From ddb9b6f0b0c31f6eaa9645bbe560263efb171dff Mon Sep 17 00:00:00 2001 From: Doggo Date: Sat, 8 Jun 2024 10:17:07 +0000 Subject: [PATCH] Fixed NPCs pathing around safespots when standing adjacent to the safespot --- Server/src/main/core/game/node/entity/combat/CombatPulse.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Server/src/main/core/game/node/entity/combat/CombatPulse.kt b/Server/src/main/core/game/node/entity/combat/CombatPulse.kt index 0473df0a0..03670d3f0 100644 --- a/Server/src/main/core/game/node/entity/combat/CombatPulse.kt +++ b/Server/src/main/core/game/node/entity/combat/CombatPulse.kt @@ -468,7 +468,7 @@ class CombatPulse( } init { - movement = object : MovementPulse(entity, null, DestinationFlag.ENTITY) { + movement = object : MovementPulse(entity, null) { override fun pulse(): Boolean { return false }