Added Ali the Camel Man's dialogue

This commit is contained in:
Ceikry 2020-03-12 20:00:29 -05:00
parent 8507df1060
commit b7113abd18

View file

@ -0,0 +1,251 @@
package plugin.interaction.city.pollnivneach;
import org.crandor.game.content.dialogue.DialoguePlugin;
import org.crandor.game.content.dialogue.FacialExpression;
import org.crandor.game.node.entity.player.Player;
import org.crandor.plugin.InitializablePlugin;
/**
* Dialogue for Ali the Camel Man
* @author ceik
*/
@InitializablePlugin
public class AliCamelMan extends DialoguePlugin {
public AliCamelMan(){
/**
* Empty
*/
}
public AliCamelMan(Player player){ super(player);}
@Override
public DialoguePlugin newInstance(Player player){ return new AliCamelMan(player);}
public boolean open(Object... args){
npc("Welcome to my discount camel store.","Can I help you with anything?");
return true;
}
public boolean handle(int interaceId, int buttonId){
switch(stage){
case 0:
interpreter.sendOptions("Select one.","A discount camel store?","Tell me about this town.","Lovely day isn't it?","Are those camels around the side for sale?","I'm looking for Ali from Pollnivneach.");
stage = 10;
break;
case 10:
switch(buttonId){
case 1:
player(FacialExpression.ASKING,"A discount camel store?");
stage = 20;
break;
case 2:
player(FacialExpression.THINKING,"Tell me about this town.");
stage = 30;
break;
case 3:
player(FacialExpression.ASKING,"Lovely day isn't it?");
stage = 40;
break;
case 4:
player(FacialExpression.ASKING,"Are those camels around the side for sale?");
stage = 50;
break;
case 5:
player(FacialExpression.ASKING,"I'm looking for Ali from Pollnivneach.");
stage = 60;
}
break;
case 20:
npc(FacialExpression.JOLLY,"Yes- a great idea - selling camels at discounted","prices so that the common man can experience","the joys of owning a camel too. They're not just","a source of kebab meat you know!");
stage = 21;
break;
case 21:
interpreter.sendOptions("Select one.","So can I buy a camel then? I'm hungry!","Yes camels are beautiful creatures.","Filthy animals all they do is spit and...","Actually I think I was a camel in a previous existence.","So is business good then?");
stage = 22;
break;
case 22:
switch(buttonId){
case 1:
player(FacialExpression.ASKING,"So can I buy a camel then? I'm hungry!");
stage = 230;
break;
case 2:
player(FacialExpression.HAPPY,"Yes camels are beautiful creatures.");
stage = 240;
break;
case 3:
player(FacialExpression.DISGUSTED,"Filthy animals all they do is spit and...");
stage = 250;
break;
case 4:
player(FacialExpression.THINKING,"Actually I think I was a camel in a previous existence.");
stage = 260;
break;
case 5:
player(FacialExpression.ASKING,"So is business good then?");
stage = 270;
}
break;
case 230:
npc(FacialExpression.DISGUSTED,"I would never sell to the likes of you,","they are beautiful majestic creatures not sandwich","fillers! Get ouf my shop.");
stage = 100;
break;
case 240:
npc(FacialExpression.LAUGH,"Ah, wondrous creatures, ships of the desert, far","more useful than any horse or donkey.","A man's best friend.");
stage = 25;
break;
case 25:
npc(FacialExpression.FRIENDLY,"Is there anything else I can help you with?");
stage = 26;
break;
case 26:
interpreter.sendOptions("Select one.","Well yes actually I'd like to ask about something else.","No but thanks for your time.");
stage = 27;
break;
case 27:
switch(buttonId){
case 1:
player("Well yes actually I'd like to ask about something else.");
stage = 0;
break;
case 2:
player("No but thanks for your time.");
stage = 100;
break;
}
break;
case 250:
npc(FacialExpression.ANGRY,"Pah! You just do not know how to treat them.","If you abuse them and treat them badly of","course they are going to spit and bite.");
stage = 25;
break;
case 260:
npc(FacialExpression.LAUGH,"You're teasing me now! You rogue! Everyone has","a laugh at my expense, I'm just more","enlightened than you!");
stage = 25;
break;
case 270:
npc(FacialExpression.HAPPY,"Business is booming, Pollnivneach has never seen this","number of visitors.");
stage = 271;
break;
case 271:
npc(FacialExpression.THINKING,"In fact I'm thinking of expanding and trying to break","into the camel hire market.");
stage = 25;
break;
case 30:
npc(FacialExpression.THINKING,"Well Polvnivneach is a funny little place. It's a","small town and you'd think it would be a","quiet place.");
stage = 300;
break;
case 300:
npc(FacialExpression.ANGRY,"But those menaphites and bandits are making this place","quit unbearable.");
stage = 310;
break;
case 310:
interpreter.sendOptions("Select one.","In what way?","Well the weak will always be trodden on. Why not stand up to them?","Perhaps I can help.");
stage = 311;
break;
case 311:
switch(buttonId){
case 1:
player(FacialExpression.ASKING,"In what way?");
stage = 320;
break;
case 2:
player(FacialExpression.ASKING,"Well the weak will always be trodden on. Why not stand up to them?");
stage = 330;
break;
case 3:
player(FacialExpression.FRIENDLY,"Perhaps I can help.");
stage = 340;
break;
}
break;
case 320:
npc(FacialExpression.ANGRY,"Well one group is just as bad as the other, stealing from each other","and the locals, fighting, and just the last dayone of the","bandits came looking for protection money.");
stage = 321;
break;
case 321:
player(FacialExpression.ANGRY,"Why don't the authorities stop this?");
stage = 322;
break;
case 322:
npc(FacialExpression.SAD,"If you haven't noticed this is a remote town, half way between","Menaphos and Al Kharid, a place where neither","exert any power.");
stage = 323;
break;
case 323:
npc(FacialExpression.SAD,"To tell the truth we live in hope that an objective","outsider could broker a deal to halt the hostilities","between them.");
stage = 324;
break;
case 324:
player("Perhaps I will.");
stage = 25;
break;
case 330:
npc("That's a little unfair my friend. We can't all be brave","adventurers. If we were, where would you go to get camels","at discounted prices?");
stage = 331;
break;
case 331:
npc(FacialExpression.ASKING,"You might think about that. Anyways isn't it the job of the brave","adventurer to deliver the weak and innocent from","evil and harm?");
stage = 25;
break;
case 340:
//TODO: Add the quest and fix dialogue starting here.
npc(FacialExpression.SAD,"No, I don't think you can just yet. Perhaps in the future.");
stage = 100;
break;
case 40:
npc(FacialExpression.SUSPICIOUS,"It's a beautiful day today but word has it","that it will rain tomorrow.");
stage = 400;
break;
case 400:
player(FacialExpression.SUSPICIOUS,"Really?");
stage = 410;
break;
case 410:
npc(FacialExpression.LAUGH,"No don't worry I'm only joking!");
stage = 420;
break;
case 420:
player(FacialExpression.ANNOYED,"Ok so....");
stage = 25;
break;
case 50:
npc(FacialExpression.HALF_GUILTY,"Those two camels around the side are already sold.");
stage = 500;
break;
case 500:
npc(FacialExpression.FRIENDLY,"I've got new stock coming very soon though.","Come back later if you're still interested.");
stage = 25;
break;
case 60:
npc(FacialExpression.HAPPY,"Well you've found your man.");
stage = 600;
break;
case 600:
player(FacialExpression.SUSPICIOUS,"Really do you have an uncle called Ali?");
stage = 610;
break;
case 610:
npc(FacialExpression.NEUTRAL,"Why yes - All my uncles are called Ali!");
stage = 620;
break;
case 620:
player(FacialExpression.THINKING,"Oh dear! Do any of them own a stall in the","Al Kharid Bazaar?");
stage = 630;
break;
case 630:
npc(FacialExpression.THINKING,"Well no, but one of them owns a camel hire franchise.");
stage = 640;
break;
case 640:
player(FacialExpression.ANNOYED,"Never mind.");
stage = 100;
break;
case 100:
end();
break;
}
return true;
}
@Override
public int[] getIds(){return new int[] {1867};}
}