Fixed NPCs pathing around safespots when standing adjacent to the safespot

This commit is contained in:
Doggo 2024-06-08 10:17:07 +00:00 committed by Ryan
parent 45c21767d5
commit ddb9b6f0b0

View file

@ -468,7 +468,7 @@ class CombatPulse(
}
init {
movement = object : MovementPulse(entity, null, DestinationFlag.ENTITY) {
movement = object : MovementPulse(entity, null) {
override fun pulse(): Boolean {
return false
}