From b7113abd18106b43224a40684f5d87c23d3e2cca Mon Sep 17 00:00:00 2001 From: Ceikry Date: Thu, 12 Mar 2020 20:00:29 -0500 Subject: [PATCH] Added Ali the Camel Man's dialogue --- .../city/pollnivneach/AliCamelMan.java | 251 ++++++++++++++++++ 1 file changed, 251 insertions(+) create mode 100644 Server/src/plugin/interaction/city/pollnivneach/AliCamelMan.java diff --git a/Server/src/plugin/interaction/city/pollnivneach/AliCamelMan.java b/Server/src/plugin/interaction/city/pollnivneach/AliCamelMan.java new file mode 100644 index 000000000..5ad89fd7a --- /dev/null +++ b/Server/src/plugin/interaction/city/pollnivneach/AliCamelMan.java @@ -0,0 +1,251 @@ +package plugin.interaction.city.pollnivneach; + +import org.crandor.game.content.dialogue.DialoguePlugin; +import org.crandor.game.content.dialogue.FacialExpression; +import org.crandor.game.node.entity.player.Player; +import org.crandor.plugin.InitializablePlugin; + + +/** + * Dialogue for Ali the Camel Man + * @author ceik + */ +@InitializablePlugin +public class AliCamelMan extends DialoguePlugin { + public AliCamelMan(){ + /** + * Empty + */ + } + public AliCamelMan(Player player){ super(player);} + + @Override + public DialoguePlugin newInstance(Player player){ return new AliCamelMan(player);} + + public boolean open(Object... args){ + npc("Welcome to my discount camel store.","Can I help you with anything?"); + return true; + } + + public boolean handle(int interaceId, int buttonId){ + switch(stage){ + case 0: + interpreter.sendOptions("Select one.","A discount camel store?","Tell me about this town.","Lovely day isn't it?","Are those camels around the side for sale?","I'm looking for Ali from Pollnivneach."); + stage = 10; + break; + case 10: + switch(buttonId){ + case 1: + player(FacialExpression.ASKING,"A discount camel store?"); + stage = 20; + break; + case 2: + player(FacialExpression.THINKING,"Tell me about this town."); + stage = 30; + break; + case 3: + player(FacialExpression.ASKING,"Lovely day isn't it?"); + stage = 40; + break; + case 4: + player(FacialExpression.ASKING,"Are those camels around the side for sale?"); + stage = 50; + break; + case 5: + player(FacialExpression.ASKING,"I'm looking for Ali from Pollnivneach."); + stage = 60; + } + break; + case 20: + npc(FacialExpression.JOLLY,"Yes- a great idea - selling camels at discounted","prices so that the common man can experience","the joys of owning a camel too. They're not just","a source of kebab meat you know!"); + stage = 21; + break; + case 21: + interpreter.sendOptions("Select one.","So can I buy a camel then? I'm hungry!","Yes camels are beautiful creatures.","Filthy animals all they do is spit and...","Actually I think I was a camel in a previous existence.","So is business good then?"); + stage = 22; + break; + case 22: + switch(buttonId){ + case 1: + player(FacialExpression.ASKING,"So can I buy a camel then? I'm hungry!"); + stage = 230; + break; + case 2: + player(FacialExpression.HAPPY,"Yes camels are beautiful creatures."); + stage = 240; + break; + case 3: + player(FacialExpression.DISGUSTED,"Filthy animals all they do is spit and..."); + stage = 250; + break; + case 4: + player(FacialExpression.THINKING,"Actually I think I was a camel in a previous existence."); + stage = 260; + break; + case 5: + player(FacialExpression.ASKING,"So is business good then?"); + stage = 270; + } + break; + case 230: + npc(FacialExpression.DISGUSTED,"I would never sell to the likes of you,","they are beautiful majestic creatures not sandwich","fillers! Get ouf my shop."); + stage = 100; + break; + case 240: + npc(FacialExpression.LAUGH,"Ah, wondrous creatures, ships of the desert, far","more useful than any horse or donkey.","A man's best friend."); + stage = 25; + break; + case 25: + npc(FacialExpression.FRIENDLY,"Is there anything else I can help you with?"); + stage = 26; + break; + case 26: + interpreter.sendOptions("Select one.","Well yes actually I'd like to ask about something else.","No but thanks for your time."); + stage = 27; + break; + case 27: + switch(buttonId){ + case 1: + player("Well yes actually I'd like to ask about something else."); + stage = 0; + break; + case 2: + player("No but thanks for your time."); + stage = 100; + break; + } + break; + case 250: + npc(FacialExpression.ANGRY,"Pah! You just do not know how to treat them.","If you abuse them and treat them badly of","course they are going to spit and bite."); + stage = 25; + break; + case 260: + npc(FacialExpression.LAUGH,"You're teasing me now! You rogue! Everyone has","a laugh at my expense, I'm just more","enlightened than you!"); + stage = 25; + break; + case 270: + npc(FacialExpression.HAPPY,"Business is booming, Pollnivneach has never seen this","number of visitors."); + stage = 271; + break; + case 271: + npc(FacialExpression.THINKING,"In fact I'm thinking of expanding and trying to break","into the camel hire market."); + stage = 25; + break; + case 30: + npc(FacialExpression.THINKING,"Well Polvnivneach is a funny little place. It's a","small town and you'd think it would be a","quiet place."); + stage = 300; + break; + case 300: + npc(FacialExpression.ANGRY,"But those menaphites and bandits are making this place","quit unbearable."); + stage = 310; + break; + case 310: + interpreter.sendOptions("Select one.","In what way?","Well the weak will always be trodden on. Why not stand up to them?","Perhaps I can help."); + stage = 311; + break; + case 311: + switch(buttonId){ + case 1: + player(FacialExpression.ASKING,"In what way?"); + stage = 320; + break; + case 2: + player(FacialExpression.ASKING,"Well the weak will always be trodden on. Why not stand up to them?"); + stage = 330; + break; + case 3: + player(FacialExpression.FRIENDLY,"Perhaps I can help."); + stage = 340; + break; + } + break; + case 320: + npc(FacialExpression.ANGRY,"Well one group is just as bad as the other, stealing from each other","and the locals, fighting, and just the last dayone of the","bandits came looking for protection money."); + stage = 321; + break; + case 321: + player(FacialExpression.ANGRY,"Why don't the authorities stop this?"); + stage = 322; + break; + case 322: + npc(FacialExpression.SAD,"If you haven't noticed this is a remote town, half way between","Menaphos and Al Kharid, a place where neither","exert any power."); + stage = 323; + break; + case 323: + npc(FacialExpression.SAD,"To tell the truth we live in hope that an objective","outsider could broker a deal to halt the hostilities","between them."); + stage = 324; + break; + case 324: + player("Perhaps I will."); + stage = 25; + break; + case 330: + npc("That's a little unfair my friend. We can't all be brave","adventurers. If we were, where would you go to get camels","at discounted prices?"); + stage = 331; + break; + case 331: + npc(FacialExpression.ASKING,"You might think about that. Anyways isn't it the job of the brave","adventurer to deliver the weak and innocent from","evil and harm?"); + stage = 25; + break; + case 340: + //TODO: Add the quest and fix dialogue starting here. + npc(FacialExpression.SAD,"No, I don't think you can just yet. Perhaps in the future."); + stage = 100; + break; + case 40: + npc(FacialExpression.SUSPICIOUS,"It's a beautiful day today but word has it","that it will rain tomorrow."); + stage = 400; + break; + case 400: + player(FacialExpression.SUSPICIOUS,"Really?"); + stage = 410; + break; + case 410: + npc(FacialExpression.LAUGH,"No don't worry I'm only joking!"); + stage = 420; + break; + case 420: + player(FacialExpression.ANNOYED,"Ok so...."); + stage = 25; + break; + case 50: + npc(FacialExpression.HALF_GUILTY,"Those two camels around the side are already sold."); + stage = 500; + break; + case 500: + npc(FacialExpression.FRIENDLY,"I've got new stock coming very soon though.","Come back later if you're still interested."); + stage = 25; + break; + case 60: + npc(FacialExpression.HAPPY,"Well you've found your man."); + stage = 600; + break; + case 600: + player(FacialExpression.SUSPICIOUS,"Really do you have an uncle called Ali?"); + stage = 610; + break; + case 610: + npc(FacialExpression.NEUTRAL,"Why yes - All my uncles are called Ali!"); + stage = 620; + break; + case 620: + player(FacialExpression.THINKING,"Oh dear! Do any of them own a stall in the","Al Kharid Bazaar?"); + stage = 630; + break; + case 630: + npc(FacialExpression.THINKING,"Well no, but one of them owns a camel hire franchise."); + stage = 640; + break; + case 640: + player(FacialExpression.ANNOYED,"Never mind."); + stage = 100; + break; + case 100: + end(); + break; + } + return true; + } + @Override + public int[] getIds(){return new int[] {1867};} +}