Merge branch 'main' into 'main'

Music and Gnomeball Animations

See merge request 2009scape/tools/rs09-constants-library!7
This commit is contained in:
Ceikry 2023-02-28 02:01:42 +00:00
commit 37e6024037
5 changed files with 602 additions and 3 deletions

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@ -2,6 +2,31 @@ package org.rs09.consts
object Animations {
// Gnomeball-Related Animations
const val BALLER_RAISE_BOTH_ARMS_BOOGIE_197 = 197
const val BALLER_CLAP_198 = 198
const val BALLER_STAND_199 = 199
const val BALLER_RAISE_ARMS_WIDE_BRING_TOGETHER_200 = 200
const val BALLER_THROW_201 = 201
const val BALLER_ARMS_FRONT_FOOT_SHUFFLE_202 = 202
const val BALLER_FLOAT_THEN_FALL_203 = 203
const val BALLER_RECOIL_STANDING_204 = 204
const val BALLER_LYING_ON_FRONT_205 = 205
const val BALLER_GETTING_UP_FROM_FRONT_206 = 206
const val BALLER_FALL_BACKWARDS_207 = 207
const val BALLER_LYING_ON_BACK_208 = 208
const val BALLER_GETTING_UP_FROM_BACK_209 = 209
const val BALLER_STEP_FORWARD_KICK_210 = 210
const val BALLER_RAISE_ARMS_UP_211 = 211
const val BALLER_RAISE_ARMS_SIDE_212 = 212
const val BALLER_BEND_OVER_213 = 213
const val BALLER_RAISE_RIGHT_ARM_UP_LEFT_ARM_SIDE_214 = 214
const val BALLER_RAISE_LEFT_ARM_UP_RIGHT_ARM_SIDE_215 = 215
const val BALLER_RAISE_RIGHT_ARM_UP_LEFT_ARM_CHEST_216 = 216
const val BALLER_RAISE_LEFT_ARM_UP_RIGHT_ARM_CHEST_217 = 217
const val BALLER_JUMP_218 = 218
// END Gnomeball-Related Animations
const val HUMAN_OPEN_CHEST_536 = 536
const val HUMAN_SUPERHEAT_725 = 725
const val HUMAN_LIGHT_FIRE_WITH_TINDERBOX_733 = 733

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@ -1,7 +1,6 @@
package org.rs09.consts
object Graphics {
const val TRAIBORN_BONE_RITUAL_777 = 777
const val RECEIVE_SILVERLIGHT_778 = 778
const val ZOMBIE_HAND_1244 = 1244

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@ -0,0 +1,577 @@
package org.rs09.consts
/**
* Quick note up here for content creators, if a value listed below
* has a comment next to it, that means that it does not
* (as of 2023-02-23) get unlocked client-side when running
* the ::allmusic admin command. The comment dictates where
* and when the music should unlock, so any individuals looking at
* implementing the quests, miniquests, or minigames listed can
* have an easier time with it.
*/
object Music {
const val IBAN_1 = 1
const val AUTUMN_VOYAGE_2 = 2
const val UNKNOWN_LAND_3 = 3
const val HELLS_BELLS_4 = 4
const val SAD_MEADOW_5 = 5
const val JOLLY_R_6 = 6
const val OVERTURE_7 = 7
const val WILDWOOD_8 = 8
const val KINGDOM_9 = 9
const val MOODY_10 = 10
const val SPOOKY2_11 = 11
const val LONG_WAY_HOME_12 = 12
const val MAGE_ARENA_13 = 13
const val WITCHING_14 = 14
const val WORKSHOP_15 = 15
const val SCAPE_MAIN_16 = 16
const val ESCAPE_17 = 17
const val HORIZON_18 = 18
const val ARABIQUE_19 = 19
const val LULLABY_20 = 20
const val MONARCH_WALTZ_21 = 21
const val GNOME_KING_22 = 22
const val FE_FI_FO_FUM_23 = 23
const val ATTACK2_25 = 25
const val ATTACK3_26 = 26
const val ATTACK4_27 = 27
const val ATTACK5_28 = 28
const val ATTACK6_29 = 29
const val VOODOO_CULT_30 = 30
const val VOYAGE_32 = 32
const val WONDER_34 = 34
const val SEA_SHANTY2_35 = 35
const val ARABIAN_36 = 36
const val DEEP_WILDY_37 = 37
const val TRAWLER_38 = 38
const val EXPECTING_41 = 41
const val WILDERNESS2_42 = 42
const val WILDERNESS3_43 = 43
const val RIGHT_ON_TRACK_44 = 44
const val VENTURE2_45 = 45
const val HARMONY2_46 = 46
const val DUEL_ARENA_47 = 47
const val MORYTANIA_48 = 48
const val WANDER_49 = 49
const val AL_KHARID_50 = 50
const val TRAWLER_MINOR_51 = 51
const val SERENE_52 = 52
const val ROYALE_53 = 53
const val SCAPE_SOFT_54 = 54
const val HIGH_SEAS_55 = 55
const val DOORWAYS_56 = 56
const val RUNE_ESSENCE_57 = 57
const val NOMAD_58 = 58
const val CURSED_59 = 59
const val LASTING_60 = 60
const val VILLAGE_61 = 61
const val NEWBIE_MELODY_62 = 62
const val CHAIN_OF_COMMAND_63 = 63
const val BOOK_OF_SPELLS_64 = 64
const val MIRACLE_DANCE_65 = 65
const val LEGION_66 = 66
const val CLOSE_QUARTERS_67 = 67
const val CAVERN_68 = 68
const val EGYPT_69 = 69
const val UPCOMING_70 = 70
const val CHOMPY_HUNT_71 = 71
const val FANFARE_72 = 72
const val ALLS_FAIRY_IN_LOVE_AND_WAR_73 = 73
const val LIGHTWALK_74 = 74
const val VENTURE_75 = 75
const val HARMONY_76 = 76
const val SPLENDOUR_77 = 77
const val REGGAE_78 = 78
const val SOUNDSCAPE_80 = 80
const val WONDEROUS_81 = 81
const val WATERFALL_82 = 82
const val BIG_CHORDS_83 = 83
const val DEAD_QUIET_84 = 84
const val VISION_85 = 85
const val DIMENSION_X_86 = 86
const val ICE_MELODY_87 = 87
const val TWILIGHT_88 = 88
const val REGGAE2_89 = 89
const val AMBIENT_JUNGLE_90 = 90
const val RIVERSIDE_91 = 91
const val SEA_SHANTY_92 = 92
const val PARADE_93 = 93
const val TRIBAL2_94 = 94
const val INTREPID_95 = 95
const val INSPIRATION_96 = 96
const val HERMIT_97 = 97
const val FOREVER_98 = 98
const val BAROQUE_99 = 99
const val BEYOND_100 = 100
const val GNOME_VILLAGE2_101 = 101
const val ALONE_102 = 102
const val ORIENTAL_103 = 103
const val CAMELOT_104 = 104
const val TOMORROW_105 = 105
const val EXPANSE_106 = 106
const val MILES_AWAY_107 = 107
const val STARLIGHT_108 = 108
const val THEME_109 = 109
const val SERENADE_110 = 110
const val STILL_NIGHT_111 = 111
const val GNOMEBALL_112 = 112
const val LIGHTNESS_113 = 113
const val JUNGLY1_114 = 114
const val JUNGLY2_115 = 115
const val GREATNESS_116 = 116
const val JUNGLY3_117 = 117
const val FAERIE_118 = 118
const val FISHING_119 = 119
const val SHINING_120 = 120
const val FORBIDDEN_121 = 121
const val SHINE_122 = 122
const val ARABIAN2_123 = 123
const val ARABIAN3_124 = 124
const val GARDEN_125 = 125
const val WE_ARE_THE_FAIRIES_126 = 126
const val NIGHTFALL_127 = 127
const val GRUMPY_128 = 128
const val SPOOKYJUNGLE_129 = 129
const val TREE_SPIRITS_130 = 130
const val UNDERSTANDING_131 = 131
const val BREEZE_132 = 132
const val THE_TOWER_133 = 133
const val LA_MORT_134 = 134
const val EMPEROR_138 = 138
const val TALKING_FOREST_140 = 140
const val BARBARIANISM_141 = 141
const val COMPLICATION_142 = 142
const val DOWN_TO_EARTH_143 = 143
const val SCAPE_CAVE_144 = 144
const val YESTERYEAR_145 = 145
const val ZEALOT_146 = 146
const val EMOTION_148 = 148
const val PRINCIPALITY_149 = 149
const val MOUSE_TRAP_150 = 150
const val START_151 = 151
const val BALLAD_OF_ENCHANTMENT_152 = 152
const val EXPEDITION_153 = 153
const val BONE_DANCE_154 = 154
const val NEVERLAND_155 = 155
const val MAUSOLEUM_156 = 156
const val MEDIEVAL_157 = 157
const val QUEST_158 = 158
const val GAOL_159 = 159
const val ARMY_OF_DARKNESS_160 = 160
const val LONG_AGO_161 = 161
const val TRIBAL_BACKGROUND_162 = 162
const val FLUTE_SALAD_163 = 163
const val LANDLUBBER_164 = 164
const val FANFARE2_166 = 166
const val FANFARE3_167 = 167
const val LONESOME_168 = 168
const val CRYSTAL_SWORD_169 = 169
const val THE_SHADOW_170 = 170
const val DUNJUN_173 = 173
const val SPIRIT_175 = 175
const val UNDERCURRENT_176 = 176
const val ADVENTURE_177 = 177
const val COURAGE_178 = 178
const val UNDERGROUND_179 = 179
const val ATTENTION_180 = 180
const val CRYSTAL_CAVE_181 = 181
const val DANGEROUS_182 = 182
const val TROUBLED_183 = 183
const val MAGICAL_JOURNEY_184 = 184
const val MAGIC_DANCE_185 = 185
const val ARRIVAL_186 = 186
const val TREMBLE_187 = 187
const val IN_THE_MANOR_188 = 188
const val LAND_OF_SNOW_189 = 189
const val HEART_AND_MIND_190 = 190
const val KNIGHTLY_191 = 191
const val TRINITY_192 = 192
const val MELLOW_193 = 193
const val BRIMSTAILS_SCALES_194 = 194
const val LAMENT_OF_MEIYERDITCH_197 = 197
const val DAGANNOTH_DAWN_198 = 198
const val THE_MOLLUSC_MENACE_200 = 200
const val SLUG_A_BUG_BALL_201 = 201
const val PRIME_TIME_202 = 202
const val MY_ARMS_JOURNEY_203 = 203
const val ROC_AND_ROLL_204 = 204
const val HIGH_SPIRITS_205 = 205
const val FLOATING_FREE_206 = 206
const val SCAPE_HUNTER_207 = 207
const val JUNGLE_ISLAND_XMAS_208 = 208
const val JUNGLE_BELLS_209 = 209
const val SEA_SHANTY_XMAS_210 = 210
const val PIRATES_OF_PENANCE_211 = 211
const val LABYRINTH_213 = 213
const val UNDEAD_DUNGEON_214 = 214
const val ESPIONAGE_216 = 216
const val HAVE_AN_ICE_DAY_217 = 217
const val ISLAND_OF_THE_TROLLS_220 = 220
const val JESTER_MINUTE_221 = 221
const val MAJOR_MINER_222 = 222
const val NORSE_CODE_223 = 223
const val OGRE_THE_TOP_224 = 224
const val VOLCANIC_VIKINGS_225 = 225
const val GARDEN_OF_AUTUMN_228 = 228
const val GARDEN_OF_SPRING_229 = 229
const val GARDEN_OF_SUMMER_230 = 230
const val GARDEN_OF_WINTER_231 = 231
const val CREATURE_CRUELTY_234 = 234
const val MAGIC_MAGIC_MAGIC_235 = 235
const val MUTANT_MEDLEY_236 = 236
const val WORK_WORK_WORK_237 = 237
const val ZOMBIISM_238 = 238
const val BRAIN_BATTLE_239 = 239
const val DORGESHUUN_CITY_240 = 240
const val TIME_OUT_242 = 242
const val STRATOSPHERE_243 = 243
const val WATERLOGGED_244 = 244
const val NATURAL_245 = 245
const val GROTTO_246 = 246
const val ARTISTRY_247 = 247
const val AZTEC_248 = 248
const val DORGESHUUN_DEEP_249 = 249
const val SUROKS_THEME_250 = 250
const val FOREST_251 = 251
const val ELVEN_MIST_252 = 252
const val LOST_SOUL_253 = 253
const val MERIDIAN_254 = 254
const val WOODLAND_255 = 255
const val OVERPASS_256 = 256
const val SOJOURN_257 = 257
const val CONTEST_258 = 258
const val CRYSTAL_CASTLE_259 = 259
const val MARZIPAN_261 = 261
const val RIGHTEOUSNESS_262 = 262
const val BANDIT_CAMP_263 = 263
const val MAD_EADGAR_264 = 264
const val SUPERSTITION_265 = 265
const val BONE_DRY_266 = 266
const val SUNBURN_267 = 267
const val EVERYWHERE_268 = 268
const val COMPETITION_269 = 269
const val EXPOSED_270 = 270
const val WELL_OF_VOYAGE_271 = 271
const val ALTERNATIVE_ROOT_272 = 272
const val EASTER_JIG_273 = 273
const val RISING_DAMP_274 = 274
const val SLICE_OF_STATION_275 = 275
const val HAM_AND_SEEK_276 = 276
const val HAUNTED_MINE_277 = 277
const val DEEP_DOWN_278 = 278
const val HAM_ATTACK_279 = 279
const val SLICE_OF_SILENT_MOVIE_281 = 281
const val CHAMBER_282 = 282
const val EVERLASTING_283 = 283
const val MISCELLANIA_284 = 284
const val ETCETERA_285 = 285
const val SHADOWLAND_286 = 286
const val LAIR_287 = 287
const val RELLEKKA_289 = 289
const val SAGA_290 = 290
const val BORDERLAND_291 = 291
const val STRANDED_292 = 292
const val LEGEND_293 = 293
const val FROSTBITE_294 = 294
const val WARRIOR_295 = 295
const val TECHNOLOGY_296 = 296
const val ILLUSIVE_298 = 298
const val INADEQUACY_299 = 299
const val UNTOUCHABLE_300 = 300
const val DOWN_AND_OUT_301 = 301
const val ON_THE_UP_302 = 302
const val MONKEY_MADNESS_303 = 303
const val MAROONED_304 = 304
const val ANYWHERE_305 = 305
const val ISLAND_LIFE_306 = 306
const val TEMPLE_307 = 307
const val SUSPICIOUS_308 = 308
const val LOOKING_BACK_309 = 309
const val DWARF_THEME_310 = 310
const val SHOWDOWN_311 = 311
const val FIND_MY_WAY_312 = 312
const val GOBLIN_VILLAGE_313 = 313
const val CASTLE_WARS_314 = 314
const val THE_NAVIGATOR_316 = 316
const val MELODRAMA_317 = 317
const val READY_FOR_BATTLE_318 = 318
const val STILLNESS_319 = 319
const val LIGHTHOUSE_320 = 320
const val SCAPE_SCARED_321 = 321
const val OUT_OF_THE_DEEP_322 = 322
const val UNDERGROUND_PASS_323 = 323
const val BACKGROUND_324 = 324
const val CAVE_BACKGROUND_325 = 325
const val DARK_326 = 326 // Seems to be unlocked in the Wilderness Hunting Area
const val DREAM_327 = 327
const val MARCH_328 = 328
const val REGAL_329 = 329
const val CELLAR_SONG_330 = 330
const val SCAPE_SAD_331 = 331
const val SPOOKY_333 = 333
const val PIRATES_OF_PERIL_334 = 334
const val ROMANCING_THE_CRONE_335 = 335
const val DANGEROUS_ROAD_336 = 336
const val FAITHLESS_337 = 337
const val TIPTOE_338 = 338
const val THE_TERRIBLE_TOWER_339 = 339
const val MASQUERADE_340 = 340
const val THE_SLAYER_341 = 341
const val BODY_PARTS_342 = 342
const val MONSTER_MELEE_343 = 343
const val FENKENSTRAINS_REFRAIN_344 = 344
const val BARKING_MAD_345 = 345
const val GOBLIN_GAME_346 = 346
const val NARNODES_THEME_348 = 348
const val IMPETUOUS_349 = 349
const val DYNASTY_351 = 351
const val SCARAB_352 = 352
const val SHIPWRECKED_353 = 353
const val PHASMATYS_354 = 354
const val THE_OTHER_SIDE_355 = 355
const val SETTLEMENT_356 = 356
const val CAVE_OF_BEASTS_357 = 357
const val DRAGONTOOTH_ISLAND_358 = 358
const val SARCOPHAGUS_359 = 359
const val DOWN_BELOW_361 = 361
const val KARAMJA_JAM_362 = 362
const val SEVENTH_REALM_363 = 363
const val PATHWAYS_364 = 364
const val MELZARS_MAZE_365 = 365
const val EAGLE_PEAK_366 = 366
const val BARB_WIRE_367 = 367
const val TIME_TO_MINE_369 = 369
const val IN_BETWEEN_370 = 370
const val SCHOOLS_OUT_371 = 371
const val FAR_AWAY_372 = 372
const val CLAUSTROPHOBIA_373 = 373
const val KNIGHTMARE_374 = 374
const val FIGHT_OR_FLIGHT_375 = 375
const val TEMPLE_OF_LIGHT_376 = 376
const val THE_GOLEM_377 = 377
const val FORGOTTEN_378 = 378
const val THRONE_OF_THE_DEMON_379 = 379
const val DANCE_OF_THE_UNDEAD_380 = 380
const val DANGEROUS_WAY_381 = 381
const val LORE_AND_ORDER_382 = 382
const val CITY_OF_THE_DEAD_383 = 383
const val HYPNOTIZED_384 = 384
const val BANDOS_BATTALION_386 = 386
const val SPHINX_387 = 387
const val MIRAGE_388 = 388
const val CAVE_OF_THE_GOBLINS_389 = 389
const val ROMPER_CHOMPER_390 = 390
const val ZAMORAK_ZOO_391 = 391
const val ZOGRE_DANCE_392 = 392
const val PATH_OF_PERIL_393 = 393
const val WAYWARD_394 = 394
const val TALE_OF_KELDAGRIM_395 = 395
const val LAND_OF_THE_DWARVES_396 = 396
const val TEARS_OF_GUTHIX_397 = 397
const val THE_POWER_OF_TEARS_398 = 398
const val ARMAGEDDON_399 = 399
const val SCAPE_ORIGINAL_400 = 400
const val THE_ADVENTURER_401 = 401
const val THE_ROGUES_DEN_402 = 402
const val THE_FAR_SIDE_403 = 403
const val ARMADYL_ALLIANCE_404 = 404
const val THE_LOST_MELODY_407 = 407
const val STRENGTH_OF_SARADOMIN_408 = 408
const val FROGLAND_409 = 409
const val EVIL_BOBS_ISLAND_411 = 411
const val INTO_THE_ABYSS_412 = 412
const val THE_QUIZ_MASTER_413 = 413
const val THE_LONGRAMBLE_SCRAMBLE_414 = 414
const val HEALIN_FEELIN_416 = 416
const val TERRORBIRD_TUSSLE_417 = 417
const val CORPORAL_PUNISHMENT_418 = 418
const val PHEASANT_PEASANT_419 = 419
const val THE_LOST_TRIBE_420 = 420
const val STOREROOM_SHUFFLE_421 = 421
const val THE_CHOSEN_425 = 425
const val WASTE_DEFACED_426 = 426
const val BOLRIES_DIARY_427 = 427
const val ALTAR_EGO_428 = 428
const val ROOTS_AND_FLUTES_429 = 429
const val GRIMLY_FIENDISH_432 = 432
const val DUSK_IN_YUBIUSK_433 = 433
const val HAVE_A_BLAST_434 = 434
const val WILDERNESS_435 = 435
const val FORGETTABLE_MELODY_436 = 436
const val ZANIKS_THEME_437 = 437
const val CATACOMBS_AND_TOMBS_439 = 439
const val TEMPLE_OF_TRIBES_440 = 440
const val TOURNAMENT_441 = 441
const val CLAN_WARS_442 = 442
const val BOUNTY_HUNTER_LEVEL_2_443 = 443
const val BOUNTY_HUNTER_LEVEL_1_444 = 444
const val BOUNTY_HUNTER_LEVEL_3_445 = 445
const val OVER_TO_NARDAH_447 = 447
const val THE_MONSTERS_BELOW_448 = 448
const val WILD_ISLE_449 = 449
const val VENOMOUS_450 = 450
const val TUNE_FROM_THE_DUNE_451 = 451
const val COPRIS_LUNARIS_452 = 452
const val JUNGLE_HUNT_453 = 453
const val HOME_SWEET_HOME_454 = 454
const val SCARABAEOIDEA_455 = 455
const val ANIMAL_APOGEE_456 = 456
const val SCAPE_SUMMON_457 = 457 // Unlocked automatically after the logging-in after the release of Summoning
const val THE_ROUTE_OF_ALL_EVIL_459 = 459 // Unlocked in the Chaos Tunnels
const val JOY_OF_THE_HUNT_460 = 460
const val THE_DESOLATE_ISLE_461 = 461
const val SPIRITS_OF_ELID_462 = 462
const val FIRE_AND_BRIMSTONE_463 = 463
const val THE_GENIE_464 = 464
const val DESERT_HEAT_465 = 465
const val GROUND_SCAPE_466 = 466
const val THE_ROUTE_OF_THE_PROBLEM_467 = 467 // Unlocked at the north-west and south rifts in the Chaos Tunnels
const val SHAPING_UP_468 = 468
const val IN_THE_PITS_469 = 469
const val STRANGE_PLACE_470 = 470
const val BREW_HOO_HOO_471 = 471
const val SPA_BIZARRE_472 = 472
const val TZHAAR_473 = 473
const val BISH_BASH_BOSH_474 = 474
const val WILD_SIDE_475 = 475
const val DEAD_CAN_DANCE_476 = 476
const val HOT_N_BOTHERED_477 = 477
const val THE_CELLAR_DWELLERS_478 = 478
const val JUNGLE_TROUBLES_479 = 479
const val CATCH_ME_IF_YOU_CAN_481 = 481
const val RAT_A_TAT_TAT_482 = 482
const val JUNGLE_COMMUNITY_483 = 483
const val THE_NOBLE_RODENT_485 = 485
const val CHARMIN_FARMIN_487 = 487
const val THE_WRONG_PATH_488 = 488 // Unlocked before fighting Bork in the Chaos Tunnels during The Hunt for Surok miniquest
const val BUBBLE_AND_SQUEAK_489 = 489
const val SARIMS_VERMIN_490 = 490
const val RAT_HUNT_491 = 491
const val EXAM_CONDITIONS_492 = 492
const val SAFETY_IN_NUMBERS_493 = 493
const val INCARCERATION_494 = 494
const val THE_TRADE_PARADE_496 = 496
const val AYE_CAR_RUM_BA_497 = 497
const val BLISTERING_BARNACLES_498 = 498
const val CREEPY_499 = 499
const val A_NEW_MENACE_500 = 500
const val DISTANT_LAND_501 = 501
const val BITTERSWEET_BUNNY_502 = 502 // Unlocked during Easter Events
const val WAITING_FOR_THE_HUNT_503 = 503 // Unlocked in the Fist of Guthix minigame waiting room
const val FANGS_FOR_THE_MEMORY_504 = 504
const val PHARAOHS_TOMB_505 = 505
const val LAND_DOWN_UNDER_506 = 506
const val GUTHIXS_HUNTER_507 = 507 // Unlocked while playing the Fist of Guthix minigame, or for Ironmen, interacting with the eastern passageway next to Fiara
const val MEDDLING_KIDS_508 = 508
const val CORRIDORS_OF_POWER_509 = 509
const val SLITHER_AND_THITHER_510 = 510
const val IN_THE_CLINK_511 = 511
const val BLOODBATH_512 = 512 // Unlocked upon entering the Blood Altar after the Legacy of Seergaze quest
const val CONSPIRACY_PART_1_513 = 513 // Unlocked during Morytanian Splinter Group cutscene on the top floor of Paterdomus during the Legacy of Seergaze quest
const val THE_COLUMBARIUM_514 = 514 // Unlocked upon entering the Columbarium during the Legacy of Seergaze quest
const val MUDSKIPPER_MELODY_515 = 515
const val CONSPIRACY_PART_2_516 = 516 // Unlocked when the Morytanian Splinter Group spots you before the Fistandantilus/Zaromark fight during the Legacy of Seergaze quest
const val SUBTERRANEA_517 = 517
const val THE_TERRIBLE_TUNNELS_518 = 518 // Unlocked behind the wooden door in the Meiyerditch Dungeon during the Legacy of Seergaze quest
const val INCANTATION_519 = 519
const val GRIP_OF_THE_TALON_520 = 520
const val THE_TERRIBLE_CAVERNS_521 = 521 // Unlocked in the deep parts of Meiyerditch Laboratories during the Legacy of Seergaze quest
const val ICY_A_WORRIED_GNOME_522 = 522
const val ICY_TROUBLE_AHEAD_523 = 523
const val XENOPHOBE_524 = 524
const val TITLE_FIGHT_525 = 525
const val ARMA_GONNA_GET_YOU_526 = 526 // Unlocked during battle against TokTz-Ket-Dill during the TokTz-Ket-Dill quest
const val DILLO_GENCE_IS_KEY_527 = 527 // Unlocked during the TokTz-Ket-Dill quest
const val VICTORY_IS_MINE_528 = 528
const val IN_THE_BRINE_530 = 530
const val TOKTZ_KET_EK_MACK_531 = 531 // Unlocked when watching the play of TokTz-Ket-Ek-Mack after completing the TokTz-Ket-Dill quest
const val DIANGOS_LITTLE_HELPERS_532 = 532
const val ROLL_THE_BONES_533 = 533
const val MIND_OVER_MATTER_534 = 534
const val GOLDEN_TOUCH_535 = 535
const val COOL_FOR_ALI_CATS_536 = 536 // Unlocked upon playing the first cutscene during the Smoking Kills quest
const val DOGS_OF_WAR_537 = 537
const val UNDER_THE_SAND_539 = 539 // Unlocked in the tomb of Catolax during the Smoking Kills quest
const val DESERT_SMOKE_540 = 540 // Unlocked in the Pollivneach Slayer Dungeon during the Smoking Kills quest
const val THE_ENCHANTER_541 = 541
const val LAMENT_542 = 542
const val SLAIN_TO_WASTE_543 = 543
const val MAKING_WAVES_544 = 544
const val CABIN_FEVER_545 = 545
const val LAST_STAND_546 = 546
const val SCAPE_SANTA_547 = 547
const val POLES_APART_548 = 548
const val JAILBIRD_549 = 549 // Unlocked in Rock Island Prison during the Rocking Out quest
const val SOMETHING_FISHY_550 = 550 // Unlocked during the Rocking Out quest
const val A_PIRATES_LIFE_FOR_ME_551 = 551 // Unlocked in Rock Island Prison during the Rocking Out quest
const val THE_MENTOR_552 = 552
const val SHINING_SPIRIT_553 = 553
const val TROUBLED_SPIRIT_554 = 554
const val ARDOUGNE_AGO_555 = 555
const val SARAHS_LULLABY_556 = 556
const val HISTORIC_MEMORIES_557 = 557
const val FOOD_FOR_THOUGHT_558 = 558
const val MALADY_559 = 559
const val DANCE_OF_DEATH_560 = 560
const val SECOND_VISION_561 = 561 // Unlocked in the Runecrafting Guild
const val CIRCUS_562 = 562
const val THE_VACANT_ABYSS_563 = 563
const val BANE_OF_SUMMER_564 = 564
const val WRATH_AND_RUIN_565 = 565
const val ZOMBIE_INVASION_566 = 566
const val DREAM_THEATRE_567 = 567
const val STORM_BREW_568 = 568
const val UNDEAD_ARMY_569 = 569 // Unlocked in Zemouregal's Base during the Defender of Varrock quest
const val THE_RUINS_OF_CAMDOZAAL_570 = 570
const val THE_ART_OF_HOCUS_POCUS_571 = 571
const val MAGIC_AND_MYSTERY_572 = 572
const val CHICKENED_OUT_575 = 575
const val DAVY_JONESS_LOCKER_576 = 576
const val MASTERMINDLESS_577 = 577
const val STEALING_CREATION_578 = 578
const val DANGEROUS_LOGIC_579 = 579
const val THE_EVIL_WITHIN_581 = 581
const val TOO_MANY_COOKS_582 = 582
const val CHEF_SURPRIZE_583 = 583
const val TEMPLE_DESECRATED_584 = 584
const val BLACK_OF_KNIGHT_585 = 585
const val EVERLASTING_FIRE_586 = 586
const val NULL_AND_VOID_587 = 587
const val PEST_CONTROL_588 = 588
const val THE_SOUND_OF_GUTHIX_589 = 589
const val TOMB_RAIDER_591 = 591
const val WINTER_FUNFARE_592 = 592
const val THE_DANCE_OF_THE_SNOW_QUEEN_593 = 593
const val NO_WAY_OUT_594 = 594
const val CAVERNOUS_MYTHOLOGY_595 = 595
const val THE_PHOENIX_596 = 596
const val METHOD_OF_MADNESS_600 = 600
const val FEAR_AND_LOATHING_602 = 602
const val FUNNY_BUNNIES_603 = 603
const val ASSAULT_AND_BATTERY_604 = 604
const val THE_DEPTHS_606 = 606
const val DISTILLERY_HILARITY_610 = 610
const val TROUBLE_BREWING_611 = 611
const val HEAD_TO_HEAD_612 = 612
const val PINBALL_WIZARD_614 = 614
const val BEETLE_JUICE_615 = 615
const val BACK_TO_LIFE_616 = 616
const val WHERE_EAGLES_LAIR_620 = 620
const val HOMESCAPE_621 = 621
const val WAKING_DREAM_622 = 622
const val DREAMSTATE_623 = 623
const val THE_LUNAR_ISLE_625 = 625
const val WAY_OF_THE_ENCHANTER_626 = 626
const val ISLE_OF_EVERYWHERE_627 = 627
const val THE_GALLEON_630 = 630
const val LIFES_A_BEACH_631 = 631
const val LITTLE_CAVE_OF_HORRORS_632 = 632
const val ON_THE_WING_633 = 633
const val WARRIORS_GUILD_634 = 634
const val HAM_FISTED_638 = 638
const val SIGMUNDS_SHOWDOWN_640 = 640
const val THE_LAST_SHANTY_643 = 643
const val NIGHT_OF_THE_VAMPYRE_646 = 646
}

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@ -1,7 +1,6 @@
package org.rs09.consts
object NPCs{
const val HANS_0 = 0
const val MAN_1 = 1
const val MAN_2 = 2

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@ -1,7 +1,6 @@
package org.rs09.consts
object Network {
/** JS5 file server **/
//Session IDS
const val ACKNOWLEDGE_ID = 3