Updated dialogues for non-standard banker NPCs
Sirsal Bankers now have their own dialogue plugin that prepares us for possible Lunar Diplomacy quest implementation
Thrown out the legacy Java dialogue plugin for standard banker NPCs
Added a dialogue for the Bounty Hunter roving banker
Fixed broken bank option on some bankers
Fixed Eniola not charging players 20 runes of one type for each banking session
Limited secondary bank capabilities to stationary bankers, i.e. those who have either a desk, a table or a booth available nearby
Added ContentAPI calls related to bank interfaces and Ironman mode checks & restrictions
Streamlined dialogue creation by limiting the amount of boilerplate required
Changed the plugin loading logic so that it informs the dev why a dialogue plugin might've failed to load in addition to not preventing other plugins being loaded when one fails to do so
Lumbridge Beginner
Lumbridge Easy
Lumbridge Medium
Falador Easy
Falador Hard
Fremennik Easy
Fremennik Medium
Karamja Easy
Karamja Medium
Karamja Hard
Seers' Village Easy
Seers' Village Medium
Varrock Easy
Varrock Medium
More authentic animations
More authentic tick timing
Fixed off-by-one that resulted in spurious full inventory errors
Made lecterns take rune-providing staves into account
Made the buttons light up based on the lectern tier
Converted TeleTabInterface from a Plugin to a Listener
::commands now very pretty, paged and documents each command user has access to including privilege required
Command definitions now support adding documentation in-place.
Adds new command to hot-reload JSON while server is running (::reloadjson)
Now much more efficient
Offers will appear to complete almost instantaneously
Players can no longer hoard bot offers as they will only be allocated at time of offer placement
Banker interactions are now properly restricted for Ultimate Ironmen
Added theme-appropriate banker NPCs to booths at Void Knights' Outpost Island
Added missing Canifis banker NPCs
Fixed incorrect handling of Arnold Lydspor banking-related logic
Added Arnold Lydspor dialogue
Consolidated banker NPC listener logic into BankerNPC class itself
Added ContentAPI call to check if a node offers an interaction option
Fixed a regression that prevents some NPCs from walking back to their spawn point
Fixed a longstanding issue that didn't properly reset NPCs who wandered too far out of their natural movement radius (now disables combat + walks them back to their spawn point + fully heals them)
Fixed NPE in IoEventHandler
Fixed NPEs in PacketWriteQueue
Reworked PacketWriteQueue slightly so that instead of breaking at first null packet we continue past it and pop the whole queue along the way