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Corrected Biohazard requirements check when using West Ardougne's eastern gates
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1 changed files with 1 additions and 1 deletions
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@ -13,7 +13,7 @@ class MainGatesListener : InteractionListener {
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override fun defineListeners() {
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on(intArrayOf(Scenery.ARDOUGNE_WALL_DOOR_9738, Scenery.ARDOUGNE_WALL_DOOR_9330), IntType.SCENERY, "open") { player, node ->
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if (isQuestComplete(player, Quests.BIOHAZARD)) {
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if (hasRequirement(player, Quests.BIOHAZARD)) {
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DoorActionHandler.handleAutowalkDoor(player, node.asScenery())
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} else if(inBorders(player, 2556, 3298, 2557, 3301)){
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lock(player,2)
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