Commit graph

13 commits

Author SHA1 Message Date
Pazaz
53d9d9d904 Reorganized some static classes and deleted empty leftover ones 2022-06-15 14:40:14 -04:00
Pazaz
ba4debb0d3
Moved around more static methods, nothing final
Some of these are "incorrect" - I wanted to decrease the # of static classes first by grouping them if they're slightly related.
Then I'll do a second pass in each class to reorganize later.
2022-05-16 01:13:34 -04:00
Pazaz
1c0b9b1755 Consolidated a little more 2022-05-04 02:12:51 -04:00
Pazaz
37883b9f35 Replaced getDeclaredConstructor with constructors 2022-04-28 02:41:20 -04:00
Pazaz
e472cce9e7 Extra FPS resolution to prevent rounding 60 FPS (16.6 ms) to 62.5 FPS (16 ms) 2022-04-27 19:13:05 -04:00
Pazaz
636f38bac9 Calculate average FPS over 5 seconds 2022-04-27 15:23:22 -04:00
Pazaz
918177a059 More accurate FPS measurement 2022-04-27 15:11:28 -04:00
Pazaz
0f5da09916 Fixed render loop slowing down update loop if OpenGL performance was being limited by a power target 2022-04-27 14:46:14 -04:00
Pazaz
2d9237530d Set default fps target to match refresh rate 2022-04-27 12:15:45 -04:00
Pazaz
2e4cc73755 Fixed banking when connected to reference server 2022-04-27 00:17:38 -04:00
Pazaz
08fa329cf9 JagString toString function, a few extra renames 2022-04-26 15:18:22 -04:00
Pazaz
8fb5b3fc75 Begin basic playground code, eventually will become a model viewer 2022-04-25 06:09:02 -04:00
Pazaz
153d8569b5 Moved source to rt4 package so external code can depend on it 2022-04-25 05:31:58 -04:00
Renamed from client/src/main/java/GameShell.java (Browse further)