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Improve fractional scaling by removing gaps
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parent
5e36ce6155
commit
8e396ebbbe
2 changed files with 5 additions and 5 deletions
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@ -361,7 +361,7 @@ public final class GlRenderer {
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}
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gl.glMatrixMode(GL2.GL_PROJECTION);
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gl.glLoadIdentity();
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gl.glOrtho(0.0D, (double) canvasWidth, 0.0D, (double) canvasHeight, -1.0D, 1.0D);
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gl.glOrtho(0, canvasWidth, 0, canvasHeight, -1.0D, 1.0D);
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setViewportBounds(0, 0, canvasWidth, canvasHeight);
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gl.glMatrixMode(GL2.GL_MODELVIEW);
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gl.glLoadIdentity();
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@ -755,8 +755,8 @@ public final class GlRenderer {
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@OriginalMember(owner = "client!gi", name = "b", descriptor = "()V")
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private static void resizeViewport() {
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gl.glViewport((int) (leftMargin * GameShell.canvasScale + 0.5d), (int) (topMargin * GameShell.canvasScale + 0.5d),
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(int) (viewportWidth * GameShell.canvasScale + 0.5d), (int) (viewportHeight * GameShell.canvasScale + 0.5d));
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gl.glViewport((int) (leftMargin * GameShell.canvasScale), (int) (topMargin * GameShell.canvasScale - 0.5d),
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(int) (viewportWidth * GameShell.canvasScale), (int) (viewportHeight * GameShell.canvasScale - 0.5d));
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}
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@OriginalMember(owner = "client!tf", name = "a", descriptor = "(IIIIII)V")
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