Corrected Biohazard requirements check when using West Ardougne's eastern gates

This commit is contained in:
Player Name 2025-02-19 07:30:51 +00:00 committed by Ryan
parent 74ed5e1bee
commit af58fae1fc

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@ -13,7 +13,7 @@ class MainGatesListener : InteractionListener {
override fun defineListeners() {
on(intArrayOf(Scenery.ARDOUGNE_WALL_DOOR_9738, Scenery.ARDOUGNE_WALL_DOOR_9330), IntType.SCENERY, "open") { player, node ->
if (isQuestComplete(player, Quests.BIOHAZARD)) {
if (hasRequirement(player, Quests.BIOHAZARD)) {
DoorActionHandler.handleAutowalkDoor(player, node.asScenery())
} else if(inBorders(player, 2556, 3298, 2557, 3301)){
lock(player,2)