forked from 2009Scape/Server
Added Ali the Camel Man's dialogue
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1 changed files with 251 additions and 0 deletions
251
Server/src/plugin/interaction/city/pollnivneach/AliCamelMan.java
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251
Server/src/plugin/interaction/city/pollnivneach/AliCamelMan.java
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package plugin.interaction.city.pollnivneach;
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import org.crandor.game.content.dialogue.DialoguePlugin;
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import org.crandor.game.content.dialogue.FacialExpression;
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import org.crandor.game.node.entity.player.Player;
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import org.crandor.plugin.InitializablePlugin;
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/**
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* Dialogue for Ali the Camel Man
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* @author ceik
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*/
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@InitializablePlugin
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public class AliCamelMan extends DialoguePlugin {
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public AliCamelMan(){
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/**
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* Empty
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*/
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}
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public AliCamelMan(Player player){ super(player);}
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@Override
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public DialoguePlugin newInstance(Player player){ return new AliCamelMan(player);}
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public boolean open(Object... args){
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npc("Welcome to my discount camel store.","Can I help you with anything?");
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return true;
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}
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public boolean handle(int interaceId, int buttonId){
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switch(stage){
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case 0:
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interpreter.sendOptions("Select one.","A discount camel store?","Tell me about this town.","Lovely day isn't it?","Are those camels around the side for sale?","I'm looking for Ali from Pollnivneach.");
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stage = 10;
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break;
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case 10:
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switch(buttonId){
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case 1:
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player(FacialExpression.ASKING,"A discount camel store?");
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stage = 20;
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break;
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case 2:
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player(FacialExpression.THINKING,"Tell me about this town.");
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stage = 30;
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break;
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case 3:
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player(FacialExpression.ASKING,"Lovely day isn't it?");
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stage = 40;
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break;
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case 4:
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player(FacialExpression.ASKING,"Are those camels around the side for sale?");
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stage = 50;
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break;
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case 5:
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player(FacialExpression.ASKING,"I'm looking for Ali from Pollnivneach.");
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stage = 60;
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}
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break;
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case 20:
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npc(FacialExpression.JOLLY,"Yes- a great idea - selling camels at discounted","prices so that the common man can experience","the joys of owning a camel too. They're not just","a source of kebab meat you know!");
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stage = 21;
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break;
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case 21:
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interpreter.sendOptions("Select one.","So can I buy a camel then? I'm hungry!","Yes camels are beautiful creatures.","Filthy animals all they do is spit and...","Actually I think I was a camel in a previous existence.","So is business good then?");
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stage = 22;
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break;
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case 22:
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switch(buttonId){
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case 1:
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player(FacialExpression.ASKING,"So can I buy a camel then? I'm hungry!");
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stage = 230;
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break;
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case 2:
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player(FacialExpression.HAPPY,"Yes camels are beautiful creatures.");
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stage = 240;
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break;
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case 3:
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player(FacialExpression.DISGUSTED,"Filthy animals all they do is spit and...");
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stage = 250;
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break;
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case 4:
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player(FacialExpression.THINKING,"Actually I think I was a camel in a previous existence.");
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stage = 260;
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break;
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case 5:
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player(FacialExpression.ASKING,"So is business good then?");
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stage = 270;
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}
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break;
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case 230:
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npc(FacialExpression.DISGUSTED,"I would never sell to the likes of you,","they are beautiful majestic creatures not sandwich","fillers! Get ouf my shop.");
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stage = 100;
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break;
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case 240:
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npc(FacialExpression.LAUGH,"Ah, wondrous creatures, ships of the desert, far","more useful than any horse or donkey.","A man's best friend.");
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stage = 25;
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break;
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case 25:
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npc(FacialExpression.FRIENDLY,"Is there anything else I can help you with?");
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stage = 26;
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break;
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case 26:
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interpreter.sendOptions("Select one.","Well yes actually I'd like to ask about something else.","No but thanks for your time.");
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stage = 27;
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break;
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case 27:
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switch(buttonId){
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case 1:
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player("Well yes actually I'd like to ask about something else.");
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stage = 0;
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break;
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case 2:
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player("No but thanks for your time.");
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stage = 100;
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break;
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}
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break;
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case 250:
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npc(FacialExpression.ANGRY,"Pah! You just do not know how to treat them.","If you abuse them and treat them badly of","course they are going to spit and bite.");
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stage = 25;
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break;
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case 260:
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npc(FacialExpression.LAUGH,"You're teasing me now! You rogue! Everyone has","a laugh at my expense, I'm just more","enlightened than you!");
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stage = 25;
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break;
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case 270:
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npc(FacialExpression.HAPPY,"Business is booming, Pollnivneach has never seen this","number of visitors.");
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stage = 271;
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break;
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case 271:
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npc(FacialExpression.THINKING,"In fact I'm thinking of expanding and trying to break","into the camel hire market.");
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stage = 25;
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break;
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case 30:
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npc(FacialExpression.THINKING,"Well Polvnivneach is a funny little place. It's a","small town and you'd think it would be a","quiet place.");
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stage = 300;
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break;
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case 300:
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npc(FacialExpression.ANGRY,"But those menaphites and bandits are making this place","quit unbearable.");
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stage = 310;
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break;
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case 310:
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interpreter.sendOptions("Select one.","In what way?","Well the weak will always be trodden on. Why not stand up to them?","Perhaps I can help.");
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stage = 311;
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break;
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case 311:
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switch(buttonId){
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case 1:
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player(FacialExpression.ASKING,"In what way?");
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stage = 320;
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break;
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case 2:
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player(FacialExpression.ASKING,"Well the weak will always be trodden on. Why not stand up to them?");
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stage = 330;
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break;
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case 3:
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player(FacialExpression.FRIENDLY,"Perhaps I can help.");
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stage = 340;
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break;
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}
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break;
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case 320:
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npc(FacialExpression.ANGRY,"Well one group is just as bad as the other, stealing from each other","and the locals, fighting, and just the last dayone of the","bandits came looking for protection money.");
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stage = 321;
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break;
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case 321:
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player(FacialExpression.ANGRY,"Why don't the authorities stop this?");
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stage = 322;
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break;
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case 322:
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npc(FacialExpression.SAD,"If you haven't noticed this is a remote town, half way between","Menaphos and Al Kharid, a place where neither","exert any power.");
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stage = 323;
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break;
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case 323:
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npc(FacialExpression.SAD,"To tell the truth we live in hope that an objective","outsider could broker a deal to halt the hostilities","between them.");
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stage = 324;
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break;
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case 324:
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player("Perhaps I will.");
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stage = 25;
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break;
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case 330:
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npc("That's a little unfair my friend. We can't all be brave","adventurers. If we were, where would you go to get camels","at discounted prices?");
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stage = 331;
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break;
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case 331:
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npc(FacialExpression.ASKING,"You might think about that. Anyways isn't it the job of the brave","adventurer to deliver the weak and innocent from","evil and harm?");
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stage = 25;
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break;
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case 340:
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//TODO: Add the quest and fix dialogue starting here.
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npc(FacialExpression.SAD,"No, I don't think you can just yet. Perhaps in the future.");
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stage = 100;
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break;
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case 40:
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npc(FacialExpression.SUSPICIOUS,"It's a beautiful day today but word has it","that it will rain tomorrow.");
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stage = 400;
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break;
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case 400:
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player(FacialExpression.SUSPICIOUS,"Really?");
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stage = 410;
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break;
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case 410:
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npc(FacialExpression.LAUGH,"No don't worry I'm only joking!");
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stage = 420;
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break;
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case 420:
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player(FacialExpression.ANNOYED,"Ok so....");
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stage = 25;
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break;
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case 50:
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npc(FacialExpression.HALF_GUILTY,"Those two camels around the side are already sold.");
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stage = 500;
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break;
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case 500:
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npc(FacialExpression.FRIENDLY,"I've got new stock coming very soon though.","Come back later if you're still interested.");
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stage = 25;
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break;
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case 60:
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npc(FacialExpression.HAPPY,"Well you've found your man.");
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stage = 600;
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break;
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case 600:
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player(FacialExpression.SUSPICIOUS,"Really do you have an uncle called Ali?");
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stage = 610;
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break;
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case 610:
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npc(FacialExpression.NEUTRAL,"Why yes - All my uncles are called Ali!");
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stage = 620;
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break;
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case 620:
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player(FacialExpression.THINKING,"Oh dear! Do any of them own a stall in the","Al Kharid Bazaar?");
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stage = 630;
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break;
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case 630:
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npc(FacialExpression.THINKING,"Well no, but one of them owns a camel hire franchise.");
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stage = 640;
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break;
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case 640:
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player(FacialExpression.ANNOYED,"Never mind.");
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stage = 100;
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break;
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case 100:
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end();
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break;
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}
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return true;
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}
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@Override
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public int[] getIds(){return new int[] {1867};}
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}
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