Improve fractional scaling by removing gaps

This commit is contained in:
Pazaz 2022-04-21 04:11:04 -04:00
parent 5e36ce6155
commit 8e396ebbbe
2 changed files with 5 additions and 5 deletions

View file

@ -197,7 +197,7 @@ public final class Static46 {
@Pc(21) GL2 gl = GlRenderer.gl;
gl.glEnable(GL2.GL_SCISSOR_TEST);
if (clipX <= anInt1440 && clipY <= anInt1441) {
gl.glScissor((int)(clipX * GameShell.canvasScale + 0.5d), (int)((GlRenderer.canvasHeight - anInt1441) * GameShell.canvasScale + 0.5d), (int)((anInt1440 - clipX) * GameShell.canvasScale + 0.5d), (int)((anInt1441 - clipY) * GameShell.canvasScale + 0.5d));
gl.glScissor((int)(clipX * GameShell.canvasScale), (int)((GlRenderer.canvasHeight - anInt1441) * GameShell.canvasScale - 0.5d), (int)((anInt1440 - clipX) * GameShell.canvasScale), (int)((anInt1441 - clipY) * GameShell.canvasScale - 0.5d));
} else {
gl.glScissor(0, 0, 0, 0);
}
@ -262,7 +262,7 @@ public final class Static46 {
@Pc(27) GL2 local27 = GlRenderer.gl;
local27.glEnable(GL2.GL_SCISSOR_TEST);
if (clipX <= anInt1440 && clipY <= anInt1441) {
local27.glScissor((int)(clipX * GameShell.canvasScale + 0.5d), (int)((GlRenderer.canvasHeight - anInt1441) * GameShell.canvasScale + 0.5d), (int)((anInt1440 - clipX) * GameShell.canvasScale + 0.5d), (int)((anInt1441 - clipY) * GameShell.canvasScale + 0.5d));
local27.glScissor((int)(clipX * GameShell.canvasScale), (int)((GlRenderer.canvasHeight - anInt1441) * GameShell.canvasScale - 0.5d), (int)((anInt1440 - clipX) * GameShell.canvasScale), (int)((anInt1441 - clipY) * GameShell.canvasScale - 0.5d));
} else {
local27.glScissor(0, 0, 0, 0);
}