE_THROWING_KNIFE, 866, 57), + MITHRIL_KNIFE(BarType.MITHRIL, SmithingType.TYPE_THROWING_KNIFE, 866, 50), /** * Mithril Full Helm */ - MITHRIL_FULL_HELM(BarType.MITHRIL, SmithingType.TYPE_FULL_HELM, 1159, 57), + MITHRIL_FULL_HELM(BarType.MITHRIL, SmithingType.TYPE_FULL_HELM, 1159, 50), /** * Mithril SquareShield */ - MITHRIL_SQUARE_SHIELD(BarType.MITHRIL, SmithingType.TYPE_SQUARE_SHIELD, 1181, 58), + MITHRIL_SQUARE_SHIELD(BarType.MITHRIL, SmithingType.TYPE_SQUARE_SHIELD, 1181, 50), /** * Mithril Grapple Tips */ - MITHRIL_GRAPPLE_TIPS(BarType.MITHRIL, SmithingType.TYPE_GRAPPLE_TIP, 9416, 59), + MITHRIL_GRAPPLE_TIPS(BarType.MITHRIL, SmithingType.TYPE_GRAPPLE_TIP, 9416, 50), /** * Mithril Warhammer */ - MITHRIL_WARHAMMER(BarType.MITHRIL, SmithingType.TYPE_WARHAMMER, 1343, 59), + MITHRIL_WARHAMMER(BarType.MITHRIL, SmithingType.TYPE_WARHAMMER, 1343, 50), /** * Mithril BattleAxe */ - MITHRIL_BATTLEAXE(BarType.MITHRIL, SmithingType.TYPE_BATTLE_AXE, 1369, 60), + MITHRIL_BATTLEAXE(BarType.MITHRIL, SmithingType.TYPE_BATTLE_AXE, 1369, 50), /** * Mithril ChainBody */ - MITHRIL_CHAINBODY(BarType.MITHRIL, SmithingType.TYPE_CHAINBODY, 1109, 61), + MITHRIL_CHAINBODY(BarType.MITHRIL, SmithingType.TYPE_CHAINBODY, 1109, 50), /** * Mithril KiteShield */ - MITHRIL_KITE_SHIELD(BarType.MITHRIL, SmithingType.TYPE_KITE_SHIELD, 1197, 62), + MITHRIL_KITE_SHIELD(BarType.MITHRIL, SmithingType.TYPE_KITE_SHIELD, 1197, 50), /** * Mithril Claws */ - MITHRIL_CLAWS(BarType.MITHRIL, SmithingType.TYPE_CLAWS, 3099, 63), + MITHRIL_CLAWS(BarType.MITHRIL, SmithingType.TYPE_CLAWS, 3099, 50), /** * Mithril 2H */ - MITHRIL_TWO_HANDED_SWORD(BarType.MITHRIL, SmithingType.TYPE_TWO_HAND_SWORD, 1315, 64), + MITHRIL_TWO_HANDED_SWORD(BarType.MITHRIL, SmithingType.TYPE_TWO_HAND_SWORD, 1315, 50), /** * Mithril PlateSkirt */ - MITHRIL_PLATESKIRT(BarType.MITHRIL, SmithingType.TYPE_PLATE_SKIRT, 1085, 66), + MITHRIL_PLATESKIRT(BarType.MITHRIL, SmithingType.TYPE_PLATE_SKIRT, 1085, 50), /** * Mithril PlateLegs */ - MITHRIL_PLATELEGS(BarType.MITHRIL, SmithingType.TYPE_PLATELEG, 1071, 66), + MITHRIL_PLATELEGS(BarType.MITHRIL, SmithingType.TYPE_PLATELEG, 1071, 50), /** * Mithril PlateBody */ - MITHRIL_PLATEBODY(BarType.MITHRIL, SmithingType.TYPE_PLATEBODY, 1121, 68), + MITHRIL_PLATEBODY(BarType.MITHRIL, SmithingType.TYPE_PLATEBODY, 1121, 50), /** * Mithril PickAxe */ - MITHRIL_PICKAXE(BarType.MITHRIL, SmithingType.TYPE_PICKAXE, 1273, 55), + MITHRIL_PICKAXE(BarType.MITHRIL, SmithingType.TYPE_PICKAXE, 1273, 50), /** * Adamant Dagger */ - ADAMANT_DAGGER(BarType.ADAMANT, SmithingType.TYPE_DAGGER, 1211, 70), + ADAMANT_DAGGER(BarType.ADAMANT, SmithingType.TYPE_DAGGER, 1211, 60), /** * Adamant Hatchet */ - ADAMANT_AXE(BarType.ADAMANT, SmithingType.TYPE_AXE, 1357, 71), + ADAMANT_AXE(BarType.ADAMANT, SmithingType.TYPE_AXE, 1357, 60), /** * Adamant Mace */ - ADAMANT_MACE(BarType.ADAMANT, SmithingType.TYPE_MACE, 1430, 72), + ADAMANT_MACE(BarType.ADAMANT, SmithingType.TYPE_MACE, 1430, 60), /** * Adamant Med Helm */ - ADAMANT_MEDIUM_HELM(BarType.ADAMANT, SmithingType.TYPE_MEDIUM_HELM, 1145, 73), + ADAMANT_MEDIUM_HELM(BarType.ADAMANT, SmithingType.TYPE_MEDIUM_HELM, 1145, 60), /** * Adamant Crossbow Bolt */ - ADAMANT_BOLT(BarType.ADAMANT, SmithingType.TYPE_CROSSBOW_BOLT, 9380, 73), + ADAMANT_BOLT(BarType.ADAMANT, SmithingType.TYPE_CROSSBOW_BOLT, 9380, 60), /** * Adamant Sword */ - ADAMANT_SWORD(BarType.ADAMANT, SmithingType.TYPE_SWORD, 1287, 74), + ADAMANT_SWORD(BarType.ADAMANT, SmithingType.TYPE_SWORD, 1287, 60), /** * Adamant Dart Tips */ - ADAMANT_DART_TIPS(BarType.ADAMANT, SmithingType.TYPE_DART_TIP, 823, 74), + ADAMANT_DART_TIPS(BarType.ADAMANT, SmithingType.TYPE_DART_TIP, 823, 60), /** * Adamant Nails */ - ADAMANT_NAILS(BarType.ADAMANT, SmithingType.TYPE_NAIL, 4823, 74), + ADAMANT_NAILS(BarType.ADAMANT, SmithingType.TYPE_NAIL, 4823, 60), /** * Adamant Arrow Tips */ - ADAMANT_ARROW_TIPS(BarType.ADAMANT, SmithingType.TYPE_ARROW_TIP, 43, 75), + ADAMANT_ARROW_TIPS(BarType.ADAMANT, SmithingType.TYPE_ARROW_TIP, 43, 60), /** * Adamant Scmitar */ - ADAMANT_SCIMITAR(BarType.ADAMANT, SmithingType.TYPE_SCIMITAR, 1331, 75), + ADAMANT_SCIMITAR(BarType.ADAMANT, SmithingType.TYPE_SCIMITAR, 1331, 60), /** * Adamant Crossbow Limbs */ - ADAMANT_LIMBS(BarType.ADAMANT, SmithingType.TYPE_CROSSBOW_LIMB, 9429, 76), + ADAMANT_LIMBS(BarType.ADAMANT, SmithingType.TYPE_CROSSBOW_LIMB, 9429, 60), /** * Adamant LongSword */ - ADAMANT_LONGSWORD(BarType.ADAMANT, SmithingType.TYPE_LONGSWORD, 1301, 76), + ADAMANT_LONGSWORD(BarType.ADAMANT, SmithingType.TYPE_LONGSWORD, 1301, 60), /** * Adamant Knife */ - ADAMANT_KNIFE(BarType.ADAMANT, SmithingType.TYPE_THROWING_KNIFE, 867, 77), + ADAMANT_KNIFE(BarType.ADAMANT, SmithingType.TYPE_THROWING_KNIFE, 867, 60), /** * Adamant Full Helm */ - ADAMANT_FULL_HELM(BarType.ADAMANT, SmithingType.TYPE_FULL_HELM, 1161, 77), + ADAMANT_FULL_HELM(BarType.ADAMANT, SmithingType.TYPE_FULL_HELM, 1161, 60), /** * Adamant Square Shield */ - ADAMANT_SQUARE_SHIELD(BarType.ADAMANT, SmithingType.TYPE_SQUARE_SHIELD, 1183, 78), + ADAMANT_SQUARE_SHIELD(BarType.ADAMANT, SmithingType.TYPE_SQUARE_SHIELD, 1183, 60), /** * Adamant Warhammer */ - ADAMANT_WARHAMMER(BarType.ADAMANT, SmithingType.TYPE_WARHAMMER, 1345, 79), + ADAMANT_WARHAMMER(BarType.ADAMANT, SmithingType.TYPE_WARHAMMER, 1345, 60), /** * Adamant BattleAxe */ - ADAMANT_BATTLEAXE(BarType.ADAMANT, SmithingType.TYPE_BATTLE_AXE, 1371, 80), + ADAMANT_BATTLEAXE(BarType.ADAMANT, SmithingType.TYPE_BATTLE_AXE, 1371, 60), /** * Adamant ChainBody */ - ADAMANT_CHAINBODY(BarType.ADAMANT, SmithingType.TYPE_CHAINBODY, 1111, 81), + ADAMANT_CHAINBODY(BarType.ADAMANT, SmithingType.TYPE_CHAINBODY, 1111, 60), /** * Adamant KiteShield */ - ADAMANT_KITESHIELD(BarType.ADAMANT, SmithingType.TYPE_KITE_SHIELD, 1199, 82), + ADAMANT_KITESHIELD(BarType.ADAMANT, SmithingType.TYPE_KITE_SHIELD, 1199, 60), /** * Adamant Claws */ - ADAMANT_CLAWS(BarType.ADAMANT, SmithingType.TYPE_CLAWS, 3100, 83), + ADAMANT_CLAWS(BarType.ADAMANT, SmithingType.TYPE_CLAWS, 3100, 60), /** * Adamant 2H */ - ADAMANT_TWO_HANDED_SWORD(BarType.ADAMANT, SmithingType.TYPE_TWO_HAND_SWORD, 1317, 84), + ADAMANT_TWO_HANDED_SWORD(BarType.ADAMANT, SmithingType.TYPE_TWO_HAND_SWORD, 1317, 60), /** * Adamant PlateSkirt */ - ADAMANT_PLATE_SKIRT(BarType.ADAMANT, SmithingType.TYPE_PLATE_SKIRT, 1091, 86), + ADAMANT_PLATE_SKIRT(BarType.ADAMANT, SmithingType.TYPE_PLATE_SKIRT, 1091, 60), /** * Adamant PlateLegs */ - ADAMANT_PLATE_LEGS(BarType.ADAMANT, SmithingType.TYPE_PLATELEG, 1073, 86), + ADAMANT_PLATE_LEGS(BarType.ADAMANT, SmithingType.TYPE_PLATELEG, 1073, 60), /** * Adamant PlateBody */ - ADAMANT_PLATE_BODY(BarType.ADAMANT, SmithingType.TYPE_PLATEBODY, 1123, 88), + ADAMANT_PLATE_BODY(BarType.ADAMANT, SmithingType.TYPE_PLATEBODY, 1123, 60), /** * Adamant PickAxe */ - ADAMANT_PICKAXE(BarType.ADAMANT, SmithingType.TYPE_PICKAXE, 1271, 75), + ADAMANT_PICKAXE(BarType.ADAMANT, SmithingType.TYPE_PICKAXE, 1271, 60), /** * Rune Dagger */ - RUNE_DAGGER(BarType.RUNITE, SmithingType.TYPE_DAGGER, 1213, 85), + RUNE_DAGGER(BarType.RUNITE, SmithingType.TYPE_DAGGER, 1213, 70), /** * Rune Hatchet */ - RUNITE_AXE(BarType.RUNITE, SmithingType.TYPE_AXE, 1359, 86), + RUNITE_AXE(BarType.RUNITE, SmithingType.TYPE_AXE, 1359, 70), /** * Rune Mace */ - RUNITE_MACE(BarType.RUNITE, SmithingType.TYPE_MACE, 1432, 87), + RUNITE_MACE(BarType.RUNITE, SmithingType.TYPE_MACE, 1432, 70), /** * Rune Med Helm */ - RUNITE_MEDIUM_HELM(BarType.RUNITE, SmithingType.TYPE_MEDIUM_HELM, 1147, 88), + RUNITE_MEDIUM_HELM(BarType.RUNITE, SmithingType.TYPE_MEDIUM_HELM, 1147, 70), /** * Rune Crossbow Bolt */ - RUNITE_BOLT(BarType.RUNITE, SmithingType.TYPE_CROSSBOW_BOLT, 9381, 88), + RUNITE_BOLT(BarType.RUNITE, SmithingType.TYPE_CROSSBOW_BOLT, 9381, 70), /** * Rune Sword */ - RUNITE_SWORD(BarType.RUNITE, SmithingType.TYPE_SWORD, 1289, 89), + RUNITE_SWORD(BarType.RUNITE, SmithingType.TYPE_SWORD, 1289, 70), /** * Rune Dart Tips */ - RUNITE_DART_TIPS(BarType.RUNITE, SmithingType.TYPE_DART_TIP, 824, 89), + RUNITE_DART_TIPS(BarType.RUNITE, SmithingType.TYPE_DART_TIP, 824, 70), /** * Rune Nails */ - RUNITE_NAILS(BarType.RUNITE, SmithingType.TYPE_NAIL, 4824, 89), + RUNITE_NAILS(BarType.RUNITE, SmithingType.TYPE_NAIL, 4824, 70), /** * Rune Arrow Tips */ - RUNITE_ARROW_TIPS(BarType.RUNITE, SmithingType.TYPE_ARROW_TIP, 44, 90), + RUNITE_ARROW_TIPS(BarType.RUNITE, SmithingType.TYPE_ARROW_TIP, 44, 70), /** * Rune Scmitar */ - RUNITE_SCIMITAR(BarType.RUNITE, SmithingType.TYPE_SCIMITAR, 1333, 90), + RUNITE_SCIMITAR(BarType.RUNITE, SmithingType.TYPE_SCIMITAR, 1333, 70), /** * Rune Crossbow Limbs */ - RUNITE_LIMBS(BarType.RUNITE, SmithingType.TYPE_CROSSBOW_LIMB, 9431, 91), + RUNITE_LIMBS(BarType.RUNITE, SmithingType.TYPE_CROSSBOW_LIMB, 9431, 70), /** * Rune LongSword */ - RUNITE_LONGSWORD(BarType.RUNITE, SmithingType.TYPE_LONGSWORD, 1303, 91), + RUNITE_LONGSWORD(BarType.RUNITE, SmithingType.TYPE_LONGSWORD, 1303, 70), /** * Rune Knife */ - RUNITE_KNIFE(BarType.RUNITE, SmithingType.TYPE_THROWING_KNIFE, 868, 92), + RUNITE_KNIFE(BarType.RUNITE, SmithingType.TYPE_THROWING_KNIFE, 868, 70), /** * Rune Full Helm */ - RUNITE_FULL_HELM(BarType.RUNITE, SmithingType.TYPE_FULL_HELM, 1163, 92), + RUNITE_FULL_HELM(BarType.RUNITE, SmithingType.TYPE_FULL_HELM, 1163, 70), /** * Rune Square Shield */ - RUNITE_SQUARE_SHIELD(BarType.RUNITE, SmithingType.TYPE_SQUARE_SHIELD, 1185, 93), + RUNITE_SQUARE_SHIELD(BarType.RUNITE, SmithingType.TYPE_SQUARE_SHIELD, 1185, 70), /** * Rune Warhammer */ - RUNITE_WARHAMMER(BarType.RUNITE, SmithingType.TYPE_WARHAMMER, 1347, 94), + RUNITE_WARHAMMER(BarType.RUNITE, SmithingType.TYPE_WARHAMMER, 1347, 70), /** * Rune BattleAxe */ - RUNITE_BATTLEAXE(BarType.RUNITE, SmithingType.TYPE_BATTLE_AXE, 1373, 95), + RUNITE_BATTLEAXE(BarType.RUNITE, SmithingType.TYPE_BATTLE_AXE, 1373, 70), /** * Rune ChainBody */ - RUNITE_CHAINBODY(BarType.RUNITE, SmithingType.TYPE_CHAINBODY, 1113, 96), + RUNITE_CHAINBODY(BarType.RUNITE, SmithingType.TYPE_CHAINBODY, 1113, 70), /** * Rune KiteShield */ - RUNITE_KITESHIELD(BarType.RUNITE, SmithingType.TYPE_KITE_SHIELD, 1201, 97), + RUNITE_KITESHIELD(BarType.RUNITE, SmithingType.TYPE_KITE_SHIELD, 1201, 70), /** * Rune Claws */ - RUNITE_CLAWS(BarType.RUNITE, SmithingType.TYPE_CLAWS, 3101, 98), + RUNITE_CLAWS(BarType.RUNITE, SmithingType.TYPE_CLAWS, 3101, 70), /** * Rune 2H */ - RUNITE_TWO_HANDED_SWORD(BarType.RUNITE, SmithingType.TYPE_TWO_HAND_SWORD, 1319, 99), + RUNITE_TWO_HANDED_SWORD(BarType.RUNITE, SmithingType.TYPE_TWO_HAND_SWORD, 1319, 70), /** * Rune PlateSkirt */ - RUNITE_PLATE_SKIRT(BarType.RUNITE, SmithingType.TYPE_PLATE_SKIRT, 1093, 99), + RUNITE_PLATE_SKIRT(BarType.RUNITE, SmithingType.TYPE_PLATE_SKIRT, 1093, 70), /** * Rune PlateLegs */ - RUNITE_PLATE_LEGS(BarType.RUNITE, SmithingType.TYPE_PLATELEG, 1079, 99), + RUNITE_PLATE_LEGS(BarType.RUNITE, SmithingType.TYPE_PLATELEG, 1079, 70), /** * Rune PlateBody */ - RUNITE_PLATE_BODY(BarType.RUNITE, SmithingType.TYPE_PLATEBODY, 1127, 99), + RUNITE_PLATE_BODY(BarType.RUNITE, SmithingType.TYPE_PLATEBODY, 1127, 70), /** * Rune PickAxe */ - RUNITE_PICKAXE(BarType.RUNITE, SmithingType.TYPE_PICKAXE, 1275, 90), + RUNITE_PICKAXE(BarType.RUNITE, SmithingType.TYPE_PICKAXE, 1275, 70), /** * Blurite CrossBow bolts @@ -800,7 +800,7 @@ public enum Bars { /** * Blurite Crossbow Limbs */ - BLURITE_CROSSBOW_LIMBS(BarType.BLURITE, SmithingType.TYPE_CROSSBOW_LIMB, 9422, 13); + BLURITE_CROSSBOW_LIMBS(BarType.BLURITE, SmithingType.TYPE_CROSSBOW_LIMB, 9422, 8); /** * A map of object ids to primary ingredients.