Fixed an issue in npc return-to-spawn behavior that would cause infinite movement recalculations while the region is unloaded

This commit is contained in:
ceikry 2023-08-02 22:30:32 -05:00
parent 105f7d5b86
commit 61f3dd1ffc
2 changed files with 40 additions and 0 deletions

View file

@ -528,6 +528,10 @@ public class NPC extends Entity {
getWalkingQueue().reset();
getPulseManager().clear();
getUpdateMasks().reset();
if (getAttribute("return-to-spawn", false)) {
this.location = getProperties().getSpawnLocation();
removeAttribute("return-to-spawn");
}
Repository.removeRenderableNPC(this);
if (getViewport().getRegion() instanceof DynamicRegion) {
clear();

View file

@ -16,6 +16,7 @@ import core.game.node.entity.impl.PulseType
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.world.GameWorld
import core.game.world.map.Region
import core.net.packet.PacketProcessor
import core.plugin.ClassScanner
import core.plugin.Plugin
@ -221,4 +222,39 @@ class PathfinderTests {
Assertions.assertEquals(1.0, p.location.getDistance(npc.location))
}
}
@Test fun npcShouldReliablyReturnToSpawnLocationIfTooFar() {
//spawn a player into the area just to make sure it ticks...
TestUtils.getMockPlayer("areatest").use { p ->
val npc = NPC(1, Location.create(3240, 3226, 0))
npc.isWalks = true
npc.isNeverWalks = false
npc.walkRadius = 5
npc.init()
npc.properties.spawnLocation = ServerConstants.HOME_LOCATION
TestUtils.advanceTicks(5, false)
Assertions.assertEquals(true, npc.getAttribute("return-to-spawn", false))
TestUtils.advanceTicks(50, false)
Assertions.assertEquals(true, npc.location.getDistance(ServerConstants.HOME_LOCATION) <= 9)
}
}
@Test fun npcShouldReliablyReturnToSpawnEvenIfRegionUnloaded() {
//spawn a player into the area just to make sure it ticks...
TestUtils.getMockPlayer("areatest").use { p ->
val npc = NPC(1, Location.create(3240, 3226, 0))
npc.isWalks = true
npc.isNeverWalks = false
npc.walkRadius = 5
npc.init()
npc.properties.spawnLocation = ServerConstants.HOME_LOCATION
TestUtils.advanceTicks(3, false)
Assertions.assertEquals(true, npc.getAttribute("return-to-spawn", false))
p.clear()
RegionManager.forId(npc.location.regionId).flagInactive(true)
TestUtils.advanceTicks(50, false)
Assertions.assertEquals(false, npc.getAttribute("return-to-spawn", false))
Assertions.assertEquals(true, npc.location.getDistance(ServerConstants.HOME_LOCATION) <= 5)
}
}
}