mirror of
https://gitlab.com/2009scape/2009scape.git
synced 2025-12-09 16:45:44 -07:00
Made familiar code more testable
Fixed an issue with the bloated leech "blood drain" ability
This commit is contained in:
parent
ee79b0750c
commit
105f7d5b86
6 changed files with 168 additions and 26 deletions
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@ -23,7 +23,7 @@ class RandomEventManager(val player: Player? = null) : LoginListener, EventHook<
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override fun login(player: Player) {
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if(player.isArtificial) return
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val instance = content.global.ame.RandomEventManager(player)
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val instance = RandomEventManager(player)
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player.hook(Event.Tick, instance)
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setAttribute(player, "random-manager", instance)
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instance.rollNextSpawn()
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@ -66,7 +66,7 @@ class RandomEventManager(val player: Player? = null) : LoginListener, EventHook<
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}
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private fun rollNextSpawn() {
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nextSpawn = GameWorld.ticks + RandomFunction.random(content.global.ame.RandomEventManager.Companion.MIN_DELAY_TICKS, content.global.ame.RandomEventManager.Companion.MAX_DELAY_TICKS)
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nextSpawn = GameWorld.ticks + RandomFunction.random(MIN_DELAY_TICKS, MAX_DELAY_TICKS)
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}
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override fun defineCommands() {
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@ -77,16 +77,16 @@ class RandomEventManager(val player: Player? = null) : LoginListener, EventHook<
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if (target == null)
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reject(player, "Unable to find player $username!")
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content.global.ame.RandomEventManager.Companion.getInstance(target!!)?.fireEvent()
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getInstance(target!!)?.fireEvent()
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}
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}
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companion object {
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const val AVG_DELAY_TICKS = 6000 // 60 minutes
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const val MIN_DELAY_TICKS = content.global.ame.RandomEventManager.Companion.AVG_DELAY_TICKS / 2
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const val MAX_DELAY_TICKS = content.global.ame.RandomEventManager.Companion.MIN_DELAY_TICKS + content.global.ame.RandomEventManager.Companion.AVG_DELAY_TICKS // window of 60 min centered on 60 min (30 to 90 min)
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var AVG_DELAY_TICKS = 6000 // 60 minutes
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var MIN_DELAY_TICKS = AVG_DELAY_TICKS / 2
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var MAX_DELAY_TICKS = MIN_DELAY_TICKS + AVG_DELAY_TICKS // window of 60 min centered on 60 min (30 to 90 min)
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@JvmStatic fun getInstance(player: Player): content.global.ame.RandomEventManager?
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@JvmStatic fun getInstance(player: Player): RandomEventManager?
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{
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return getAttribute(player, "random-manager", null)
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}
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@ -39,14 +39,18 @@ public class BloatedLeechNPC extends Familiar {
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@Override
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protected boolean specialMove(FamiliarSpecial special) {
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curePoison(owner);
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curePoison(owner);
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removeTimer(owner, "disease");
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for (int i = 0; i < Skills.SKILL_NAME.length; i++) {
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if (owner.getSkills().getLevel(i) < owner.getSkills().getStaticLevel(i)) {
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owner.getSkills().setLevel(i, owner.getSkills().getStaticLevel(i));
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owner.getSkills().updateLevel(
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i,
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(int) Math.ceil(owner.getSkills().getStaticLevel(i) * 0.2),
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owner.getSkills().getStaticLevel(i)
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);
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}
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}
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owner.getSkills().rechargePrayerPoints();
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getImpactHandler().manualHit(owner, RandomFunction.random(2), HitsplatType.NORMAL);
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owner.getImpactHandler().manualHit(owner, RandomFunction.random(1, 5), HitsplatType.NORMAL);
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return true;
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}
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@ -347,26 +347,26 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
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* Checks if the familiar can execute its special move and does so if able.
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* @param special The familiar special object.
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*/
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public void executeSpecialMove(FamiliarSpecial special) {
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public boolean executeSpecialMove(FamiliarSpecial special) {
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if (special.getNode() == this) {
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return;
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return false;
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}
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if (specialCost > specialPoints) {
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owner.getPacketDispatch().sendMessage("Your familiar does not have enough special move points left.");
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return;
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return false;
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}
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SummoningScroll scroll = SummoningScroll.forPouch(pouchId);
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if (scroll == null) {
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owner.getPacketDispatch().sendMessage("Invalid scroll for pouch " + pouchId + " - report!");
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return;
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return false;
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}
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if (!owner.getInventory().contains(scroll.getItemId(), 1)) {
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owner.getPacketDispatch().sendMessage("You do not have enough scrolls left to do this special move.");
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return;
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return false;
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}
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if (owner.getLocation().getDistance(getLocation()) > 15) {
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owner.getPacketDispatch().sendMessage("Your familiar is too far away to use that scroll, or it cannot see you.");
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return;
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return false;
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}
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if (specialMove(special)) {
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setAttribute("special-delay", GameWorld.getTicks() + 3);
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@ -376,6 +376,7 @@ public abstract class Familiar extends NPC implements Plugin<Object> {
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updateSpecialPoints(specialCost);
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owner.getSkills().addExperience(Skills.SUMMONING, scroll.getExperience(), true);
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}
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return true;
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}
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/**
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@ -1,3 +1,4 @@
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import content.global.ame.RandomEventManager
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import core.cache.Cache
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import core.cache.crypto.ISAACCipher
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import core.cache.crypto.ISAACPair
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@ -12,13 +13,18 @@ import org.rs09.consts.Items
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import core.ServerConstants
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import core.api.log
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import core.game.node.Node
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import core.game.node.entity.combat.equipment.WeaponInterface
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import core.game.node.entity.npc.NPC
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import core.game.node.entity.skill.SkillBonus
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import core.game.node.item.GroundItem
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import core.game.shops.Shop
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import core.game.shops.ShopItem
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import core.tools.SystemLogger
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import core.game.system.config.ConfigParser
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import core.game.system.config.ServerConfigParser
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import core.game.system.timer.TimerRegistry
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import core.game.system.timer.impl.Disease
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import core.game.system.timer.impl.Poison
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import core.game.world.GameWorld
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import core.game.world.map.Location
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import core.game.world.map.RegionManager
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@ -70,9 +76,15 @@ object TestUtils {
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Cache.init(this::class.java.getResource("cache").path.toString())
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ConfigParser().prePlugin()
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ConfigParser().postPlugin()
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registerTimers()
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}
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}
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fun registerTimers() { //allow timers to be registered for use by tests
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TimerRegistry.registerTimer(Poison())
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TimerRegistry.registerTimer(Disease())
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}
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fun loadFile(path: String) : URI? {
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return this::class.java.getResource(path)?.toURI()
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}
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@ -99,7 +111,10 @@ class MockPlayer(name: String) : Player(PlayerDetails(name)), AutoCloseable {
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var hasInit = false
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init {
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this.details.session = MockSession()
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this.location = ServerConstants.HOME_LOCATION
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this.properties.attackStyle = WeaponInterface.AttackStyle(0, WeaponInterface.BONUS_CRUSH)
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init()
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this.setAttribute("tutorial:complete", true)
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}
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override fun update() {
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@ -1,6 +1,7 @@
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package content
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import TestUtils
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import content.global.ame.RandomEventManager
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import core.game.node.item.Item
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import org.junit.jupiter.api.Assertions
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import org.junit.jupiter.api.Test
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@ -9,13 +10,13 @@ import content.global.ame.RandomEventNPC
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import core.game.world.GameWorld
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class RandomEventManagerTests {
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companion object {init {
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init {
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TestUtils.preTestSetup()
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}}
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}
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@Test fun loginShouldEnableManager() {
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val p = TestUtils.getMockPlayer("Bill")
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content.global.ame.RandomEventManager().login(p)
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RandomEventManager().login(p)
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val manager = content.global.ame.RandomEventManager.getInstance(p)
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Assertions.assertNotNull(manager)
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Assertions.assertEquals(true, manager!!.enabled)
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@ -23,7 +24,7 @@ class RandomEventManagerTests {
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@Test fun loginShouldSetNextSpawn() {
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val p = TestUtils.getMockPlayer("Bill")
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content.global.ame.RandomEventManager().login(p)
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RandomEventManager().login(p)
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val manager = content.global.ame.RandomEventManager.getInstance(p)
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Assertions.assertNotNull(manager)
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Assertions.assertEquals(true, manager!!.nextSpawn > GameWorld.ticks)
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@ -32,15 +33,19 @@ class RandomEventManagerTests {
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@Test fun shouldSpawnRandomEventWithinMAXTICKSGivenNoRestrictions() {
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val p = TestUtils.getMockPlayer("Bill")
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p.setAttribute("tutorial:complete", true) //tutorial has to be complete to spawn randoms
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content.global.ame.RandomEventManager().login(p)
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TestUtils.advanceTicks(content.global.ame.RandomEventManager.MAX_DELAY_TICKS + 5)
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RandomEventManager.MIN_DELAY_TICKS = 10
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RandomEventManager.MAX_DELAY_TICKS = 20
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RandomEventManager().login(p)
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TestUtils.advanceTicks(RandomEventManager.MAX_DELAY_TICKS + 5)
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RandomEventManager.MIN_DELAY_TICKS = 3000
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RandomEventManager.MAX_DELAY_TICKS = 9000
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Assertions.assertNotNull(p.getAttribute("re-npc", null))
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}
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@Test fun teleportAndNotePunishmentShouldNotAffectAlreadyNotedItems() {
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val p = TestUtils.getMockPlayer("Shitforbrains")
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p.setAttribute("tutorial:complete", true)
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content.global.ame.RandomEventManager().login(p)
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RandomEventManager().login(p)
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p.inventory.add(Item(Items.RAW_SHARK_384, 1000))
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content.global.ame.RandomEventManager.getInstance(p)?.fireEvent()
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@ -52,7 +57,7 @@ class RandomEventManagerTests {
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@Test fun teleportAndNotePunishmentShouldNoteNotableUnnotedItems() {
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val p = TestUtils.getMockPlayer("shitforbrains2")
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p.setAttribute("tutorial:complete", true)
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content.global.ame.RandomEventManager().login(p)
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RandomEventManager().login(p)
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p.inventory.add(Item(4151, 5))
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content.global.ame.RandomEventManager.getInstance(p)?.fireEvent()
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@ -65,7 +70,7 @@ class RandomEventManagerTests {
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@Test fun teleportAndNotePunishmentShouldNotAffectUnnotableItems() {
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val p = TestUtils.getMockPlayer("shitforbrains3")
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p.setAttribute("tutorial:complete", true)
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content.global.ame.RandomEventManager().login(p)
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RandomEventManager().login(p)
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p.inventory.add(Item(Items.AIR_RUNE_556, 30))
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content.global.ame.RandomEventManager.getInstance(p)?.fireEvent()
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@ -0,0 +1,117 @@
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package content.familiar.special
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import TestUtils
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import content.global.skill.summoning.familiar.BloatedLeechNPC
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import content.global.skill.summoning.familiar.FamiliarSpecial
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import core.ServerConstants
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import core.api.*
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import core.game.node.entity.skill.Skills
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import core.game.system.timer.TimerRegistry
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import core.game.system.timer.impl.Disease
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import core.game.system.timer.impl.Poison
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import org.junit.jupiter.api.Assertions
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import org.junit.jupiter.api.Test
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import org.rs09.consts.Items
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import org.rs09.consts.NPCs
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class BloodDrainTests {
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init {
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TestUtils.preTestSetup()
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}
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@Test fun bloodDrainShouldNotRestorePrayer() {
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TestUtils.getMockPlayer("bloodDrainPrayer").use { p ->
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p.skills.setStaticLevel(Skills.PRAYER, 99)
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p.skills.prayerPoints = 5.0
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addItem(p, Items.BLOOD_DRAIN_SCROLL_12444)
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val npc = BloatedLeechNPC(p, NPCs.BLOATED_LEECH_6843)
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npc.location = ServerConstants.HOME_LOCATION
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Assertions.assertEquals(true, npc.executeSpecialMove(FamiliarSpecial(p)))
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Assertions.assertEquals(5.0, p.skills.prayerPoints)
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}
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}
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@Test fun bloodDrainShouldDamageOwner() {
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TestUtils.getMockPlayer("bloodDrainHealth").use {p ->
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addItem(p, Items.BLOOD_DRAIN_SCROLL_12444)
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val npc = BloatedLeechNPC(p, NPCs.BLOATED_LEECH_6843)
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npc.location = ServerConstants.HOME_LOCATION
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val npcBaseline = npc.skills.lifepoints
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val ownerBaseline = p.skills.lifepoints
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Assertions.assertEquals(true, npc.executeSpecialMove(FamiliarSpecial(p)))
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TestUtils.advanceTicks(1, false)
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Assertions.assertEquals(npcBaseline, npc.skills.lifepoints)
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Assertions.assertEquals(true, p.skills.lifepoints < ownerBaseline)
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}
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}
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@Test fun bloodDrainShouldNotHeal() {
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TestUtils.getMockPlayer("bloodDrainHealth2").use {p ->
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addItem(p, Items.BLOOD_DRAIN_SCROLL_12444)
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p.skills.lifepoints = 5
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val npc = BloatedLeechNPC(p, NPCs.BLOATED_LEECH_6843)
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npc.location = ServerConstants.HOME_LOCATION
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val ownerBaseline = p.skills.lifepoints
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Assertions.assertEquals(true, npc.executeSpecialMove(FamiliarSpecial(p)))
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TestUtils.advanceTicks(1, false)
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Assertions.assertEquals(true, p.skills.lifepoints < ownerBaseline)
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}
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}
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@Test fun bloodDrainShouldOnlyRestorePercentOfStats() {
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TestUtils.getMockPlayer("bloodDrainStats").use { p ->
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addItem(p, Items.BLOOD_DRAIN_SCROLL_12444)
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val npc = BloatedLeechNPC(p, NPCs.BLOATED_LEECH_6843)
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npc.location = ServerConstants.HOME_LOCATION
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p.skills.setStaticLevel(Skills.STRENGTH, 99)
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p.skills.setStaticLevel(Skills.FARMING, 99)
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p.skills.setLevel(Skills.STRENGTH, 1)
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p.skills.setLevel(Skills.FARMING, 1)
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Assertions.assertEquals(true,npc.executeSpecialMove(FamiliarSpecial(p)))
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Assertions.assertEquals(21, p.skills.getLevel(Skills.STRENGTH))
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Assertions.assertEquals(21, p.skills.getLevel(Skills.FARMING))
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}
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}
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@Test fun bloodDrainShouldNotBoostStats() {
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TestUtils.getMockPlayer("bloodDrainStats2").use { p ->
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addItem(p, Items.BLOOD_DRAIN_SCROLL_12444)
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val npc = BloatedLeechNPC(p, NPCs.BLOATED_LEECH_6843)
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npc.location = ServerConstants.HOME_LOCATION
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p.skills.setStaticLevel(Skills.STRENGTH, 99)
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p.skills.setStaticLevel(Skills.FARMING, 99)
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p.skills.setLevel(Skills.STRENGTH, 98)
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p.skills.setLevel(Skills.FARMING, 98)
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Assertions.assertEquals(true,npc.executeSpecialMove(FamiliarSpecial(p)))
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Assertions.assertEquals(99, p.skills.getLevel(Skills.STRENGTH))
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Assertions.assertEquals(99, p.skills.getLevel(Skills.FARMING))
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}
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}
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@Test fun bloodDrainCuresPoisonAndDisease() {
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TestUtils.getMockPlayer("bloodDrainAilments").use { p ->
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addItem(p, Items.BLOOD_DRAIN_SCROLL_12444)
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val npc = BloatedLeechNPC(p, NPCs.BLOATED_LEECH_6843)
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npc.location = ServerConstants.HOME_LOCATION
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applyPoison(p, p, 40)
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Assertions.assertNotNull(getOrStartTimer<Disease>(p, 40))
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Assertions.assertEquals(true, hasTimerActive<Poison>(p))
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Assertions.assertEquals(true, hasTimerActive<Disease>(p))
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Assertions.assertEquals(true, npc.executeSpecialMove(FamiliarSpecial(p)))
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Assertions.assertEquals(false, hasTimerActive<Poison>(p))
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Assertions.assertEquals(false, hasTimerActive<Disease>(p))
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}
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}
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}
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