Updated Kalphite Queen DT
Set Dragon Chainbody to 1/256
Set Dragon 2h Sword to 1/256
Set Clue Scroll to 1/128
Updated Kalphite Guardian DT
Removed noted potato cactus drop
Corrected rune armor drops
Set Warrior's Ring to 1/128
Set Berserker's Ring to 1/128
Set Archer's Ring to 1/128
Set Seer's Ring to 1/128
Set Dragon Axe to 1/128
Set Mud Battlestaff to 1/128
Set Seercull to 1/128
Adjusted General Graardor DT
Set Bandos Chestplate, Tassets, and Boots to 1/270
Set Bandos Hilt to 1/380
Set Godsword Shards to 1/540
Rewrote Sergeant Strongstack, Sergeant Steelwill, and Sergeant Grimspike DTs
Set Bandos Chestplate, Tassets, and Boots to 1/4500
Set Godsword Shards to 1/1500
Adjusted Kree'arra DT
Set Armadyl Helmet, Chestplate, and Plateskirt to 1/270
Set Armadyl Hilt to 1/380
Set Godsword Shards to 1/540
Rewrote Wingman Skree, Flockleader Geerin, and Flight Kilisa DTs
Set Armadyl Helmet, Chestplate, and Plateskirt to 1/4500
Set Godsword Shards to 1/1500
Adjusted Zilyana DT
Set Saradomin Sword to 1/90
Set Saradomin Hilt to 1/380
Set Godsword Shards to 1/540
Rewrote Starlight, Growler, and Bree DTs
Set Saradomin Sword to 1/1500
Set Godsword Shards to 1/1500
Adjusted K'ril Tsutsaroth DT
Set Zamorakian Spear to 1/90
Set Zamorak Hilt to 1/380
Set Godsword Shards to 1/540
Rewrote Balfrug Kreeyath, Zakl'n Gritch, and Tstanon Karlak DTs
Set Zamorakian Spear to 1/1500
Set Godsword Shards to 1/1500
All Canifis shop clothes
All Kelgadrim shop clothes
All Tree gnome shop clothes
Infinity boots, rock-shell plate, couple of misc clothes, HAM, Fremmenik etc
All (g) and (t) d'hides
Every flatpack furniture & bagged plants + other misc items related to construction
Removed ashes from 100% drops, supposed to only be bones
Removed some items that are RDT only
Removed duplicate steel axe
Removed single Law rune drop
Added extra entries for Fire runes & coins
Some other small tweaks for authenticity
Changed Dragon Chainbody to 1/32768
Added Obsidian Charms to the 4 TzHaar units (Ket, Xil, Hur, and Mej) and their proper charm drop table
Removed Obsidian Charms from the 4 TzHaar unit's main drop tables
Filled in the empty space with increased Tokkul and Nothing drops
Reset all Obsidian Items to 1/512
Reset TzHaar-Mej-Tal to 1/4096
Made Miscellania accessible with completion of Fremennik Trials via the fairy ring
Locked Morytania locations behind Priest in Peril (both fairy ring and charter ship methods)
Corp now correctly only destroys summons that have entered the boss room
Corp destroys summons after exactly 10 seconds (source is cited on the line of code)
Corp now repeatedly fullheals if there's no players active in the room (meaning you cannot just cannon it to death)
You no longer get a grave if you die in the corp boss room
Set Hellhound Hard Clue DR to 1/64 (Was 1/8)
Set Saradomin Priest Hard Clue DR to 1/128
Set Blue Dragon Hard Clue DR to 1/128 (Was 1/200)
Set Red Dragon Hard Clue DR to 1/128 (Was 1/46)
Set Black Dragon Hard Clue DR to 1/128 (Was 1/200)
Set Bork Hard Clue DR to 1/128
Set Goblin Easy Clue DR to 1/128 (Was 1/55)
Set Al-Kharid Warrior Easy Clue DR to 1/128 (Was 1/37)
Set Zogre Easy Clue DR to 1/128 (Was 1/28)
Set Donny the Lad Easy Clue DR to 1/128 (Was 1/37)
Set Rusty Easy Clue DR to 1/128 (Was 1/27)
Set Vampire Medium Clue DR to 1/128 (Was 1/35)
Set Leech Medium Clue DR to 1/128 (Was 1/21)
Set Ork Legion Medium Clue DR to 1/128
Set Green Dragon Medium Clue DR to 1/128 (Was 1/200)
Added Corporeal Beast RDT to Loot Drop Pool
Rewrote graves from scratch using new systems and abundant unit testing
Fixed a race condition bug that would prevent classes implementing PersistWorld from properly... persisting
Fixed a bug where graves were (still) too generous
Fixed a bug where graves would not persist across server reboots
Fixed a bug where graves would not recognize a relogged player
Fixed numerous other bugs with graves, see the unit tests for complete coverage
Grave system now supports quest requirements
Implemented releasing bloated toads
Updated ContentAPI slightly so that removeAll has more similarity to removeItem function and can be called in the same way
Corrected Elemental rock npc out of combat ai
Players can no longer attempt to re-complete the quest
Fixed listeners from user comments
Added the elemental smithing animation and sound
Added more special interactions
Added author tags
Convert Lost City quest from Java to Kotlin
Fixed certain weapons not being properly locked behind Lost City quest
Fixed bugs in quest level requirements
Zanaris entry fairy ring now returns players to the shed when they use it
Warrior dialogue missing lines and facial expressions added in
Fixed warrior dialogue issue, you can now start the lost city quest
Fairy rings are now enabled when the lost city quest is complete and you are wielding a dramen staff or lunar staff