Fixed bug with barbarian strength mix consumption, now decrements doses correctly

This commit is contained in:
Byte 2022-09-27 00:41:01 +00:00 committed by Ryan
parent 2115f1cb31
commit 386ab2eb61

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@ -341,7 +341,7 @@ public enum Consumables {
ATT_MIX(new BarbarianMix(new int[] {11429, 11431}, new MultiEffect(new SkillEffect(Skills.ATTACK, 3, 0.1), new HealingEffect(3)))),
ANTIP_MIX(new BarbarianMix(new int[] {11433, 11435}, new MultiEffect(new RemoveStateEffect(EntityState.POISONED.ordinal()), new SetAttributeEffect("poison:immunity", 143), new HealingEffect(3)))),
RELIC_MIX(new BarbarianMix(new int[] {11437, 11439}, new MultiEffect(new RemoveStateEffect("disease"), new SetAttributeEffect("disease:immunity", 300), new HealingEffect(3)))),
STR_MIX(new BarbarianMix(new int[] {11441, 11443}, new MultiEffect(new SkillEffect(Skills.STRENGTH, 3, 0.1), new HealingEffect(3)))),
STR_MIX(new BarbarianMix(new int[] {11443, 11441}, new MultiEffect(new SkillEffect(Skills.STRENGTH, 3, 0.1), new HealingEffect(3)))),
RESTO_MIX(new BarbarianMix(new int[] {11449, 11451}, new MultiEffect(new RestoreEffect(10, 0.3), new HealingEffect(3)))),
ENERGY_MIX(new BarbarianMix(new int[] {11453, 11455}, new MultiEffect(new EnergyEffect(10), new HealingEffect(6)))),
DEF_MIX(new BarbarianMix(new int[] {11457, 11459}, new MultiEffect(new SkillEffect(Skills.DEFENCE, 3, 0.1), new HealingEffect(6)))),